Search found 369 matches

by Limabean
September 12th, 2013, 6:48 pm
Forum: WML Workshop
Topic: seeding rand
Replies: 8
Views: 1736

seeding rand

So i've been working on a project involving a lot of randomness, and i've been noticing unexpected patterns in the results. I'll just pick out one case to help explain. I spawn 9 heroes of random types at the beginning of each game. I set up an array called "heroes", where each element is ...
by Limabean
July 29th, 2013, 7:12 pm
Forum: Multiplayer Development
Topic: Modern Combat: 1.0.1 Released!
Replies: 358
Views: 72484

Re: Modern Combat: 1.0.1 Released!

Just letting you know that the Supersoldier's RR attack isn't actually RR. There is no right click option, even when they are at full movement.
by Limabean
July 24th, 2013, 4:35 pm
Forum: Ideas
Topic: Have luck affect XP gained
Replies: 5
Views: 2280

Re: Have luck affect XP gained

It is certainly an interesting idea (especially because as far as I know no one has suggested it before). With the current system, if xp is on the edge of a levelup, a very brief stretch of bad or good luck can have far more significant consequences than it would otherwise. I can imagine that this t...
by Limabean
July 1st, 2013, 11:06 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 300
Views: 119400

Re: Era of High Sorcery

Updated to 1.10.6 and it works great now. Sorry for the false alarm
by Limabean
July 1st, 2013, 3:48 am
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 300
Views: 119400

Re: Era of High Sorcery

Actually I'm still on wesnoth 1.10.4. Would this make a difference?

And a very short example replay is attached.

Edlt: used EoHS debug mode fyi
by Limabean
June 30th, 2013, 10:38 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 300
Views: 119400

Re: Era of High Sorcery

Were you playing on one of the Orocia-style survivals? They use the macro {TEAM_COLOR_OVERRIDE}, which is buggy - it says "RC(" where it should say "~RC(", which messes up EoHS, but is masked by the fact that Wesnoth accepts that non-standard usage for some reason. I thought I'd...
by Limabean
June 29th, 2013, 3:45 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 300
Views: 119400

Re: Era of High Sorcery

... Improved a lot of the unit-graphics code, especially for mounts. ... Hey EP I was playing a game the other day and the other player mentioned that you had fixed a bunch of the graphics issues. However, the updates don't seem to be working for me. I have the latest version, but mounts and enchan...
by Limabean
May 9th, 2013, 7:27 pm
Forum: Writers’ Forum
Topic: Stone Remembers: A Novel of Wesnoth (completed)
Replies: 24
Views: 27953

Re: Stone Remembers: A Novel of Wesnoth (completed)

I finished it and really enjoyed it, thank you for posting! While I did notice the repeated phrases mentioned above, they didn't bother me. I liked that the Trolls weren't portrayed as mindless brutes, although I found myself craving a little more detail on their culture. They came across as stereot...
by Limabean
May 9th, 2013, 6:59 pm
Forum: Users’ Forum
Topic: Newbie With Questions
Replies: 2
Views: 2090

Re: Newbie With Questions

1. Are there any books/fanfiction written about the game or the world the game is based in? Because when I launch the game I see a huge map that could be made good use of. Stone Remembers is decent fanfiction. While it might benefit from a little more polishing, the story is complete and I certainl...
by Limabean
January 6th, 2013, 5:20 pm
Forum: WML Workshop
Topic: dragon movement
Replies: 16
Views: 3322

Re: dragon movement

umm... since you are using the reachable location optimization, you can't use the dragon selected optimization. reason being that a dragon in a different location (even the same dragon possibly, if it gained movement somehow after a partial move) could have different reachable hexes. Correct me if ...
by Limabean
January 6th, 2013, 6:08 am
Forum: WML Workshop
Topic: dragon movement
Replies: 16
Views: 3322

Re: dragon movement

And now I declare victory. Thank you everyone. This thread is an example of why the wesnoth community is awesome. :) #define DRAGON_MOVEMENT [event] name=start [set_variable] name=dragon_selected value=no [/set_variable] [/event] [event] name=select first_time_only=no [filter] type=Fire Dragon [/fil...
by Limabean
January 5th, 2013, 1:21 am
Forum: WML Workshop
Topic: dragon movement
Replies: 16
Views: 3322

Re: dragon movement

Hi ! Why not use Fog Clearers (invisible units) instead of modifying the map ? HTH Great idea! I tried it, and it seems to work well, except for one issue: there is an excruciating 30 second wait for all the fog clearers to be placed :( Any advice to boost the efficiency? #define DRAGON_MOVEMENT [e...
by Limabean
January 4th, 2013, 2:16 am
Forum: WML Workshop
Topic: dragon movement
Replies: 16
Views: 3322

Re: dragon movement

Some observations: 1) It looks like your events could break if there is other WML that will be altering the terrain. 2) Depending on the map being used, your events could have an impact on gameplay beyond controlling where a dragon can move. When a dragon is selected, all overlays adjacent to the s...
by Limabean
January 4th, 2013, 1:22 am
Forum: Scenario & Campaign Development
Topic: Forgotten Kingdom
Replies: 87
Views: 26265

Re: Forgotten Kingdom

For the record, Forgotten Kingdom is abandoned and has been for quite a while :| . A while ago Adamant14 did a lot of work and even convinced me to do some too. Several things, like the wolf pack, shockwave for the troll elder, and more were added essentially on a whim and with minimal balance testi...
by Limabean
December 31st, 2012, 11:25 pm
Forum: WML Workshop
Topic: dragon movement
Replies: 16
Views: 3322

Re: dragon movement

did you also fix this one? less_than=$map_start.length the code has some efficiency issues. for one thing, you should write find_in=map_start instead of redoing the filter_adjacent_location. for another, it should not be applying the terrain every select event-- this could be prevented with a boole...