Search found 190 matches
- January 10th, 2022, 3:22 am
- Forum: Scenario & Campaign Development
- Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
- Replies: 71
- Views: 33127
Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.16
This has been updated to 1.2.1 now. This version adds Saurian Skirmishers to the first level (which aren't carried forward). The dragon is supposed to be able to defeated all enemies single-handedly, but some people wanted more than bats. The starting villages for the Dunefolk have been removed in e...
- January 10th, 2022, 2:53 am
- Forum: Scenario & Campaign Development
- Topic: Shakespeare's Ghost (Version 1.0 on 18.0 server)
- Replies: 19
- Views: 1842
Shakespeare's Ghost (Version 1.0 on 18.0 server)
This is the latest entry in my series of campaigns centered around one multiplayer faction. This one is based on the Undead faction, and is designed to gradually introduce all undead units. It allows the Ancient Lich and Death Knight upgrades, and features fights against all 7 factions. This one was...
- November 28th, 2021, 9:57 pm
- Forum: Scenario & Campaign Development
- Topic: Asheviere's Shadow--Dunefolk Campaign on 1.18 servers
- Replies: 20
- Views: 2547
Re: Asheviere's Shadow--Dunefolk Campaign, 1.3 version on 1.16 servers
Thanks for the playthroughs! I watched through all of them. It was interesting to see which upgrades you went for (Lvl 3 leadership looked really useful!). To me, the first scenario looked harder than the others (and the drake one), and the undead one looked maybe too easy (you took them on in night...
- November 6th, 2021, 2:10 pm
- Forum: Scenario & Campaign Development
- Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
- Replies: 71
- Views: 33127
Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.16
Thanks for the feedback! The Dunefolk were reworked, so I'll go through and check out the balance. That scene was originally taken directly from the Heir to the Throne level where you confront Princess Li'Sar, just with all the grass changed to desert and the enemies changed from Loyalists to Dunefo...
- October 29th, 2021, 10:14 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Tale of a Mage
- Replies: 199
- Views: 63623
Re: Campaign: Tale of a Mage
I ported things as close to the same way I found them as I could (except for widening the 1-hex tunnels in the underground maps). You're right that it doesn't make sense, I'll add that to the change list (maybe keep it for the easy difficulty).
- October 29th, 2021, 2:45 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Tale of a Mage
- Replies: 199
- Views: 63623
Re: Campaign: Tale of a Mage
This is really helpful, thanks. I'm currently maintaining this, so I'll make some changes after I get back from a trip next week.
- August 2nd, 2021, 10:09 pm
- Forum: Scenario & Campaign Development
- Topic: Goblin's Glory (Northerners campaign) on 1.18
- Replies: 5
- Views: 1259
Re: Goblin's Glory (Northerners campaign) version 0.1 on the 1.16 servers
Hmmm, you're right. I think I can fix that by increasing the gold on both sides in Scenario 3. Right now they're both at around 100. I had it higher before (like 200) but it was weird how you ended up with tons of units. But I guess that's the point of Northerners, right? I think I'll make the leade...
- August 2nd, 2021, 8:56 pm
- Forum: Scenario & Campaign Development
- Topic: Goblin's Glory (Northerners campaign) on 1.18
- Replies: 5
- Views: 1259
Goblin's Glory (Northerners campaign) on 1.18
This is the latest in my series of campaigns focusing on the multiplayer factions. This campaign covers the Northerners faction, including goblins and nagas. It features battles against all the other factions. It also has a boss fight and a custom leader unit! This is a beta version, so please let m...
- July 31st, 2021, 8:33 pm
- Forum: Users’ Forum
- Topic: How about showing your worst luck in game?
- Replies: 20
- Views: 5933
Re: How about showing your worst luck in game?
Do you have a replay with the 1.15.15 dunefolk, too, from a different game? They're very different!
- July 29th, 2021, 12:51 am
- Forum: Users’ Forum
- Topic: UMC add-on content: my reviews and solicitation for short, story-driven campaign suggestions
- Replies: 13
- Views: 1775
Re: UMC add-on content: my reviews and solicitation for short, story-driven campaign suggestions
Very interesting!
Have you tried the Ooze Mini-Campaign? It's pretty fun, especially scenario 3 (you could always skip to that one if the first two are too dull, you won't lose anything).
Have you tried the Ooze Mini-Campaign? It's pretty fun, especially scenario 3 (you could always skip to that one if the first two are too dull, you won't lose anything).
- July 27th, 2021, 4:33 pm
- Forum: Off-Topic
- Topic: Many games update endlessly, finally I lost my interest.
- Replies: 11
- Views: 8550
Re: Many games update endlessly, finally I lost my interest.
What do you think about Terraria? They added another difficulty setting and two more bosses, but then they said 'no updates ever again.' Have you played it?
- July 27th, 2021, 2:54 pm
- Forum: Scenario & Campaign Development
- Topic: Asheviere's Shadow--Dunefolk Campaign on 1.18 servers
- Replies: 20
- Views: 2547
Re: Asheviere's Shadow--Dunefolk Campaign, 1.1 version on 1.16 servers
Thanks for your feedback! And I did notice what you said on Discord, including how you shared screenshots of the campaign, which I thought was really nice. I'll check out the replays. As for the map of scenario 7, I'll admit I was just uninspired and did in fact use the random generator. I wish I co...
- July 25th, 2021, 8:06 pm
- Forum: Scenario & Campaign Development
- Topic: Asheviere's Shadow--Dunefolk Campaign on 1.18 servers
- Replies: 20
- Views: 2547
Re: Asheviere's Shadow--Dunefolk Campaign, 1.1 version on 1.16 servers
Very small update: Changed reference about Asheviere having 'undead servants' to 'orcish assassins'.
- July 25th, 2021, 4:14 pm
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 14 - Back Home
- Replies: 20
- Views: 24666
Re: Scenario Review: SotBE 14 - Back Home
There seems to be a bug in in the latest 1.15 version. In the next scenario, you lose access to all trolls that you didn't recall in this scenario. You can see this by ending my replay and doing 'continue scenario' to the next scenario, and then checking the recall list. I had several troll warriors...
- July 25th, 2021, 3:16 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Tale of a Mage
- Replies: 199
- Views: 63623
Re: Campaign: Tale of a Mage
I have updated this campaign and uploaded it to the 1.16 servers, as it was mentioned as an abandoned campaign (no update in 10 years) that people wanted to play on the discord. If SkeleRanger comes back, I'd be more than happy to pass over the _server.pbl file and password; my only goal is to prese...