Search found 778 matches
- May 28th, 2023, 3:00 pm
- Forum: Ideas
- Topic: [mainline] there is a need for a en_US translation
- Replies: 138
- Views: 844198
Re: [mainline] there is a need for a en_US translation
- If the comment is visible in the PO : "What did it say in 1.16.9?". (Visible after pull-variants; can be integrated in build) - If the comment is not visible in the PO: Unfuzzying is done without active translators being aware. (Visible after pull-variants; can be integrated in build) W...
- May 27th, 2023, 11:34 pm
- Forum: Ideas
- Topic: [mainline] there is a need for a en_US translation
- Replies: 138
- Views: 844198
Re: [mainline] there is a need for a en_US translation
doesn't appear to have been discussed further, so my assumption at this point is that they wouldn't be useful. For a topic this complex, I think 5 days without a response is too short a time to draw that conclusion. It's not just that ideas need time to mature, it's also that people with a currentl...
- May 22nd, 2023, 4:12 pm
- Forum: Ideas
- Topic: [mainline] there is a need for a en_US translation
- Replies: 138
- Views: 844198
Re: [mainline] there is a need for a en_US translation
the stable branch should have no update of the strings up for translation Defining "stable" as "no string changes at all" would require leaving these issues unfixed: 7005 DiD: talk about Dela and the paladins even if neither of those sides arrived on the map 7291 HttT: not even ...
- May 20th, 2023, 4:14 pm
- Forum: Ideas
- Topic: [mainline] there is a need for a en_US translation
- Replies: 138
- Views: 844198
Re: [mainline] there is a need for a en_US translation
I'm wondering how much of this can be solved by the roadmap, without needing an en_US translation. With the benefit of hindsight, the mass capitalisation and punctuation changes that were too late for the 1.16 release candidates (so 1.15.14 and later) should only have been applied to 1.17.x; putting...
- May 17th, 2023, 8:37 am
- Forum: Writers’ Forum
- Topic: Volunteering to spruce up the dialogue in one particular campaign
- Replies: 22
- Views: 12513
Re: Volunteering to spruce up the dialogue in one particular campaign
Send me a script for the first couple scenarios, I'll take a look. Are there any revisions to the Alduin dialogue that are currently work-in-progress? I ask because I'm wondering writing a PR changing Delfador's reasoning to say that the ship needs to be resupplied with food before sailing back to ...
- May 1st, 2023, 10:40 am
- Forum: Multiplayer Development
- Topic: SXC Development
- Replies: 194
- Views: 232970
Re: SXC Development
Application for QoL improvement for SXCollection, what this does is simply add a small red diamond icon as an overlay over the green HP bar over moving bosses, not stationary ones which are quite obvious they're bosses already. Thanks, I'm wondering if removing the gold loyal marker from the normal...
- March 21st, 2023, 12:36 pm
- Forum: Ideas
- Topic: [engine] add a [damage_type] special/ability who modify the type of attack used
- Replies: 21
- Views: 8357
Re: [engine] add a [damage_type] special/ability who modify the type of attack used
I asked because I tried to do smthg like that before but I didn't completely succeed (it needed a huge work to enable/disable each attack according the terrain and the secondary unit attack) . It will be a nice new function Having a UMC author saying that they'll use it is important, one of the rea...
- March 11th, 2023, 1:08 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.17.13
- Replies: 3
- Views: 6285
- March 2nd, 2023, 2:29 am
- Forum: Art Workshop
- Topic: AI-generated Art
- Replies: 86
- Views: 169435
Re: AI-generated Art
Human judgement is not trusted, but by this logic we can't be sure in originality of any art. How can we be sure that this or that non-AI art is original? We don't use any tools generally (although one can try google the image to check), it's all about human judgement in the end. With all of its sh...
- February 27th, 2023, 4:06 am
- Forum: Ideas
- Topic: [engine] ruined village suggestion
- Replies: 18
- Views: 3269
Re: [engine] ruined village suggestion
Just because of where the scenarios are relative to _main.cfg, when using the de-facto standard layout for campaigns.
- February 23rd, 2023, 3:21 pm
- Forum: Ideas
- Topic: [engine] ruined village suggestion
- Replies: 18
- Views: 3269
- February 21st, 2023, 8:01 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.17.13
- Replies: 3
- Views: 6285
Re: Wesnoth 1.17.13
The achievements are just tracked in-game, they're not related to Steam achievements.
Known bug #2: planning mode crashes when attacking. #7398
Both known bugs (the other one is the add-on version check being too strict) are going to be fixed in the 1.17.14 (next month).
Known bug #2: planning mode crashes when attacking. #7398
Both known bugs (the other one is the add-on version check being too strict) are going to be fixed in the 1.17.14 (next month).
- February 19th, 2023, 9:47 am
- Forum: Writers’ Forum
- Topic: Volunteering to spruce up the dialogue in one particular campaign
- Replies: 22
- Views: 12513
Re: Volunteering to spruce up the dialogue in one particular campaign
Delfador starts talking about needing experienced troops for Elesenfar, but it doesn't seem like Elesenfar was mentioned anywhere previously Oh yeah that was actually a recent change in 9f780903abfa592752cb02c767a4ef5992f6f9c7 , which came out of PR 7214 ; you should probably talk to octalot about ...
- February 4th, 2023, 12:50 pm
- Forum: Writers’ Forum
- Topic: Volunteering to spruce up the dialogue in one particular campaign
- Replies: 22
- Views: 12513
Re: Volunteering to spruce up the dialogue in one particular campaign
Having played this campaign multiple times, and giving up on bothering with the dialogue at some point every time, I, to this day, have a very vague idea about who exactly Konrad is, why he was with the elves to begin with, how old he is, and why all this is happening at the moment it is happening....
- February 3rd, 2023, 7:52 am
- Forum: Writers’ Forum
- Topic: Volunteering to spruce up the dialogue in one particular campaign
- Replies: 22
- Views: 12513
Re: Volunteering to spruce up the dialogue in one particular campaign
Can someone tell me where I can find the dialogue lines, and what I need to edit them, and instead of just dissing the mess I'll show you what it could look like The dialog is spread across the scenario files, in data/campaigns/Heir_To_The_Throne/scenarios , with common text such as death dialogs i...