Search found 190 matches

by MathBrush
January 10th, 2022, 3:22 am
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
Replies: 71
Views: 33127

Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.16

This has been updated to 1.2.1 now. This version adds Saurian Skirmishers to the first level (which aren't carried forward). The dragon is supposed to be able to defeated all enemies single-handedly, but some people wanted more than bats. The starting villages for the Dunefolk have been removed in e...
by MathBrush
January 10th, 2022, 2:53 am
Forum: Scenario & Campaign Development
Topic: Shakespeare's Ghost (Version 1.0 on 18.0 server)
Replies: 19
Views: 1842

Shakespeare's Ghost (Version 1.0 on 18.0 server)

This is the latest entry in my series of campaigns centered around one multiplayer faction. This one is based on the Undead faction, and is designed to gradually introduce all undead units. It allows the Ancient Lich and Death Knight upgrades, and features fights against all 7 factions. This one was...
by MathBrush
November 28th, 2021, 9:57 pm
Forum: Scenario & Campaign Development
Topic: Asheviere's Shadow--Dunefolk Campaign on 1.18 servers
Replies: 20
Views: 2547

Re: Asheviere's Shadow--Dunefolk Campaign, 1.3 version on 1.16 servers

Thanks for the playthroughs! I watched through all of them. It was interesting to see which upgrades you went for (Lvl 3 leadership looked really useful!). To me, the first scenario looked harder than the others (and the drake one), and the undead one looked maybe too easy (you took them on in night...
by MathBrush
November 6th, 2021, 2:10 pm
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
Replies: 71
Views: 33127

Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.16

Thanks for the feedback! The Dunefolk were reworked, so I'll go through and check out the balance. That scene was originally taken directly from the Heir to the Throne level where you confront Princess Li'Sar, just with all the grass changed to desert and the enemies changed from Loyalists to Dunefo...
by MathBrush
October 29th, 2021, 10:14 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Tale of a Mage
Replies: 199
Views: 63623

Re: Campaign: Tale of a Mage

I ported things as close to the same way I found them as I could (except for widening the 1-hex tunnels in the underground maps). You're right that it doesn't make sense, I'll add that to the change list (maybe keep it for the easy difficulty).
by MathBrush
October 29th, 2021, 2:45 am
Forum: Scenario & Campaign Development
Topic: Campaign: Tale of a Mage
Replies: 199
Views: 63623

Re: Campaign: Tale of a Mage

This is really helpful, thanks. I'm currently maintaining this, so I'll make some changes after I get back from a trip next week.
by MathBrush
August 2nd, 2021, 10:09 pm
Forum: Scenario & Campaign Development
Topic: Goblin's Glory (Northerners campaign) on 1.18
Replies: 5
Views: 1259

Re: Goblin's Glory (Northerners campaign) version 0.1 on the 1.16 servers

Hmmm, you're right. I think I can fix that by increasing the gold on both sides in Scenario 3. Right now they're both at around 100. I had it higher before (like 200) but it was weird how you ended up with tons of units. But I guess that's the point of Northerners, right? I think I'll make the leade...
by MathBrush
August 2nd, 2021, 8:56 pm
Forum: Scenario & Campaign Development
Topic: Goblin's Glory (Northerners campaign) on 1.18
Replies: 5
Views: 1259

Goblin's Glory (Northerners campaign) on 1.18

This is the latest in my series of campaigns focusing on the multiplayer factions. This campaign covers the Northerners faction, including goblins and nagas. It features battles against all the other factions. It also has a boss fight and a custom leader unit! This is a beta version, so please let m...
by MathBrush
July 31st, 2021, 8:33 pm
Forum: Users’ Forum
Topic: How about showing your worst luck in game?
Replies: 20
Views: 5933

Re: How about showing your worst luck in game?

Do you have a replay with the 1.15.15 dunefolk, too, from a different game? They're very different!
by MathBrush
July 29th, 2021, 12:51 am
Forum: Users’ Forum
Topic: UMC add-on content: my reviews and solicitation for short, story-driven campaign suggestions
Replies: 13
Views: 1775

Re: UMC add-on content: my reviews and solicitation for short, story-driven campaign suggestions

Very interesting!

Have you tried the Ooze Mini-Campaign? It's pretty fun, especially scenario 3 (you could always skip to that one if the first two are too dull, you won't lose anything).
by MathBrush
July 27th, 2021, 4:33 pm
Forum: Off-Topic
Topic: Many games update endlessly, finally I lost my interest.
Replies: 11
Views: 8550

Re: Many games update endlessly, finally I lost my interest.

What do you think about Terraria? They added another difficulty setting and two more bosses, but then they said 'no updates ever again.' Have you played it?
by MathBrush
July 27th, 2021, 2:54 pm
Forum: Scenario & Campaign Development
Topic: Asheviere's Shadow--Dunefolk Campaign on 1.18 servers
Replies: 20
Views: 2547

Re: Asheviere's Shadow--Dunefolk Campaign, 1.1 version on 1.16 servers

Thanks for your feedback! And I did notice what you said on Discord, including how you shared screenshots of the campaign, which I thought was really nice. I'll check out the replays. As for the map of scenario 7, I'll admit I was just uninspired and did in fact use the random generator. I wish I co...
by MathBrush
July 25th, 2021, 8:06 pm
Forum: Scenario & Campaign Development
Topic: Asheviere's Shadow--Dunefolk Campaign on 1.18 servers
Replies: 20
Views: 2547

Re: Asheviere's Shadow--Dunefolk Campaign, 1.1 version on 1.16 servers

Very small update: Changed reference about Asheviere having 'undead servants' to 'orcish assassins'.
by MathBrush
July 25th, 2021, 4:14 pm
Forum: Son of the Black Eye
Topic: Scenario Review: SotBE 14 - Back Home
Replies: 20
Views: 24666

Re: Scenario Review: SotBE 14 - Back Home

There seems to be a bug in in the latest 1.15 version. In the next scenario, you lose access to all trolls that you didn't recall in this scenario. You can see this by ending my replay and doing 'continue scenario' to the next scenario, and then checking the recall list. I had several troll warriors...
by MathBrush
July 25th, 2021, 3:16 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Tale of a Mage
Replies: 199
Views: 63623

Re: Campaign: Tale of a Mage

I have updated this campaign and uploaded it to the 1.16 servers, as it was mentioned as an abandoned campaign (no update in 10 years) that people wanted to play on the discord. If SkeleRanger comes back, I'd be more than happy to pass over the _server.pbl file and password; my only goal is to prese...