Search found 42 matches
- May 25th, 2007, 6:11 pm
- Forum: Ideas
- Topic: many multiplayer ideas
- Replies: 5
- Views: 1882
- May 25th, 2007, 6:02 pm
- Forum: Ideas
- Topic: many multiplayer ideas
- Replies: 5
- Views: 1882
- May 25th, 2007, 5:33 pm
- Forum: Ideas
- Topic: many multiplayer ideas
- Replies: 5
- Views: 1882
many multiplayer ideas
here my ideas to make the multiplayer better, what's you opinion?? 1. i would like a "find" or "search" command. you can check the status of every user. it says whether the player is offline, in lobby or in the game "xyz". upper and lower case shouldn't make a differenc...
- May 25th, 2007, 1:07 pm
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 233688
- May 19th, 2007, 4:37 pm
- Forum: Multiplayer Development
- Topic: Idea for a map (I don't really know how to make maps)
- Replies: 11
- Views: 2912
why don't you use the map editor?? just start it. it should have been installed already. then post a screen-shot.
- May 19th, 2007, 11:44 am
- Forum: Technical Support
- Topic: Campaign Server Disconnecting
- Replies: 6
- Views: 2333
- May 18th, 2007, 12:29 pm
- Forum: WML Workshop
- Topic: Capturing villages
- Replies: 3
- Views: 1443
- May 18th, 2007, 7:26 am
- Forum: Users’ Forum
- Topic: movement selection in 1.3.2
- Replies: 14
- Views: 4059
- May 17th, 2007, 7:21 pm
- Forum: Website
- Topic: Web interface for the 1.3 add-on server
- Replies: 4
- Views: 2348
- May 17th, 2007, 6:56 pm
- Forum: Technical Support
- Topic: Campaign Server Disconnecting
- Replies: 6
- Views: 2333
- May 17th, 2007, 6:15 pm
- Forum: Technical Support
- Topic: does random cause OOS in 1.3.2??
- Replies: 1
- Views: 739
does random cause OOS in 1.3.2??
when i use this
it causes OOS when i play with another player. my question: does random still cause OOS in 1.3.2??
Code: Select all
[set_variable]
name=test
random=1..6
[/set_variable]
- May 17th, 2007, 4:32 pm
- Forum: Ideas
- Topic: how do you think about splitting "side-turn"
- Replies: 3
- Views: 1303
- May 17th, 2007, 1:48 pm
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 233688
what should this beLa_vie_en_Wose wrote:273. http://www.baypearls.com.au/
- May 17th, 2007, 11:23 am
- Forum: Ideas
- Topic: how do you think about splitting "side-turn"
- Replies: 3
- Views: 1303
how do you think about splitting "side-turn"
the first thing i want to say is, we should replace the spaces (" ") with underscores ("_") everywhere in wml. sometimes it's called "side turn", "turn_number", "time over" or "attack_end". stop this space. let's use underscore back to topi...
- May 17th, 2007, 10:44 am
- Forum: Technical Support
- Topic: [store_unit] with mode=replace: is this a bug??
- Replies: 0
- Views: 533
[store_unit] with mode=replace: is this a bug??
{VARIABLE test_store.atest "test_content"} [store_unit] [filter] x=$testX y=$testY [/filter] variable=test_store mode=replace kill=no [/store_unit] when i use this code, "atest" will be cleared correctly and the unit will be stored {VARIABLE test_store "test_content"} ...