Search found 91 matches
- March 8th, 2006, 10:19 am
- Forum: Ideas
- Topic: Solving the lack of trait diversity problem- double trait?
- Replies: 31
- Views: 4769
so how bout just the four we have now plus double resilient and double intelligent? personally i think double strong is OK, but 8 trait variations would still make things more diverse and interesting Or we could have double strong but with a speed or defense penalty and increase the penalty for doub...
- March 8th, 2006, 9:38 am
- Forum: Ideas
- Topic: Solving the lack of trait diversity problem- double trait?
- Replies: 31
- Views: 4769
by the laws of probability doubles will be rarer by half than the non-doubles, if that helps. ie if you randomly pick the first trait then the second, quick, strong would have probability 1/8 and double strong would have probability 1/16 I don't really see a problem with double strong- is double str...
- March 8th, 2006, 9:24 am
- Forum: Ideas
- Topic: Solving the lack of trait diversity problem- double trait?
- Replies: 31
- Views: 4769
Solving the lack of trait diversity problem- double trait?
Problem: not enough diversity in unit types with existing traits with two from strong, quick, resilient and intelligent there are only 6 options. if the random number generator can pick a trait twice, ie double strong, double intelligent etc we get 4 new options without having to add another trait, ...
- March 8th, 2006, 7:44 am
- Forum: Multiplayer Development
- Topic: Merman vs Naga cold resistance and UD
- Replies: 10
- Views: 3389
- March 8th, 2006, 7:37 am
- Forum: Multiplayer Development
- Topic: Should mermen be weak to fire?
- Replies: 36
- Views: 12033
For those of you who have been following this debate, there was another interesting thread started on a similar issue: Merman vs Naga cold resistance and UD . Would it be better balance-wise for mermen to be weak to cold, and nagas be weak to fire (though this may make less sense from a realism per...
- March 8th, 2006, 7:12 am
- Forum: Users’ Forum
- Topic: Incomplete Unit Directory
- Replies: 35
- Views: 5664
- March 8th, 2006, 5:57 am
- Forum: Multiplayer Development
- Topic: help
- Replies: 2
- Views: 1019
- March 7th, 2006, 11:13 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: War Stars: A Newbie Hope
- Replies: 21
- Views: 5661
- March 7th, 2006, 8:26 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: War Stars: A Newbie Hope
- Replies: 21
- Views: 5661
- March 7th, 2006, 8:10 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: War Stars: A Newbie Hope
- Replies: 21
- Views: 5661
- March 7th, 2006, 6:28 pm
- Forum: Music & Sound Development
- Topic: Loads of Public Domain music files!
- Replies: 10
- Views: 29728
- March 7th, 2006, 5:54 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: War Stars: A Newbie Hope
- Replies: 21
- Views: 5661
- March 7th, 2006, 5:43 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: War Stars: A Newbie Hope
- Replies: 21
- Views: 5661
- March 7th, 2006, 2:50 pm
- Forum: Music & Sound Development
- Topic: Loads of Public Domain music files!
- Replies: 10
- Views: 29728
- March 7th, 2006, 2:32 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: War Stars: A Newbie Hope
- Replies: 21
- Views: 5661
I'm not sure how great an idea it would be to rip off star wars. How would you have a campain with 4 senerios? :?: it seems like star wars needs more fighting and less sneaking around. maybe I would like it more if I had a list of the scenario names. This is my first campaign, so I'm planning to do...