Search found 570 matches
- November 5th, 2023, 12:49 am
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 2354901
Re: Winds of Fate
I remember that in the Drake Society, the female drake was not involved in fight, only parental care and similar: something changed ? In the units, drakes are only male. If now we can have female drake soldiers, some languages would need the female equivalent of unit name. However, playing the camp...
- October 18th, 2023, 4:01 pm
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 2354901
Re: Winds of Fate
Hey! It is famous investigative journalist qudobup from Free Gamer. :) What does "of the far side" mean here? Simply "far away" or "on the enemy side" (a spy)? A bit of both... the "faerie world" is a transcendental realm like the "land of the dead" ...
- September 16th, 2023, 1:27 pm
- Forum: Art Contributions
- Topic: New saurian units
- Replies: 9
- Views: 8293
Re: New saurian units
I just want to say I hope the Seer and Prophet sprites can be ready in time for 1.18. They really add a lot to both multiplayer and singleplayer, and feel like some of the only advancments still sorely absent from the game.
- September 1st, 2023, 5:00 pm
- Forum: Multiplayer Development
- Topic: Improved King of the Hill
- Replies: 8
- Views: 5276
Re: Improved King of the Hill
After further sweeping changes thanks to game logic advice from Hejnewar and the Lua API expertise of Celtic_Minstrel, an improved King of the Hill has been added to 1.17.20 and should appear in 1.18. The new mechanics are as follows: A side with a leader holding the hill keep gets bonus gold each t...
- September 1st, 2023, 4:26 pm
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 82727
Re: Balance changes for 1.18
I think something we should all consider is how long the unit balance has been frozen in time only because the wesnoth development project has been understaffed. Before Hejnewar, there were what... 10 or 12 years since the preceding head of multiplayer balance? It is not like balance changes stopped...
- May 30th, 2023, 12:28 pm
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 2354901
- May 28th, 2023, 1:21 pm
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 2354901
Re: Winds of Fate
I believe the crash has already been fixed on master. I just sync the git master repository, rebuild and the issue it still present. My guess is that scenario 06x_Winds_of_Fate.cfg is not properly working. Since it is a dialogue scenario arguing for a missing "side", I tried a quick and d...
- May 6th, 2023, 4:56 am
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 2354901
Re: Winds of Fate
In her diary, Lady Salennea use Greenleaf and Leaffall as name of months, even if they are not mentioned in the wesnoth-help "official" calendar She is using Elvish season names (for Summer and Autumn) rather than the Human month names from the calendar in the encyclopedia. Presumably, th...
- April 28th, 2023, 6:01 pm
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 82727
Re: Balance changes for 1.18
The danger is that L2 and L3 mages are quite powerful when used properly in SP. More or less, once you get them and your set of tanky fighter units, the campaign is pretty straightforward to smash from there. This may not be an issue then, thanks to the raised experience costs on the Royal Guard (a...
- April 25th, 2023, 1:57 am
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 82727
Re: Balance changes for 1.18
Saurians: I don't think changing ambusher to have 3 ranged strikes or stronger ranged is good because it's a melee class unit so I don't think we should change the class to be more mixed fighter. Plus, we probably will be adding ranged saurian archer units in the not too distant future The thing is...
- April 21st, 2023, 9:46 pm
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 82727
Re: Balance changes for 1.18
Overall these look like nice improvements. I hope the changes you proposed in your youtube videos are still happening too (perhaps in early 1.19 ?) The Cavalryman change is the only one that bugs me for the "thematic" reason that it is supposed to be a heavy cavalry unit. With its earlier ...
- March 17th, 2023, 1:31 am
- Forum: Scenario & Campaign Development
- Topic: Eastern Invasion, Revised (1.17) - Looking for Playtesters!
- Replies: 47
- Views: 20372
Re: Eastern Invasion, Revised (1.17) - Looking for Playtesters!
I very much enjoyed the development of Dacyn's character, with the interplay between him versus Owaec, and the looming question of whether he shall share the same fate as Ravanal in the end. There is a lot of creativity in the scenario designs. Each one delivers a unique experience in several ways. ...
- March 6th, 2023, 8:00 pm
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 2354901
Re: Winds of Fate
Also considering the ending of the campaign, how important do you think the war between drake and other drake was? A war between drakes was largely prevented by their discovery of the Great Continent, since the drakes who were facing near future starvation chose to fly there rather than fight each ...
- March 5th, 2023, 3:12 pm
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 2354901
Re: Winds of Fate
I am trying to beat the campaign on hard, and I can't find out how to win on the last mission: For the last mission, you might want to turn down the difficulty one level. You can do this using the "Change difficulty" checkbox when you load the first save game of the last mission. Currentl...
- March 4th, 2023, 2:28 pm
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 2354901
Re: Winds of Fate
No, if you are planning to integrate the right-click score check and the information in the objectives, I think the issue is resolved. Sounds good, I will do that. Has anyone managed to beat this campaign on Nightmare? I am only playing on Difficult, and some scenarios are really tough. From the co...