Search found 32 matches

by Sur_191
July 28th, 2018, 10:17 am
Forum: Scenario & Campaign Development
Topic: Wrath of the Lich Lords (1.14)
Replies: 11
Views: 8584

Re: Wrath of the Lich Lords (1.14)

Version 0.3 is on the server. I added seventh scenario and made few other minor changes to other things.
by Sur_191
July 25th, 2018, 10:08 am
Forum: Users’ Forum
Topic: Who made Leech's sprite?
Replies: 2
Views: 1728

Re: Who made Leech's sprite?

Kwandulin wrote: July 25th, 2018, 9:55 am neoriceisgood viewtopic.php?p=195166#p195166
Thank you.
by Sur_191
July 25th, 2018, 9:51 am
Forum: Users’ Forum
Topic: Who made Leech's sprite?
Replies: 2
Views: 1728

Who made Leech's sprite?

Anyone know who made this sprite? I want to include it in my campaign, but I couldn't find anywhere who is author of its.
leech.png
leech.png (1.02 KiB) Viewed 1728 times
by Sur_191
July 8th, 2018, 7:11 pm
Forum: Scenario & Campaign Development
Topic: Wrath of the Lich Lords (1.14)
Replies: 11
Views: 8584

Re: Wrath of the Lich Lords (1.14)

I uploaded new version (0.2) to server. It adds two new scenarios (including one dialog-only), so now there are six playable scenarios. It also include other minor changes. Full changelog is in main post.
by Sur_191
April 30th, 2018, 7:13 am
Forum: Writers’ Forum
Topic: Descriptions for the Quenoth Elves (Finished drafts)
Replies: 37
Views: 21533

Re: Descriptions for the Quenoth Elves (Finished drafts)

doofus-01 wrote: April 30th, 2018, 5:48 am We do need to get rid of references to horses in the campaign dialogues/messages, anyone have a good suggestion for replacements?
Maybe "Dorcas"?
by Sur_191
March 11th, 2018, 10:30 am
Forum: Writers’ Forum
Topic: Saurian race description
Replies: 53
Views: 25566

Re: Saurian race description

Here's my proposal, which relies entirely on canon (except for the words 'always' at the end of paragraph 2 and 'dominated' and 'most' in paragraph 3): Saurians are an ancient race of lizard-like creatures inhabiting the swamps and marshes of the Great Continent. They are smaller than other races a...
by Sur_191
March 2nd, 2018, 11:52 am
Forum: Art Workshop
Topic: Mechanical's art
Replies: 524
Views: 383747

Re: Mechanical's art

Mechanical wrote: March 2nd, 2018, 11:44 am Yes, of course you can use it.
Thank you!
by Sur_191
March 2nd, 2018, 11:40 am
Forum: Art Workshop
Topic: Mechanical's art
Replies: 524
Views: 383747

Re: Mechanical's art

Mechanical wrote: December 10th, 2016, 12:12 pm Several new works. Line desert Gnoll and mages mercenaries.
Would you mind, if I would use those mages in my campaign?
by Sur_191
March 2nd, 2018, 11:31 am
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 133705

Re: Dunefolk(previously Khalifate) race description

Can we get a poll, whether we are are going to change them into another race? This is a big change, so I think that we should know opinion of community on that, if we are going to change this.
by Sur_191
February 27th, 2018, 10:30 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 133705

Re: Dunefolk(previously Khalifate) race description

I've always asked myself, why did Jevyan transport his Orc army by ship rather than by portal again, once on the Great Continent? Maybe portal magic is more complex than it seems... :hmm: According to the Lady Jessene in the first scenario of The Rise of Wesnoth, thats how Wesfolk's portals works: ...
by Sur_191
February 27th, 2018, 3:28 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 133705

Re: Dunefolk(previously Khalifate) race description

The parting of the seas could've been done by the Naga if they have alliances with them. Naga have water magic, right? Or Dunefolk could've done it themselves if they used magic back then. Nagas' race description and descriptions of their units doesn't mention magic and I don't recall any mention o...
by Sur_191
February 24th, 2018, 11:26 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 133705

Re: Dunefolk(previously Khalifate) race description

...My impression was that magic in Wesnoth was rather something that anyone can learn... Except Drakes. Drakes are inherently magical creatures, with a mysterious internal fire fueling their very lives. This can easily be witnessed when one of their kind perishes in combat; its internal fire is rel...
by Sur_191
February 22nd, 2018, 9:11 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 133705

Re: Dunefolk(previously Khalifate) race description

Can someone explain to me how mermaids would function in a nomadic, desert based race that wanders around areas with very little water? Or do the Dunefolk also have settlements/travel around areas near bodies of water too? ooa_bigmap.png Assuming that their territory will be similar to that one in ...
by Sur_191
February 22nd, 2018, 8:20 pm
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 444
Views: 218577

Re: Mainline campaign sprites and animations needed

I have found these Jevyan and Mal-Ravanal sprites, mady by Sleepwalker, in this thread. Anyone knows why they weren't mainlined?
by Sur_191
February 22nd, 2018, 7:43 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 133705

Re: Dunefolk(previously Khalifate) race description

Replacing the Falcon with a Mermaid seems to me a lazy idea: Merfolk are already scattered in two different factions (Loyalists and Rebels); also, Mermen are not quite Middle Eastern-themed; finally, we were talking about relationships with Nagas in here, everyone and their aunt has positive relati...