Search found 32 matches
- July 28th, 2018, 10:17 am
- Forum: Scenario & Campaign Development
- Topic: Wrath of the Lich Lords (1.14)
- Replies: 11
- Views: 8584
Re: Wrath of the Lich Lords (1.14)
Version 0.3 is on the server. I added seventh scenario and made few other minor changes to other things.
- July 25th, 2018, 10:08 am
- Forum: Users’ Forum
- Topic: Who made Leech's sprite?
- Replies: 2
- Views: 1728
Re: Who made Leech's sprite?
Thank you.
- July 25th, 2018, 9:51 am
- Forum: Users’ Forum
- Topic: Who made Leech's sprite?
- Replies: 2
- Views: 1728
Who made Leech's sprite?
Anyone know who made this sprite? I want to include it in my campaign, but I couldn't find anywhere who is author of its.
- July 8th, 2018, 7:11 pm
- Forum: Scenario & Campaign Development
- Topic: Wrath of the Lich Lords (1.14)
- Replies: 11
- Views: 8584
Re: Wrath of the Lich Lords (1.14)
I uploaded new version (0.2) to server. It adds two new scenarios (including one dialog-only), so now there are six playable scenarios. It also include other minor changes. Full changelog is in main post.
- April 30th, 2018, 7:13 am
- Forum: Writers’ Forum
- Topic: Descriptions for the Quenoth Elves (Finished drafts)
- Replies: 37
- Views: 21533
- March 11th, 2018, 10:30 am
- Forum: Writers’ Forum
- Topic: Saurian race description
- Replies: 53
- Views: 25566
Re: Saurian race description
Here's my proposal, which relies entirely on canon (except for the words 'always' at the end of paragraph 2 and 'dominated' and 'most' in paragraph 3): Saurians are an ancient race of lizard-like creatures inhabiting the swamps and marshes of the Great Continent. They are smaller than other races a...
- March 2nd, 2018, 11:52 am
- Forum: Art Workshop
- Topic: Mechanical's art
- Replies: 524
- Views: 383747
Re: Mechanical's art
Thank you!
- March 2nd, 2018, 11:40 am
- Forum: Art Workshop
- Topic: Mechanical's art
- Replies: 524
- Views: 383747
Re: Mechanical's art
Would you mind, if I would use those mages in my campaign?Mechanical wrote: ↑December 10th, 2016, 12:12 pm Several new works. Line desert Gnoll and mages mercenaries.
- March 2nd, 2018, 11:31 am
- Forum: Writers’ Forum
- Topic: Dunefolk(previously Khalifate) race description
- Replies: 472
- Views: 133705
Re: Dunefolk(previously Khalifate) race description
Can we get a poll, whether we are are going to change them into another race? This is a big change, so I think that we should know opinion of community on that, if we are going to change this.
- February 27th, 2018, 10:30 pm
- Forum: Writers’ Forum
- Topic: Dunefolk(previously Khalifate) race description
- Replies: 472
- Views: 133705
Re: Dunefolk(previously Khalifate) race description
I've always asked myself, why did Jevyan transport his Orc army by ship rather than by portal again, once on the Great Continent? Maybe portal magic is more complex than it seems... :hmm: According to the Lady Jessene in the first scenario of The Rise of Wesnoth, thats how Wesfolk's portals works: ...
- February 27th, 2018, 3:28 pm
- Forum: Writers’ Forum
- Topic: Dunefolk(previously Khalifate) race description
- Replies: 472
- Views: 133705
Re: Dunefolk(previously Khalifate) race description
The parting of the seas could've been done by the Naga if they have alliances with them. Naga have water magic, right? Or Dunefolk could've done it themselves if they used magic back then. Nagas' race description and descriptions of their units doesn't mention magic and I don't recall any mention o...
- February 24th, 2018, 11:26 pm
- Forum: Writers’ Forum
- Topic: Dunefolk(previously Khalifate) race description
- Replies: 472
- Views: 133705
Re: Dunefolk(previously Khalifate) race description
...My impression was that magic in Wesnoth was rather something that anyone can learn... Except Drakes. Drakes are inherently magical creatures, with a mysterious internal fire fueling their very lives. This can easily be witnessed when one of their kind perishes in combat; its internal fire is rel...
- February 22nd, 2018, 9:11 pm
- Forum: Writers’ Forum
- Topic: Dunefolk(previously Khalifate) race description
- Replies: 472
- Views: 133705
Re: Dunefolk(previously Khalifate) race description
Can someone explain to me how mermaids would function in a nomadic, desert based race that wanders around areas with very little water? Or do the Dunefolk also have settlements/travel around areas near bodies of water too? ooa_bigmap.png Assuming that their territory will be similar to that one in ...
- February 22nd, 2018, 8:20 pm
- Forum: Art Contributions
- Topic: Mainline campaign sprites and animations needed
- Replies: 444
- Views: 218577
Re: Mainline campaign sprites and animations needed
I have found these Jevyan and Mal-Ravanal sprites, mady by Sleepwalker, in this thread. Anyone knows why they weren't mainlined?
- February 22nd, 2018, 7:43 pm
- Forum: Writers’ Forum
- Topic: Dunefolk(previously Khalifate) race description
- Replies: 472
- Views: 133705
Re: Dunefolk(previously Khalifate) race description
Replacing the Falcon with a Mermaid seems to me a lazy idea: Merfolk are already scattered in two different factions (Loyalists and Rebels); also, Mermen are not quite Middle Eastern-themed; finally, we were talking about relationships with Nagas in here, everyone and their aunt has positive relati...