Search found 38 matches

by Motrax
December 20th, 2006, 10:27 pm
Forum: Multiplayer Development
Topic: Time limits
Replies: 4
Views: 1759

time limits are ussually bad - and thats for few reasons - u dont know if someone asks u to do sth or u have to anwser a phone call or take something from a postman (happened to me ), furthermore if u disconnect and given control back after few minutes with 20 sec left for moving 10 unit\s at a cruc...
by Motrax
December 20th, 2006, 10:19 pm
Forum: Multiplayer Development
Topic: the poacher needs balancing
Replies: 113
Views: 27444

yeah lets give poach 999 hp 99x10 range dmg 1 exp point to level and 200movment!
PS
this post is a sarcasm :P
by Motrax
December 20th, 2006, 10:16 pm
Forum: Multiplayer Development
Topic: Westeros FFA Organization
Replies: 16
Views: 4973

I stopped by a couple times to see who showed up, and it was only you and me Kollle. Looks like we may need to loosen the skill requirements on players to find some who can be there on time :) seems people tend to be afraid to play you :P or they just dont care / have time (delete the part u see le...
by Motrax
December 13th, 2006, 6:15 pm
Forum: Multiplayer Development
Topic: the poacher needs balancing
Replies: 113
Views: 27444

joshudson wrote:Even when playing at 70%, when I get the chance to level a poacher, I don't take it unless there is no other unit that can get the kill or I need the other unit to pass through the target's hex.
thats ur choice id rather level it especially if its a resilient poach :P
by Motrax
December 13th, 2006, 5:40 pm
Forum: Multiplayer Development
Topic: To stay or to go:
Replies: 15
Views: 3900

I surrender a lot :twisted: sometimes too early :-) sometimes even at the point where i still have a chance to win - My point is however than if i dont see a way to win (unless with crazy luck and opponent suddenly dropping 50 IQ points which sometimes happens) its better to play another game Someti...
by Motrax
December 13th, 2006, 5:32 pm
Forum: Multiplayer Development
Topic: the poacher needs balancing
Replies: 113
Views: 27444

For 14 g poacher is a nice buy while playing knalgans pretty good def on most terrian and decenta attack for its price , pretty much expendible and helps to zoc a lot knalgan cannon fodder - i buy them all the time :-) its definietely not a perfect unit but that is the point? every faction has its s...
by Motrax
September 13th, 2006, 12:48 pm
Forum: Multiplayer Development
Topic: Europe map (by Moonlight)
Replies: 30
Views: 6869

if u want to avoid having lots of water remake the map and make it wider :Pinstead of taller :P which would make more sense since thats the way europe is no offense :P
by Motrax
September 7th, 2006, 2:00 am
Forum: Multiplayer Development
Topic: Defense of the Goblin II - A new version, a new world!
Replies: 300
Views: 70352

oh well as for magick gate its not that much a problem if u have a plague staff :P u just stick a clone into the gate and enemy just cant get through - simple enough :P no need even to change its price :P
by Motrax
September 5th, 2006, 3:33 pm
Forum: Multiplayer Development
Topic: Defense of the Goblin II - A new version, a new world!
Replies: 300
Views: 70352

Well yes I think so too but I'd prefere JW's suggestion of a price increase per turn. That would work too It should be decent counter for banking strategy that gives the edge if used for magic gate but how much per turn? i mean banking gives 10% increase of the sum per turn now so how much would th...
by Motrax
September 4th, 2006, 8:32 pm
Forum: Multiplayer Development
Topic: Defense of the Goblin II - A new version, a new world!
Replies: 300
Views: 70352

Mister win2k man - Get a unzipping utility like 7-zip (screw winzip) and unzip the zip to */wesnoth/userdata/data/campaigns and you have the droids that you are looking for, lol. i know how to unizp a file dont treat me as a [censored] :P and as far as the mentioned utitilities never used either an...
by Motrax
September 1st, 2006, 9:12 pm
Forum: Multiplayer Development
Topic: Defense of the Goblin II - A new version, a new world!
Replies: 300
Views: 70352

Since the campaign server is still down: 0.6.1 Lots of balancement changes. and since the server is still down u could also add an explanation to where to put what from that zip - the map instalment thread dosnt specify where to put things like ".backup" for example btw im using win2k wil...
by Motrax
July 13th, 2006, 9:32 am
Forum: Faction & Era Development
Topic: Wargs
Replies: 344
Views: 94088

but assuming 1 v1 AT NIGHT its up to who attacks first... which there werewolf should. however at day this battle ceases to be close and the werewolf has a clear advantage which comes down to the point that werewolves are only good on constant offennsive( and why to send 1 weerewolf thats supposed ...
by Motrax
July 13th, 2006, 2:20 am
Forum: Faction & Era Development
Topic: Wargs
Replies: 344
Views: 94088

Motrax, they are called the Warg now. (I can't change the name of the thread 'caus I'm not the thread starter). Don't you like a chalenge? You can easily own the skeletons and such. I think the only problem you will have with undead are the Ghosts and maybe the Dark Adepts (but you can kill those o...
by Motrax
July 11th, 2006, 11:12 am
Forum: Faction & Era Development
Topic: Wargs
Replies: 344
Views: 94088

The werewolves are great against elementals and ok against shifters but they suck against the undead since they have no : range, holy , fire attacks
I wouldnt like to play them against the undead EVER :)

PS.sorry for the doublepost
by Motrax
July 10th, 2006, 3:46 am
Forum: Multiplayer Development
Topic: Should Sky Drakes get marksmanship?
Replies: 14
Views: 5503

accually u could weaken them even further and make them 0 lvl units - like bats for undead - only cheaper they are pretty much usless than for scouting/stealing villages (only on bigger maps) either way :P

or if u dont like that give them backstab ability :roll: :twisted: