Search found 127 matches
- February 17th, 2009, 2:52 pm
- Forum: Users’ Forum
- Topic: Free Pictures .. or not ?
- Replies: 2
- Views: 796
Re: Free Pictures .. or not ?
From that site:
so in short, no.
(emphasis mine)All the fantasy pictures here are free for you to use on your
personal non commercial website.
so in short, no.
- February 9th, 2009, 9:42 pm
- Forum: Users’ Forum
- Topic: GPL, UMC & intellectual property?
- Replies: 18
- Views: 3822
Re: GPL, UMC & intellectual property?
Max2008: uh sorry, but no. Copyright, especially in program code, is about the specific code (and modifications of it), *NOT* about the concepts or ideas. Patents "protect" ideas, but the concept behind software is essentially math, and only in some select countries with a highly broken pa...
- January 28th, 2009, 6:23 pm
- Forum: Ideas
- Topic: [map_data] instead of map_data=""
- Replies: 2
- Views: 922
Re: [map_data] instead of map_data=""
Try the 1.5 editor, you'll find that copying stuff between maps is much easier (it's actually doable).
- January 25th, 2009, 1:36 pm
- Forum: Art Contributions
- Topic: thespaceinvader's portraits - Ancient Wose
- Replies: 790
- Views: 194863
Re: thespaceinvader's portraits - current, Dwarves
Is the jagged outline of the lord's cape (on the sides) intentional?
- January 24th, 2009, 6:10 pm
- Forum: Technical Support
- Topic: 1.5.7 map editor won't run
- Replies: 4
- Views: 1031
Re: 1.5.7 map editor won't run
there's also a big fat "Map Editor" button in the main menu
- January 24th, 2009, 6:00 pm
- Forum: Technical Support
- Topic: 1.5.7 map editor won't run
- Replies: 4
- Views: 1031
Re: 1.5.7 map editor won't run
wesnoth -e
- January 21st, 2009, 11:43 pm
- Forum: Users’ Forum
- Topic: Luck in Wesnoth: Rationale
- Replies: 128
- Views: 192729
Re: Luck in Wesnoth: Rationale
Wow, just wow. I don't even know where to start. You'd really save time, and wouldn't have to necro a thread, if you just have filled out http://www.wesnoth.org/forum/viewtopic.php?f=6&t=21460 . The double post was a nice touch, too. The chance to hit in wesnoth, is, *GASP*, the chance each indi...
- January 18th, 2009, 8:27 pm
- Forum: Technical Support
- Topic: 1.5.7 transition or overlay bugs
- Replies: 7
- Views: 2502
Re: 1.5.7 editor bugs
Missing/bad terrain transisitions are game issues, not strictly editor bugs. Unless, of course, the lack of transition only happens in the editor, which I don't think is the case.
- January 16th, 2009, 3:24 pm
- Forum: Ideas
- Topic: When ulf-ing a defenceless unit, you get 0% inflicted
- Replies: 12
- Views: 3017
Re: When ulf-ing a defenceless unit, you get 0% inflicted
Bah, if you want to really show off, use the Poisson distribution to approximate, it's quicker this way (and maybe implement it in wesnoth so calculating probablilities for a long berserk fight doesn't take long)
- January 13th, 2009, 9:33 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
- Replies: 183
- Views: 84186
Re: How to compile Wesnoth on Windows with Dev-Cpp
there's a difference between conditionally including a *header* and pasting one source file into another. Specifically, the latter is not a good solution.
- January 12th, 2009, 9:35 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
- Replies: 183
- Views: 84186
Re: How to compile Wesnoth on Windows with Dev-Cpp
6. Can somebody add the following lines to game.cpp, please? (I prefer directly before #include "wesconfig.h") #ifndef DISABLE_POOL_ALLOC #include "malloc.c" #include "poolalloc.c" #endif I don't think so. Including cpp (i.e. non-header) files is generally a bad idea, ...
- January 11th, 2009, 6:49 pm
- Forum: Off-Topic
- Topic: Books discussion
- Replies: 1067
- Views: 344459
Re: What are you reading right now?
Someday I'm going to write a new version of LotR, told from the Sauron's POV. Behold: "Poslednij Kolcenosiec" by K. J. Yeskov The title means roughly "The Last Ringbearer" or "The Last Lord of the Ring", and, well, it's in Russian. It's been translated into Polish, but...
- January 10th, 2009, 9:14 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
- Replies: 183
- Views: 84186
Re: How to compile Wesnoth on Windows with Dev-Cpp
Maybe we should do the same with _CRT_SECURE_NO_WARNINGS;HAVE_PYTHON;NO_HAVE_FRIBIDI? Should we include a kind of README for developers where the DEFINES are set and can be changed? About the header files: the search and develop argument is good but other IDEs have swapping and with every IDE you c...
- January 10th, 2009, 11:58 am
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
- Replies: 183
- Views: 84186
Re: How to compile Wesnoth on Windows with Dev-Cpp
@ilor: removed all .hpp-files because they are included [in the .cpp-files] if needed the other project files does not contain any header files included by .cpp-files I prefer to make the project file as small as possible (only other thing to move is the define of DISABLE_POOL_ALLOC, this belongs t...
- January 9th, 2009, 5:10 pm
- Forum: Technical Support
- Topic: missing package: pangocairo
- Replies: 5
- Views: 7576
Re: missing package: pangocairo
Get pango. I don't remember the exact package name, search for pango or pangocairo in a package manager and there should be one -dev package that you need.