Search found 982 matches
- April 15th, 2017, 8:40 am
- Forum: Art Contributions
- Topic: Mainline campaign sprites and animations needed
- Replies: 444
- Views: 208137
Re: Mainline campaign sprites and animations needed
Hmm, aren't the frames in the gif? Inconvenient, but 8 years. (Mystic was even active on the forum last year.) Shadows are still black in there.
P.S. Are animations added piecemeal or are you waiting for a complete set, e.g. with the lancer?
P.S. Are animations added piecemeal or are you waiting for a complete set, e.g. with the lancer?
- April 13th, 2017, 9:13 pm
- Forum: Scenario & Campaign Development
- Topic: Return from the Abyss [SP campaign for 1.12/1.14]
- Replies: 211
- Views: 85858
Re: Return from the Abyss [SP campaign for 1.12]
Academy : Added a replay. (Played with some map knowledge.) Not sure about the right strategy on the top half. Assault at the border : This scenario is lovely to play, taking full advantage of the desert at last. The carryover implications of earlier decisions are hard to understand though. E.g. I ...
- April 12th, 2017, 9:36 pm
- Forum: Scenario & Campaign Development
- Topic: Return from the Abyss [SP campaign for 1.12/1.14]
- Replies: 211
- Views: 85858
Re: Return from the Abyss [SP campaign for 1.12]
Lol, obviously you can make the story as you want. For me it flattens the characters / story / decisions made, if Othrondor "forces" Khafir beyond hard bargaining (I read ahead in the files because this is one of the few campaigns where I am interested in the story). The mere fact, that h...
- April 12th, 2017, 4:54 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1989
- Views: 589978
Re: Ageless Era - Current Version: 4.17
I experimented a little with small changes to sprites. The equestrian paladin was clearly bugged (a few pages back someone was complaining about it). I made two versions of a paladin w/ sword (all based on the old 1.10 mainline sprite), the one with open visor could possible work with the old short ...
- April 11th, 2017, 11:18 pm
- Forum: Scenario & Campaign Development
- Topic: Return from the Abyss [SP campaign for 1.12/1.14]
- Replies: 211
- Views: 85858
Re: Return from the Abyss [SP campaign for 1.12]
He looks like a slaver, preparing a weird bondage tool in advance (instead of anything useful), it also looks like him being 110% in control while the story has him obviously needing an ally (just as Ahlir and Khafir). Him renegotiating the alliance is quite enough (and he is already forcing them t...
- April 11th, 2017, 6:25 pm
- Forum: Scenario & Campaign Development
- Topic: Return from the Abyss [SP campaign for 1.12/1.14]
- Replies: 211
- Views: 85858
Re: Return from the Abyss [SP campaign for 1.12]
The Sewer of Uqraba : This can turn legit hard. This is not the first attempt and was played with map knowledge to a point, so I kept slow units in a suitable place to move on. Going completely with 6 mp units would have been better. Misplayed the cistern where I stupidly moved too far at first, th...
- April 11th, 2017, 3:59 pm
- Forum: Art Workshop
- Topic: General Frankensprite Thread
- Replies: 20
- Views: 11906
Re: General Frankensprite Thread
The printing press transformed learning.
- April 10th, 2017, 8:53 pm
- Forum: Users’ Forum
- Topic: 1.13 graphic settings
- Replies: 7
- Views: 2925
Re: 1.13 graphic settings
Thanks all, advice and commiseration, all appreciated. I am going to do it myself so I can have a look at each animation I take out, but I guess there will be a more general use for something similar when 1.14 arrives in earnest. (I am really wondering what the art department is thinking to run even...
- April 10th, 2017, 8:34 pm
- Forum: Art Workshop
- Topic: General Frankensprite Thread
- Replies: 20
- Views: 11906
Re: General Frankensprite Thread
A mage of light with a mace.
- April 10th, 2017, 7:52 pm
- Forum: Scenario & Campaign Development
- Topic: Return from the Abyss [SP campaign for 1.12/1.14]
- Replies: 211
- Views: 85858
Re: Return from the Abyss [SP campaign for 1.12]
Roaming the Dunes : Much easier with low initial unit count. Outmanoeuvered the main orc host in the desert. (I took no carryover as no carryover at all, hopefully I did not damage myself for much later.) Didn't manage to focus on Yold, sadly (he survived though, but I didn't take him into town in ...
- April 9th, 2017, 9:37 pm
- Forum: Users’ Forum
- Topic: 1.13 graphic settings
- Replies: 7
- Views: 2925
1.13 graphic settings
I installed 1.13.x today and I have a problem... Is there any way to turn off the all around bobbing without also turning off flying animations? They both count as standing animations right?
- April 9th, 2017, 7:58 pm
- Forum: Users’ Forum
- Topic: Rarely seen factions (Yokai, Ceresians etc.)
- Replies: 3
- Views: 1624
Re: Rarely seen factions (Yokai, Ceresians etc.)
I am still on 1.12, but I would not mind going back some versions for the truly rare factions. (I never got into Bad Moon Rising for some reasons either due to balance or my personal incompetence according to whom you ask.) Return from the Abyss is a great Khalifate campaign. I am also aware of the ...
- April 9th, 2017, 5:58 pm
- Forum: Users’ Forum
- Topic: Rarely seen factions (Yokai, Ceresians etc.)
- Replies: 3
- Views: 1624
Rarely seen factions (Yokai, Ceresians etc.)
Is there single-player content (somewhat working content) in existence for some of the rarely seen factions? Yokai, Nightmares, Ceresians ... this version or older versions.
- April 9th, 2017, 5:54 pm
- Forum: Scenario & Campaign Development
- Topic: Elvish Incursion: A Prologue
- Replies: 41
- Views: 22509
Re: Elvish Incursion: A Prologue
i tried on hard, ran at once, got caught between the many units floating around. trying to use weapons specials etc. means you need to stick around instead of retreating, more units catch up, you get bogged down and die ... of course i didn't know how many elves will show up, but imo there is no poi...
- April 9th, 2017, 6:55 am
- Forum: Scenario & Campaign Development
- Topic: Elvish Incursion: A Prologue
- Replies: 41
- Views: 22509
Re: Elvish Incursion: A Prologue
How is the first scenario supposed to work? Two units against the rest? Fleeing to be sandwiched? Are the elves in the forest supposed to be hostile? (Two units is too low to do much strategy, it will likely be either too easy or impossible.)