Search found 185 matches
- July 8th, 2018, 2:01 am
- Forum: Multiplayer Development
- Topic: Bob's RPG Era (now with achievements!)
- Replies: 192
- Views: 123104
Re: Bob's RPG Era (now with achievements!)
Yes yes yes! Finally anther one of my favorite add-ons has been added to 1.14. With some very welcome improvements too! I like that Herbalism has been buffed, and Conjure has been nerfed. I very much look forward to playing full RPG games (and Competetive! XD) So reports: 1. Smite can be fully recha...
- July 7th, 2018, 11:43 pm
- Forum: Multiplayer Development
- Topic: LA Dungeon Master
- Replies: 4
- Views: 3717
Re: LA Dungeon Master
HI I just downloaded this add very interesting add-on and encountered a bug while Wesnoth was in the "creating cache" phase The following add-on had errors and could not be loaded: C:\Users\Archie\Documents\My Games\Wesnoth1.14/data/add-ons/LA_MP_Pack/_main.cfg Please report this to the au...
- July 1st, 2018, 2:35 am
- Forum: Multiplayer Development
- Topic: Take Control of Your Villages
- Replies: 5
- Views: 3402
Re: Take Control of Your Villages
Nice,this would be very useful in survivals to squeeze just some more income in the latter turns
- June 26th, 2018, 11:06 am
- Forum: Strategies & Tips
- Topic: Multiplayer Replay Analysis
- Replies: 115
- Views: 183001
Re: Multiplayer Replay Analysis
Hi all! I played a game that I thought was interesting, and I would greatly appreciate it if anybody here could go over the game move by move and basically annotate for me any glaring mistakes. Furthermore I would like a brief map review for this map. I quite like it. Thank you in advance! :) 2p — ...
- June 26th, 2018, 10:25 am
- Forum: Strategies & Tips
- Topic: Multiplayer Replay Analysis
- Replies: 115
- Views: 183001
Re: Multiplayer Replay Analysis
Hi! Could somebody please check this game out? My opponent started a very vicious attack on the right, but then later decided to leave the game on move 12 (so I ended up droiding the opponent side and winning very easily). I also sided my side on move 13 by mistake XD I am wondering who has an adva...
- June 15th, 2018, 4:37 am
- Forum: Multiplayer Development
- Topic: Default+Dunefolk era balance
- Replies: 102
- Views: 42543
Re: Default+Dunefolk era balance
Also riders need re-balancing, especially with regards to vil grabbing mentioned earlier and their unit descriptions. I mean, level 2 swiftrider is described as fastest dunefolk unit and yet its barely able to keep up with basic wolfrider. level 3 windrider is rumored to be comparable to elves and ...
- June 15th, 2018, 1:03 am
- Forum: Strategies & Tips
- Topic: Any tips on knalgan defense?
- Replies: 7
- Views: 8939
Re: Any tips on knalgan defense?
Hello to everyone, lately I have been trying to learn how to play knalgans, although I have been struggling to perform well. The one thing I find myself struggling the most with is organizing a proper defense, which is more often than not what I'll have to fall back into against most matchups Dwarf...
- June 4th, 2018, 11:58 am
- Forum: Multiplayer Development
- Topic: Default+Dunefolk era balance
- Replies: 102
- Views: 42543
Re: Default+Dunefolk era balance
Reducing falcon cost would make it more balanced, however it wouldn't help its actual usefulness such that it actually IS a balanced addition to the faction as a whole. Comments on my proposed Experimental dunefolk stats? P.S. I now think poison on herbalist is a bad idea. Also riders need re-balanc...
- June 3rd, 2018, 2:29 pm
- Forum: Multiplayer Development
- Topic: Default+Dunefolk era balance
- Replies: 102
- Views: 42543
Re: Default+Dunefolk era balance
Some people talked about changing the non-penalty to an actual bonus. I'm sure the units can be tweaked such that the math checks out the same as it is now. Hope that makes it feel better. Either way, it will feel different.
- June 3rd, 2018, 2:03 pm
- Forum: Multiplayer Development
- Topic: Default+Dunefolk era balance
- Replies: 102
- Views: 42543
Re: Default+Dunefolk era balance
I feel that could easily be solved by giving Riders +1 mp (maybe make hill defense 50% to compensate a bit). Ofcourse then there would be even less incentive to get falcons, perhaps you could also give them a +10% pierce resist as well (aside from marksman on charge). I think liminal is integral to ...
- June 3rd, 2018, 7:09 am
- Forum: Multiplayer Development
- Topic: Knalgan Alliance Promotion Branching
- Replies: 5
- Views: 3207
Re: Knalgan Alliance Promotion Branching
Some points: Knalgan isn't so much a problem compared to Loyalist slight overpoweredness Dwarves are good units, and are OP in some maps (especially smaller ones) Current Dwarven promotion is superior than mobility based promotions and are some of the best level 2s in game. Having new promotions in ...
- June 3rd, 2018, 1:17 am
- Forum: Multiplayer Development
- Topic: Default+Dunefolk era balance
- Replies: 102
- Views: 42543
Re: Default+Dunefolk era balance
Forgive my ignorance if this has been explained previously, but from the games I have played, I don't understand what the real weaknesses of Dunefolk are supposed to be. From my perspective: Pros -high mobility -resists for most relevant weapons (including magic damage)- this is the biggest offende...
- June 3rd, 2018, 12:47 am
- Forum: Multiplayer Development
- Topic: Default+Dunefolk era balance
- Replies: 102
- Views: 42543
Re: Default+Dunefolk era balance
Here are the proposed balance changes in this thread as of last edit. I will be editing this sporadically as the discussion continues. Italics are implemented in experimental mod (units are named X[unit]) Change Liminal to Chaotic Poison on Herbalist Split Liminal to Dawn Liminal (+25% for Second Wa...
- June 2nd, 2018, 1:36 pm
- Forum: Multiplayer Development
- Topic: Galactic Empires (Wesnoth in Space)
- Replies: 617
- Views: 245434
Re: Galactic Empires (MP Sci-fi Scenario)
Here's a replay / bug report :) on Ion Nova Highlights: 1st player rush is stronk even without turbobooster. Definitely need some nerf there Rover needs +1 g Some GUI issues with right display resources (gold and food) not being fully displayed. Perhaps smaller font? HQs don't switch graphics when d...
- May 29th, 2018, 2:03 pm
- Forum: Multiplayer Development
- Topic: Monster Hunt
- Replies: 37
- Views: 19698
Re: Monster Hunt
Hi is it possible for this to be ported?