Search found 534 matches

by pyrophorus
September 21st, 2011, 4:53 am
Forum: Scenario & Campaign Development
Topic: The Brotherhood of Wesnoth 0.9.0 [1.9+]
Replies: 49
Views: 12071

Re: The Brotherhood of Wesnoth Version 0.6.2 -- Feedback Nee

What version are you using? If you're using 0.6.0 there are a bunch of bugs. I just updated to 0.6.2, which is all fixed up. Not all, unfortunately ! :D (I downloaded 0.6.2) In scenario 7: line 6: next_scenario key is null, probably should be 08_Assassination (if this one is completed yet). line 11...
by pyrophorus
September 20th, 2011, 5:25 am
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 64013

Re: Return to Noelren - a single player campaign

Well I will play again, if you ask me to do so. It's very kind of yours ! Thanks ! The wolf didnt show up, when I killed the zombies either. There was just a message that it appears. But that was after talking to the chief of the village. When not talking the chief of the village first, the wolf ap...
by pyrophorus
September 19th, 2011, 5:26 am
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 64013

Re: Return to Noelren - a single player campaign

So here comes my revenge review. Hm it seems like we are using different forms of telling a story. However as the parts I have seen so far are well written and its an innovative form of story telling. Thank you... You once told me, that I explain to much, well your drawback is that you dont explain...
by pyrophorus
September 18th, 2011, 8:10 pm
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 64013

Re: Return to Noelren - a single player campaign

Version 0.1.0 is out whith two more scenarios.
Have fun !
by pyrophorus
September 18th, 2011, 8:06 pm
Forum: Scenario & Campaign Development
Topic: The Brotherhood of Wesnoth 0.9.0 [1.9+]
Replies: 49
Views: 12071

Re: The Brotherhood of Wesnoth Version 0.5.1 -- Feedback Nee

Hi ! Trying version="0.6.0" of your campaign, I got some errors: first scenario line 66: tag [/part] is missing sc 3 line 44 : TRAIT_INTELLIGENT, not INTELEGENT sc 4 line 212 same as first tag [/part] is missing Of course, the campaign dont' load directly. Then in scenario 3, I got the err...
by pyrophorus
September 18th, 2011, 4:15 am
Forum: WML Workshop
Topic: WML questions: invalid wml
Replies: 170
Views: 30091

Re: Ability: temporary summons- call of the wild

Weapon special: Petrification Weapons with this special ability turns its victim into a stone for the remainder of the turn. The attack defend retaliation sequence of the current attack still plays out like normal. attacks_left=0 should do the trick. See here where to insert it in your code: #defin...
by pyrophorus
September 15th, 2011, 8:55 am
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 64013

Re: Return to Noelren - a single player campaign

But I think this doesnt hold very true of your project. You are using story as main element of the campaign, instead of the gameplay and thats why I didnt enjoy it. Im not saying your project doesnt belong there, or that it is worth nothing. Certainly there are people who think this is the right wa...
by pyrophorus
September 14th, 2011, 7:22 pm
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 64013

Re: Return to Noelren - a single player campaign

I admit I got carried away by my mood when writing that post. Seeing it now, I realize it doesnt bring up anything constructive. But still, I dont think it is a good campaign - in gameplay terms. Taking it as story... well, thats another thing, but you will get the most potential out of it when you...
by pyrophorus
September 13th, 2011, 3:30 pm
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 64013

Re: Return to Noelren - a single player campaign

Thanks for your feed-back ! The whole campaign is strange. I turned it off after changing the chocobone to the stone and in that way, blocking my passage through. Ooops ! I have designed a special menu item for these situations, but it only appears later. I shall correct that... A lot of random thin...
by pyrophorus
September 13th, 2011, 12:46 pm
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 64013

Re: Return to Noelren - a single player campaign

In the last version uploaded, I found out the help file was outdated (and so, not so helpful :lol2: ).
So here is a correct copy. Just replace the same name file in the "story" folder of the campaign.

I'm confused... :oops:
by pyrophorus
September 13th, 2011, 12:37 pm
Forum: WML Workshop
Topic: A little floodiing macro
Replies: 0
Views: 502

A little floodiing macro

Looking at a recent post about a "flood macro", I had the idea to put here a much more simple one (and most probably much less powerful). With this, you can flood a map with new terrain (water for instance) in an easy way. Here is the code, with an example at the end: hope this will help s...
by pyrophorus
September 12th, 2011, 3:30 pm
Forum: Scenario & Campaign Development
Topic: Trapped 1.13 - The Zombie returns
Replies: 65
Views: 28214

Re: Trapped

making global variables is kinda hard in BfW; actually i say variable handling is a bit tough in here Globals ? All variables are global to the campaign. Define them in a scenario, and you'll find them in the next one. IMHO, the "real problem" is one can't define local variables ! :lol2: ...
by pyrophorus
September 10th, 2011, 9:43 am
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 64013

Re: Return to Noelren - a single player campaign

Sneezy wrote:Hi-- it's probably worth mentioning a couple of other things that I found surprising and a bit frustrating:
Many thanks for your remarks. I have certainly to verify and improve the code in this scenario. Things works not as they should here.

Friendly,

LS
by pyrophorus
September 9th, 2011, 6:56 am
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 64013

Re: Return to Noelren - a single player campaign

Hi Pyro-- I played the first 3 scenarios (win2k, BfW 1.9.6, RtN 0.0.3 beta, normal difficulty) and it has been an interesting change from the usual slugfest. I've followed the story, and it hasn't been very hard to figure out what to do (or where to go) next. I was a little surprised at how scenari...
by pyrophorus
September 8th, 2011, 12:22 pm
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 64013

Re: Return to Noelren - a single player campaign

Thanks for trying the campaign and posting your feedback ! Hey, I tried your campaign, it's clear you're trying to do something interesting with it. I didn't get too far yet, I followed the unicorn in the second scenario, picked up the necklace, then found the dirty old man and went on the inter-dim...