Search found 38 matches
- December 20th, 2006, 10:27 pm
- Forum: Multiplayer Development
- Topic: Time limits
- Replies: 4
- Views: 1759
time limits are ussually bad - and thats for few reasons - u dont know if someone asks u to do sth or u have to anwser a phone call or take something from a postman (happened to me ), furthermore if u disconnect and given control back after few minutes with 20 sec left for moving 10 unit\s at a cruc...
- December 20th, 2006, 10:19 pm
- Forum: Multiplayer Development
- Topic: the poacher needs balancing
- Replies: 113
- Views: 27444
- December 20th, 2006, 10:16 pm
- Forum: Multiplayer Development
- Topic: Westeros FFA Organization
- Replies: 16
- Views: 4973
I stopped by a couple times to see who showed up, and it was only you and me Kollle. Looks like we may need to loosen the skill requirements on players to find some who can be there on time :) seems people tend to be afraid to play you :P or they just dont care / have time (delete the part u see le...
- December 13th, 2006, 6:15 pm
- Forum: Multiplayer Development
- Topic: the poacher needs balancing
- Replies: 113
- Views: 27444
- December 13th, 2006, 5:40 pm
- Forum: Multiplayer Development
- Topic: To stay or to go:
- Replies: 15
- Views: 3900
I surrender a lot :twisted: sometimes too early :-) sometimes even at the point where i still have a chance to win - My point is however than if i dont see a way to win (unless with crazy luck and opponent suddenly dropping 50 IQ points which sometimes happens) its better to play another game Someti...
- December 13th, 2006, 5:32 pm
- Forum: Multiplayer Development
- Topic: the poacher needs balancing
- Replies: 113
- Views: 27444
For 14 g poacher is a nice buy while playing knalgans pretty good def on most terrian and decenta attack for its price , pretty much expendible and helps to zoc a lot knalgan cannon fodder - i buy them all the time :-) its definietely not a perfect unit but that is the point? every faction has its s...
- September 13th, 2006, 12:48 pm
- Forum: Multiplayer Development
- Topic: Europe map (by Moonlight)
- Replies: 30
- Views: 6869
- September 7th, 2006, 2:00 am
- Forum: Multiplayer Development
- Topic: Defense of the Goblin II - A new version, a new world!
- Replies: 300
- Views: 70352
- September 5th, 2006, 3:33 pm
- Forum: Multiplayer Development
- Topic: Defense of the Goblin II - A new version, a new world!
- Replies: 300
- Views: 70352
Well yes I think so too but I'd prefere JW's suggestion of a price increase per turn. That would work too It should be decent counter for banking strategy that gives the edge if used for magic gate but how much per turn? i mean banking gives 10% increase of the sum per turn now so how much would th...
- September 4th, 2006, 8:32 pm
- Forum: Multiplayer Development
- Topic: Defense of the Goblin II - A new version, a new world!
- Replies: 300
- Views: 70352
Mister win2k man - Get a unzipping utility like 7-zip (screw winzip) and unzip the zip to */wesnoth/userdata/data/campaigns and you have the droids that you are looking for, lol. i know how to unizp a file dont treat me as a [censored] :P and as far as the mentioned utitilities never used either an...
- September 1st, 2006, 9:12 pm
- Forum: Multiplayer Development
- Topic: Defense of the Goblin II - A new version, a new world!
- Replies: 300
- Views: 70352
- July 13th, 2006, 9:32 am
- Forum: Faction & Era Development
- Topic: Wargs
- Replies: 344
- Views: 94088
but assuming 1 v1 AT NIGHT its up to who attacks first... which there werewolf should. however at day this battle ceases to be close and the werewolf has a clear advantage which comes down to the point that werewolves are only good on constant offennsive( and why to send 1 weerewolf thats supposed ...
- July 13th, 2006, 2:20 am
- Forum: Faction & Era Development
- Topic: Wargs
- Replies: 344
- Views: 94088
Motrax, they are called the Warg now. (I can't change the name of the thread 'caus I'm not the thread starter). Don't you like a chalenge? You can easily own the skeletons and such. I think the only problem you will have with undead are the Ghosts and maybe the Dark Adepts (but you can kill those o...
- July 11th, 2006, 11:12 am
- Forum: Faction & Era Development
- Topic: Wargs
- Replies: 344
- Views: 94088
- July 10th, 2006, 3:46 am
- Forum: Multiplayer Development
- Topic: Should Sky Drakes get marksmanship?
- Replies: 14
- Views: 5503