Search found 202 matches
- August 3rd, 2020, 8:08 am
- Forum: Scenario & Campaign Development
- Topic: Witch Campaign: Mountain Witch
- Replies: 196
- Views: 70641
Re: Witch Campaign: Mountain Witch
Hi AOW. Your words reassured me. Thank you! Mr. Sadaharu, you are an English teacher! It's just a coincidence, but the name of the president of the company I used to work for is Sadaharu. That aside, I appreciate your offer. It's not right now, but if it's time to fix the text, I'll consult with you...
- May 18th, 2020, 4:50 am
- Forum: Scenario & Campaign Development
- Topic: Witch Campaign: Mountain Witch
- Replies: 196
- Views: 70641
Re: Witch Campaign: Mountain Witch
Hi AOW. Thank you for complimenting my illustration. I spent a lot of time drawing these, but I was disappointed that few people commented on the illustrations. Regarding texts, it's difficult for my English skills to properly understand your advice :oops: Hi stpeter. Visit Sanders' house again and ...
- November 25th, 2019, 4:39 am
- Forum: Scenario & Campaign Development
- Topic: Witch Campaign: Mountain Witch
- Replies: 196
- Views: 70641
Re: Witch Campaign: Mountain Witch
Hello, Heimdal1.
I'm late to answer, but don't get angry.
In this scenario, the final victory conditions are hidden in the early stages.
The key is the Mermaid Side victory condition, and when it is met, a new condition is presented.
I'm late to answer, but don't get angry.
In this scenario, the final victory conditions are hidden in the early stages.
The key is the Mermaid Side victory condition, and when it is met, a new condition is presented.
- September 17th, 2019, 10:08 am
- Forum: Scenario & Campaign Development
- Topic: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
- Replies: 40
- Views: 17740
Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
Thank you Shiki.
I uploaded a new version that fixed the mistake.
I uploaded a new version that fixed the mistake.
- August 2nd, 2019, 5:44 am
- Forum: Scenario & Campaign Development
- Topic: Cities of the Frontier - now for BfW 1.11
- Replies: 187
- Views: 112614
Re: Cities of the Frontier - now for BfW 1.11
The first scenario of the campaign works on 1.14.7, but on at least second and third you spawn as a skeletal dragon with no other units or a keep. The version currently on the add-on server has been uploaded by the enclave with modifications. Apart from this version, I am uploading a modified versi...
- June 21st, 2019, 11:57 am
- Forum: Scenario & Campaign Development
- Topic: Cities of the Frontier - now for BfW 1.11
- Replies: 187
- Views: 112614
Re: Cities of the Frontier - now for BfW 1.11
Version 0.6.1 has been made to work with 1.14. First of all, although we have confirmed that it will work until transitioning to the summer scenario, there is a possibility that problems may occur somewhere as we have not verified all the code. Please let me know if you find a bug. Then I included ....
- June 20th, 2019, 9:37 am
- Forum: Scenario & Campaign Development
- Topic: Cities of the Frontier - now for BfW 1.11
- Replies: 187
- Views: 112614
Re: Cities of the Frontier - now for BfW 1.11
Hi, I didn't know that there was version 0.6.1. It's a good idea to be based on a newer version. Well, it's enclave who started upgrading this add-on to 1.14, but he doesn't seem to appear here for a while. I think we have two options. 1: Wait for enclave to merge version 0.6.1. 2: Start work with u...
- June 19th, 2019, 12:28 pm
- Forum: Scenario & Campaign Development
- Topic: Cities of the Frontier - now for BfW 1.11
- Replies: 187
- Views: 112614
Re: Cities of the Frontier - now for BfW 1.11
Hello,
I tried replacing the lua part with the existing WML event so that the skeleton dragon would not come out. We confirmed that we could transition to the spring scenario without problems.
Replace the two files attached with the file in the add-on folder.
I tried replacing the lua part with the existing WML event so that the skeleton dragon would not come out. We confirmed that we could transition to the spring scenario without problems.
Replace the two files attached with the file in the add-on folder.
- April 8th, 2019, 7:29 am
- Forum: Scenario & Campaign Development
- Topic: Witch Campaign: Mountain Witch
- Replies: 196
- Views: 70641
Re: Witch Campaign: Mountain Witch
Hint.
Spoiler:
- March 12th, 2019, 12:37 pm
- Forum: Scenario & Campaign Development
- Topic: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
- Replies: 40
- Views: 17740
Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
octalot, thanks for the polite commentary! Now, I understand the basic use of [resources].
The fact that the memory size used by the add-on was large was a problem to be solved, so it was very helpful.
The fact that the memory size used by the add-on was large was a problem to be solved, so it was very helpful.
- March 11th, 2019, 4:34 am
- Forum: Scenario & Campaign Development
- Topic: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
- Replies: 40
- Views: 17740
Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
octalot, Thank you for the nice info!
And I think I do not understand most of the patch format. Anyway, I will try out the code you wrote. Currently, I do not even know what kind of question I should ask, so I need to study to that level myself.
And I think I do not understand most of the patch format. Anyway, I will try out the code you wrote. Currently, I do not even know what kind of question I should ask, so I need to study to that level myself.
- March 8th, 2019, 12:23 pm
- Forum: Scenario & Campaign Development
- Topic: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
- Replies: 40
- Views: 17740
Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
Version 0.5.7 has been uploaded. The major change in this version is that you can choose the difficulty level from 3 levels when you start the campaign. Although EASY does not change in the past, NORMAL and HARD will not recover player unit even if you move to another floor. This is the result of ad...
- March 8th, 2019, 12:09 pm
- Forum: Scenario & Campaign Development
- Topic: Witch Campaign: Mountain Witch
- Replies: 196
- Views: 70641
Re: Witch Campaign: Mountain Witch
Thank you, Sadaharu.
Fixed that it was set not to save Replay when winning in these scenarios.
Fixed that it was set not to save Replay when winning in these scenarios.
- March 5th, 2019, 5:29 am
- Forum: Scenario & Campaign Development
- Topic: Witch Campaign: Mountain Witch
- Replies: 196
- Views: 70641
Re: Witch Campaign: Mountain Witch
About the phenomenon that white_haired_uncle reported, the name of Sally had changed to Bullyan before unnoticed, but for now it does not understand the cause at all. Also, if the data is in a normal state, no option to remember dance skills will appear when leveling up Sally. When examining the sav...
- March 1st, 2019, 5:34 am
- Forum: Scenario & Campaign Development
- Topic: Witch Campaign: Mountain Witch
- Replies: 196
- Views: 70641
Re: Witch Campaign: Mountain Witch
Hello, white_haired_uncle and Sadaharu. You pointed out that, so I was able to notice many of the problems I did not notice. I appreciate it. Several problems can be solved with simple fixes, but some are difficult to fix. For the time being, we are working on correction work. Please pray that we ca...