Search found 26 matches
- September 1st, 2009, 5:13 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 2 - Peaceful Valley
- Replies: 40
- Views: 43922
Re: Scenario Review: DiD 2 - Peaceful Valley
1. Challenging (Evoker) 1.6.4
2. 4
3. Crystal clear
4. Very nice and clear
5. None
6. 9 i like the concept
7. None
8. I reloaded once cause i didnt send any troops to the village at the upper right corner losing a few turns
2. 4
3. Crystal clear
4. Very nice and clear
5. None
6. 9 i like the concept
7. None
8. I reloaded once cause i didnt send any troops to the village at the upper right corner losing a few turns
- September 1st, 2009, 5:08 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 1 - Saving Parthyn
- Replies: 42
- Views: 38896
Re: Scenario Review: DiD 1 - Saving Parthyn
1. Evoker (challenging) 1.6.4
2. 3
3. Crystal Clear
4. Very nice starting storyline
5. None
6. 4
7. Nothing its fine for a starting scenario
8. None
2. 3
3. Crystal Clear
4. Very nice starting storyline
5. None
6. 4
7. Nothing its fine for a starting scenario
8. None
- September 1st, 2009, 5:02 pm
- Forum: Delfador’s Memoirs
- Topic: Scenario 7: Night in the Swamp
- Replies: 27
- Views: 23916
Re: Scenario Review: DM 7 - Night in the Swamp
1. Mage 2. 6 3. Clear. I would add to the dialogue that a white mage can also break the undead summoning stones (although probably many people would guess it anwyay) 4. Very nice 5. None 6. 8 7. I 'd add more summoning stones castle tiles for recruiting and turns to make it a longer scenario :D 8. N...
- September 1st, 2009, 4:51 pm
- Forum: Delfador’s Memoirs
- Topic: Scenario 6: Swamps of Illuven
- Replies: 24
- Views: 23756
Re: Scenario Review: DM 6 - Swamps of Illuven
1. Mage
2. 4
3. Clear
4. Fine
5. None
6. 5
7. More gold to the enemies and maybe have them recruiting stronger lvl units
8. None
2. 4
3. Clear
4. Fine
5. None
6. 5
7. More gold to the enemies and maybe have them recruiting stronger lvl units
8. None
- September 1st, 2009, 4:45 pm
- Forum: Delfador’s Memoirs
- Topic: Scenario 4: Leollyn
- Replies: 30
- Views: 28967
Re: Scenario Review: DM 4 - Leollyn
1. Mage
2. 3
3. Crystal clear
4. Fine
5. None
6. 5
7. Maybe more gold to the enemy. Or less protection to the ally archmage to force the player to rush at the enemy
8. None
2. 3
3. Crystal clear
4. Fine
5. None
6. 5
7. Maybe more gold to the enemy. Or less protection to the ally archmage to force the player to rush at the enemy
8. None
- September 1st, 2009, 4:36 pm
- Forum: Delfador’s Memoirs
- Topic: Scenario 3: Road to Weldyn
- Replies: 25
- Views: 25492
Re: Scenario Review: DM 3 - Road to Weldyn
1. Mage
2. 2
3. Crystal clear
4. Fine
5. None
6. 4
7. I'd give the enemy a bit more gold
8. Nope
2. 2
3. Crystal clear
4. Fine
5. None
6. 4
7. I'd give the enemy a bit more gold
8. Nope
- September 1st, 2009, 4:29 pm
- Forum: Delfador’s Memoirs
- Topic: Scenario 2: This Valley Belongs to Me
- Replies: 33
- Views: 30821
Re: Scenario Review: DM 2 - This Valley Belongs to Me
1. Mage (Medium) 1.7.3version
2. 6
3. Crystal clear
4. It was okay
5. None
6. 7 nice starting scenario
7. Nothing fine as it is
8. Nope
2. 6
3. Crystal clear
4. It was okay
5. None
6. 7 nice starting scenario
7. Nothing fine as it is
8. Nope
- August 19th, 2009, 8:00 pm
- Forum: Scenario & Campaign Development
- Topic: Wild Era Campaign - Dreams of Urduk
- Replies: 10
- Views: 6589
Re: Wild Era Campaign - Dreams of Urduk
Okay thnxturin wrote: Yeah, they (meaning only Rasduk actually) have to go to one of the road hexes at (10-12,15-16). I thought that would be fairly intuitive, but I guess not. Oops. Guess I should've put a signpost on or something.
- August 19th, 2009, 7:03 pm
- Forum: Under the Burning Suns
- Topic: Scenario Review: UtBS 7a - Dealing with Dwarves
- Replies: 5
- Views: 12098
Re: Scenario Review: UtBS 7a - Dealing with Dwarves
I had a minor problem with this scenario. I m supposed to give the flaming sword to whoever i want but i cant recall any units cause i m starting with zero money.
- August 19th, 2009, 6:52 pm
- Forum: Scenario & Campaign Development
- Topic: Wild Era Campaign - Dreams of Urduk
- Replies: 10
- Views: 6589
Re: Wild Era Campaign - Dreams of Urduk
Hey i started playing this campaign yesterday. It looks interesting but i cant finish the first scenario. The objective is to "bring everyone south through the swamps". I 've moved rasduk garan and urduk at the south edge of the map but nothing happens. Is there a specific location i have ...
- July 8th, 2009, 12:05 pm
- Forum: Technical Support
- Topic: Wesnoth crashing
- Replies: 0
- Views: 702
Wesnoth crashing
Hey guys i ve been playing Battle for Wesnoth (great game btw) for a while then stopped and came back upgrading the version to the 1,6X i m having some problems with the game. With 1,62 and 1,63 versions the game would crash every time i exited it. Also at the end of some scenarios of different camp...