Search found 368 matches

by norbert
September 11th, 2009, 12:59 am
Forum: Strategies & Tips
Topic: Colosseum - first round buy discussion
Replies: 31
Views: 27772

Re: Colosseum - first round buy discussion

Woohoo, I finally made it with a single Thunderer on Pro! :D Here is the replay.
This wasn't easy, and the AI took ages during the last two waves. I'm quite happy about it. 8)
I wonder if it's possible with any other unit(s) besides the Ghost and the Thunderer...
by norbert
September 10th, 2009, 10:18 am
Forum: Strategies & Tips
Topic: Colosseum - first round buy discussion
Replies: 31
Views: 27772

Re: Colosseum - first round buy discussion

Your strategy appears to work better; good stuff. But unfortunately you attached the replay... can you also do it like this on the server? (Without a Load Game option? :D) By the way, I played it again with a Thunderer yesterday, on my own pc, and got pretty far. Maybe I'll give the Thunderer yet an...
by norbert
September 10th, 2009, 12:28 am
Forum: Strategies & Tips
Topic: Colosseum - first round buy discussion
Replies: 31
Views: 27772

Re: Colosseum - first round buy discussion

More or less on-topic: today, I made it until wave 7 (second to last) on Pro difficulty, using the standard map settings, with 1 unit . 8) A Ghost... There were many near-death experiences and I died at turn 126 while having 750+ max health. There is a replay available. I've never gotten this far, e...
by norbert
September 10th, 2009, 12:07 am
Forum: Multiplayer Development
Topic: Recruit to Help (2vs2) and Colosseum (3p version)
Replies: 0
Views: 664

Recruit to Help (2vs2) and Colosseum (3p version)

In the beginning of this month, I created my third MP scenario. Less coding than the second one; mostly just an idea I had about recruiting behind your ally - it's only fun to play this map once (or a few times). A screenshot of the map is attached to this post. Also, some weeks ago I created the &q...
by norbert
June 21st, 2009, 2:26 am
Forum: Multiplayer Development
Topic: Competitive Speedrun (2p)
Replies: 4
Views: 1648

Re: Competitive Speedrun (2p)

First turn advantage is really prevalent here. Yes, I know that it may seem that way. :wink: But if you play it, after the first cave section you will already notice that it won't have any impact on the final outcome. This map requires way more turns than one might think. :eng: Try it out with a pa...
by norbert
June 21st, 2009, 2:00 am
Forum: Multiplayer Development
Topic: Competitive Speedrun (2p)
Replies: 4
Views: 1648

Competitive Speedrun (2p)

After finishing my first MP scenario, I have been working non-stop for a week to finish something cooler. And... I think I succeeded. In fact, I'm quite happy with the outcome. :D It's a scenario type that I haven't seen before. As you can see in the attached screenshot, two players will try to reac...
by norbert
June 18th, 2009, 3:53 am
Forum: Multiplayer Development
Topic: Island City (2p)
Replies: 0
Views: 676

Island City (2p)

I finished creating my first MP scenario today, called Island City, and uploaded it to the main server. I was a complete noob to WML until about a week ago, so it's not that special; it was more to proof to myself that I can do it. Now I need to spend more time on something a lot cooler. :wink: Alth...
by norbert
June 15th, 2009, 11:04 pm
Forum: Add-on Feedback
Topic: Golbeeze's Survivals
Replies: 8
Views: 5385

Re: Survivals

> 1. Which scenario(s) did you play? I've played Colosseum 2.0.8 for several weeks now, sometimes with other people and sometimes alone (playing all six units). > 2. Did you enjoy it/them? Why or why not? I really enjoy playing this map. I especially liked trying to finish it with 6 ulfserkers. I re...