Search found 5266 matches

by Pentarctagon
August 4th, 2011, 9:53 pm
Forum: WML Workshop
Topic: few questions solved
Replies: 4
Views: 649

Re: few questions

2. that would be "$(3 * $variable)"
by Pentarctagon
August 3rd, 2011, 10:28 am
Forum: WML Workshop
Topic: Scripting Problem
Replies: 5
Views: 961

Re: Scripting Problem

Moved to the correct forum.
by Pentarctagon
August 1st, 2011, 7:48 pm
Forum: WML Workshop
Topic: Help with a tag!
Replies: 4
Views: 1146

Re: Help with a tag!

The WML Workshop is for posting when you have a problem, not if you want to know if a piece of code "could work". You should test the code first, then post if it doesn't work.
by Pentarctagon
August 1st, 2011, 7:45 pm
Forum: Ideas
Topic: [interface] skip replays entirely
Replies: 14
Views: 3309

Re: Problems with REPLAYS

The only way I can see 50-100 turns taking that long to get through is if you are watching them at normal speed. There is an accelerate speed option in Preferences that lets you increase the speed up to 16x normal.
by Pentarctagon
August 1st, 2011, 2:48 am
Forum: WML Workshop
Topic: campaign wont open
Replies: 4
Views: 1096

Re: campaign wont open

In the future, please use the edit button instead of double posting.

As for the actual thread, I would suggest downloading A Simple Campaign (basically a tutorial) and comparing what it was to what you have.
by Pentarctagon
August 1st, 2011, 12:16 am
Forum: WML Workshop
Topic: Revenant error?
Replies: 6
Views: 1387

Re: Revenant error?

Moved to the WML Workshop.
by Pentarctagon
July 31st, 2011, 6:00 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.9.8
Replies: 20
Views: 15246

Re: Wesnoth 1.9.8

@raleeha: Do a forum search, it shouldn't be that hard to find.

Also, stop posting useless junk here. This thread is not about whether or not you will download it, nor is it an add-on help thread.
by Pentarctagon
July 29th, 2011, 6:34 pm
Forum: WML Workshop
Topic: Previously Stored Variables at Scenario Toplevel
Replies: 5
Views: 594

Re: Previously Stored Variables at Scenario Toplevel

The reason it's not working is because the [side] tag does not support variable substitution. Also what you could do is create a default leader every time, but use [hide_unit] so the player can't see him and place him in some inaccessible corner of the map.
by Pentarctagon
July 28th, 2011, 11:41 pm
Forum: Users’ Forum
Topic: Wesnoth article/review
Replies: 6
Views: 1879

Re: Wesnoth article/review

Nice job, much more accurate than the last couple reviews I've seen.
by Pentarctagon
July 28th, 2011, 7:09 pm
Forum: WML Workshop
Topic: question about out of sync errors
Replies: 10
Views: 2790

Re: question about out of sync errors

Moved to the correct forum.
by Pentarctagon
July 28th, 2011, 6:07 am
Forum: WML Workshop
Topic: max_moves
Replies: 1
Views: 443

Re: max_moves

If the unit has 7 moves and you set max_moves to 3, for the turn that it was changed the unit will have 7/3 moves. After that, the unit will have 3/3 moves. Just add a MODIFY_UNIT changing moves to 3 and it should be fine.
by Pentarctagon
July 27th, 2011, 6:46 pm
Forum: WML Workshop
Topic: Campaign won't start
Replies: 60
Views: 7046

Re: Campaign won't start

Test it out yourself. You should post for help if you can't figure something out, not for every question you have.
by Pentarctagon
July 27th, 2011, 3:47 am
Forum: WML Workshop
Topic: Help with making an MP Scenario
Replies: 20
Views: 3371

Re: Help with making an MP Scenario

In the future, please use the

Code: Select all

 tag when posting pieces of code.  It makes it much easier to read.
by Pentarctagon
July 27th, 2011, 2:50 am
Forum: Users’ Forum
Topic: Post your favorite UNITS/FACTION!
Replies: 66
Views: 11729

Re: Post your favorite UNITS/FACTION!

Seeing as powershot has been banned from the art forums, you might want to take what he said as absolute truth.