Search found 982 matches

by taptap
April 15th, 2017, 8:40 am
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 444
Views: 208137

Re: Mainline campaign sprites and animations needed

Hmm, aren't the frames in the gif? Inconvenient, but 8 years. (Mystic was even active on the forum last year.) Shadows are still black in there.

P.S. Are animations added piecemeal or are you waiting for a complete set, e.g. with the lancer?
by taptap
April 13th, 2017, 9:13 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 211
Views: 85858

Re: Return from the Abyss [SP campaign for 1.12]

Academy : Added a replay. (Played with some map knowledge.) Not sure about the right strategy on the top half. Assault at the border : This scenario is lovely to play, taking full advantage of the desert at last. The carryover implications of earlier decisions are hard to understand though. E.g. I ...
by taptap
April 12th, 2017, 9:36 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 211
Views: 85858

Re: Return from the Abyss [SP campaign for 1.12]

Lol, obviously you can make the story as you want. For me it flattens the characters / story / decisions made, if Othrondor "forces" Khafir beyond hard bargaining (I read ahead in the files because this is one of the few campaigns where I am interested in the story). The mere fact, that h...
by taptap
April 12th, 2017, 4:54 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1989
Views: 589978

Re: Ageless Era - Current Version: 4.17

I experimented a little with small changes to sprites. The equestrian paladin was clearly bugged (a few pages back someone was complaining about it). I made two versions of a paladin w/ sword (all based on the old 1.10 mainline sprite), the one with open visor could possible work with the old short ...
by taptap
April 11th, 2017, 11:18 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 211
Views: 85858

Re: Return from the Abyss [SP campaign for 1.12]

He looks like a slaver, preparing a weird bondage tool in advance (instead of anything useful), it also looks like him being 110% in control while the story has him obviously needing an ally (just as Ahlir and Khafir). Him renegotiating the alliance is quite enough (and he is already forcing them t...
by taptap
April 11th, 2017, 6:25 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 211
Views: 85858

Re: Return from the Abyss [SP campaign for 1.12]

The Sewer of Uqraba : This can turn legit hard. This is not the first attempt and was played with map knowledge to a point, so I kept slow units in a suitable place to move on. Going completely with 6 mp units would have been better. Misplayed the cistern where I stupidly moved too far at first, th...
by taptap
April 11th, 2017, 3:59 pm
Forum: Art Workshop
Topic: General Frankensprite Thread
Replies: 20
Views: 11906

Re: General Frankensprite Thread

The printing press transformed learning.
by taptap
April 10th, 2017, 8:53 pm
Forum: Users’ Forum
Topic: 1.13 graphic settings
Replies: 7
Views: 2925

Re: 1.13 graphic settings

Thanks all, advice and commiseration, all appreciated. I am going to do it myself so I can have a look at each animation I take out, but I guess there will be a more general use for something similar when 1.14 arrives in earnest. (I am really wondering what the art department is thinking to run even...
by taptap
April 10th, 2017, 8:34 pm
Forum: Art Workshop
Topic: General Frankensprite Thread
Replies: 20
Views: 11906

Re: General Frankensprite Thread

A mage of light with a mace.
by taptap
April 10th, 2017, 7:52 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 211
Views: 85858

Re: Return from the Abyss [SP campaign for 1.12]

Roaming the Dunes : Much easier with low initial unit count. Outmanoeuvered the main orc host in the desert. (I took no carryover as no carryover at all, hopefully I did not damage myself for much later.) Didn't manage to focus on Yold, sadly (he survived though, but I didn't take him into town in ...
by taptap
April 9th, 2017, 9:37 pm
Forum: Users’ Forum
Topic: 1.13 graphic settings
Replies: 7
Views: 2925

1.13 graphic settings

I installed 1.13.x today and I have a problem... Is there any way to turn off the all around bobbing without also turning off flying animations? They both count as standing animations right?
by taptap
April 9th, 2017, 7:58 pm
Forum: Users’ Forum
Topic: Rarely seen factions (Yokai, Ceresians etc.)
Replies: 3
Views: 1624

Re: Rarely seen factions (Yokai, Ceresians etc.)

I am still on 1.12, but I would not mind going back some versions for the truly rare factions. (I never got into Bad Moon Rising for some reasons either due to balance or my personal incompetence according to whom you ask.) Return from the Abyss is a great Khalifate campaign. I am also aware of the ...
by taptap
April 9th, 2017, 5:58 pm
Forum: Users’ Forum
Topic: Rarely seen factions (Yokai, Ceresians etc.)
Replies: 3
Views: 1624

Rarely seen factions (Yokai, Ceresians etc.)

Is there single-player content (somewhat working content) in existence for some of the rarely seen factions? Yokai, Nightmares, Ceresians ... this version or older versions.
by taptap
April 9th, 2017, 5:54 pm
Forum: Scenario & Campaign Development
Topic: Elvish Incursion: A Prologue
Replies: 41
Views: 22509

Re: Elvish Incursion: A Prologue

i tried on hard, ran at once, got caught between the many units floating around. trying to use weapons specials etc. means you need to stick around instead of retreating, more units catch up, you get bogged down and die ... of course i didn't know how many elves will show up, but imo there is no poi...
by taptap
April 9th, 2017, 6:55 am
Forum: Scenario & Campaign Development
Topic: Elvish Incursion: A Prologue
Replies: 41
Views: 22509

Re: Elvish Incursion: A Prologue

How is the first scenario supposed to work? Two units against the rest? Fleeing to be sandwiched? Are the elves in the forest supposed to be hostile? (Two units is too low to do much strategy, it will likely be either too easy or impossible.)