Search found 91 matches

by borisblue
March 8th, 2006, 10:19 am
Forum: Ideas
Topic: Solving the lack of trait diversity problem- double trait?
Replies: 31
Views: 4769

so how bout just the four we have now plus double resilient and double intelligent? personally i think double strong is OK, but 8 trait variations would still make things more diverse and interesting Or we could have double strong but with a speed or defense penalty and increase the penalty for doub...
by borisblue
March 8th, 2006, 9:38 am
Forum: Ideas
Topic: Solving the lack of trait diversity problem- double trait?
Replies: 31
Views: 4769

by the laws of probability doubles will be rarer by half than the non-doubles, if that helps. ie if you randomly pick the first trait then the second, quick, strong would have probability 1/8 and double strong would have probability 1/16 I don't really see a problem with double strong- is double str...
by borisblue
March 8th, 2006, 9:24 am
Forum: Ideas
Topic: Solving the lack of trait diversity problem- double trait?
Replies: 31
Views: 4769

Solving the lack of trait diversity problem- double trait?

Problem: not enough diversity in unit types with existing traits with two from strong, quick, resilient and intelligent there are only 6 options. if the random number generator can pick a trait twice, ie double strong, double intelligent etc we get 4 new options without having to add another trait, ...
by borisblue
March 8th, 2006, 7:44 am
Forum: Multiplayer Development
Topic: Merman vs Naga cold resistance and UD
Replies: 10
Views: 3389

I think this is a good idea- I think gameplay is the most important consideration when it comes down to these things.
For realism's sake we could replace nagas with a less reptillian sea-unit- their unit tree is not too convoluted so it would not be too hard to replace the art

the sea-orc maybe? :P
by borisblue
March 8th, 2006, 7:37 am
Forum: Multiplayer Development
Topic: Should mermen be weak to fire?
Replies: 36
Views: 12033

For those of you who have been following this debate, there was another interesting thread started on a similar issue: Merman vs Naga cold resistance and UD . Would it be better balance-wise for mermen to be weak to cold, and nagas be weak to fire (though this may make less sense from a realism per...
by borisblue
March 8th, 2006, 7:12 am
Forum: Users’ Forum
Topic: Incomplete Unit Directory
Replies: 35
Views: 5664

I found it annoying when I started playing to. There should not be any dead links imo, for instance i wanted to find out what the White Mage levelled up to and it didn't let me.
by borisblue
March 8th, 2006, 5:57 am
Forum: Multiplayer Development
Topic: help
Replies: 2
Views: 1019

... you might need to be more specific
by borisblue
March 7th, 2006, 11:13 pm
Forum: Scenario & Campaign Development
Topic: Campaign: War Stars: A Newbie Hope
Replies: 21
Views: 5661

Well, yeah, I'm making the second scenario now.
by borisblue
March 7th, 2006, 8:26 pm
Forum: Scenario & Campaign Development
Topic: Campaign: War Stars: A Newbie Hope
Replies: 21
Views: 5661

To you guys using the svn version- is the bug with Lucas' movement fixed now?
by borisblue
March 7th, 2006, 8:10 pm
Forum: Scenario & Campaign Development
Topic: Campaign: War Stars: A Newbie Hope
Replies: 21
Views: 5661

SmokemJags wrote:It's unrelated to Spacenoth.

As a side note, maybe should change this thread's name as well.
umm, to what?
And what's Spacenoth?
by borisblue
March 7th, 2006, 6:28 pm
Forum: Music & Sound Development
Topic: Loads of Public Domain music files!
Replies: 10
Views: 29728

Looking forward to it :)
The new ones are really good, especially love the music when you start the game.
by borisblue
March 7th, 2006, 5:54 pm
Forum: Scenario & Campaign Development
Topic: Campaign: War Stars: A Newbie Hope
Replies: 21
Views: 5661

hmm... nvm, I think i found the problem

Maeglin Dubh, try the new version, does it work OK now?
by borisblue
March 7th, 2006, 5:43 pm
Forum: Scenario & Campaign Development
Topic: Campaign: War Stars: A Newbie Hope
Replies: 21
Views: 5661

Maeglin Dubh wrote:Lucas' movement needs fixing. He has no movement values, and therefore cannot move.
Hmm, this one I don't get? He's moving OK in my version (1.1.1)
but Eleazar had the same problem.
THe farm boy .cfg file has movement=5, so I'm not sure what else i have to do...

Help please?
by borisblue
March 7th, 2006, 2:50 pm
Forum: Music & Sound Development
Topic: Loads of Public Domain music files!
Replies: 10
Views: 29728

Yeah, the original game involved going around the world and shooting demons with plasma guns

But I think it would be nice when playing with/against undead....
by borisblue
March 7th, 2006, 2:32 pm
Forum: Scenario & Campaign Development
Topic: Campaign: War Stars: A Newbie Hope
Replies: 21
Views: 5661

I'm not sure how great an idea it would be to rip off star wars. How would you have a campain with 4 senerios? :?: it seems like star wars needs more fighting and less sneaking around. maybe I would like it more if I had a list of the scenario names. This is my first campaign, so I'm planning to do...