Search found 26 matches

by blue
September 1st, 2009, 5:13 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 2 - Peaceful Valley
Replies: 40
Views: 43922

Re: Scenario Review: DiD 2 - Peaceful Valley

1. Challenging (Evoker) 1.6.4
2. 4
3. Crystal clear
4. Very nice and clear
5. None
6. 9 i like the concept
7. None
8. I reloaded once cause i didnt send any troops to the village at the upper right corner losing a few turns
by blue
September 1st, 2009, 5:08 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 1 - Saving Parthyn
Replies: 42
Views: 38896

Re: Scenario Review: DiD 1 - Saving Parthyn

1. Evoker (challenging) 1.6.4
2. 3
3. Crystal Clear
4. Very nice starting storyline
5. None
6. 4
7. Nothing its fine for a starting scenario
8. None
by blue
September 1st, 2009, 5:02 pm
Forum: Delfador’s Memoirs
Topic: Scenario 7: Night in the Swamp
Replies: 27
Views: 23916

Re: Scenario Review: DM 7 - Night in the Swamp

1. Mage 2. 6 3. Clear. I would add to the dialogue that a white mage can also break the undead summoning stones (although probably many people would guess it anwyay) 4. Very nice 5. None 6. 8 7. I 'd add more summoning stones castle tiles for recruiting and turns to make it a longer scenario :D 8. N...
by blue
September 1st, 2009, 4:51 pm
Forum: Delfador’s Memoirs
Topic: Scenario 6: Swamps of Illuven
Replies: 24
Views: 23756

Re: Scenario Review: DM 6 - Swamps of Illuven

1. Mage
2. 4
3. Clear
4. Fine
5. None
6. 5
7. More gold to the enemies and maybe have them recruiting stronger lvl units
8. None
by blue
September 1st, 2009, 4:45 pm
Forum: Delfador’s Memoirs
Topic: Scenario 4: Leollyn
Replies: 30
Views: 28967

Re: Scenario Review: DM 4 - Leollyn

1. Mage
2. 3
3. Crystal clear
4. Fine
5. None
6. 5
7. Maybe more gold to the enemy. Or less protection to the ally archmage to force the player to rush at the enemy
8. None
by blue
September 1st, 2009, 4:36 pm
Forum: Delfador’s Memoirs
Topic: Scenario 3: Road to Weldyn
Replies: 25
Views: 25492

Re: Scenario Review: DM 3 - Road to Weldyn

1. Mage
2. 2
3. Crystal clear
4. Fine
5. None
6. 4
7. I'd give the enemy a bit more gold
8. Nope
by blue
September 1st, 2009, 4:29 pm
Forum: Delfador’s Memoirs
Topic: Scenario 2: This Valley Belongs to Me
Replies: 33
Views: 30821

Re: Scenario Review: DM 2 - This Valley Belongs to Me

1. Mage (Medium) 1.7.3version
2. 6
3. Crystal clear
4. It was okay
5. None
6. 7 nice starting scenario
7. Nothing fine as it is
8. Nope
by blue
August 19th, 2009, 8:00 pm
Forum: Scenario & Campaign Development
Topic: Wild Era Campaign - Dreams of Urduk
Replies: 10
Views: 6589

Re: Wild Era Campaign - Dreams of Urduk

turin wrote: Yeah, they (meaning only Rasduk actually) have to go to one of the road hexes at (10-12,15-16). I thought that would be fairly intuitive, but I guess not. Oops. Guess I should've put a signpost on or something. :oops:
Okay thnx :)
by blue
August 19th, 2009, 7:03 pm
Forum: Under the Burning Suns
Topic: Scenario Review: UtBS 7a - Dealing with Dwarves
Replies: 5
Views: 12098

Re: Scenario Review: UtBS 7a - Dealing with Dwarves

I had a minor problem with this scenario. I m supposed to give the flaming sword to whoever i want but i cant recall any units cause i m starting with zero money.
by blue
August 19th, 2009, 6:52 pm
Forum: Scenario & Campaign Development
Topic: Wild Era Campaign - Dreams of Urduk
Replies: 10
Views: 6589

Re: Wild Era Campaign - Dreams of Urduk

Hey i started playing this campaign yesterday. It looks interesting but i cant finish the first scenario. The objective is to "bring everyone south through the swamps". I 've moved rasduk garan and urduk at the south edge of the map but nothing happens. Is there a specific location i have ...
by blue
July 8th, 2009, 12:05 pm
Forum: Technical Support
Topic: Wesnoth crashing
Replies: 0
Views: 702

Wesnoth crashing

Hey guys i ve been playing Battle for Wesnoth (great game btw) for a while then stopped and came back upgrading the version to the 1,6X i m having some problems with the game. With 1,62 and 1,63 versions the game would crash every time i exited it. Also at the end of some scenarios of different camp...