Search found 117 matches
- November 15th, 2020, 10:10 pm
- Forum: Delfador’s Memoirs
- Topic: Scenario 3: Road to Weldyn
- Replies: 25
- Views: 26058
Re: Scenario 3: Road to Weldyn
1) What difficulty levels have you played the scenario on? Wesnoth 1.14.11, hardest: 'Great Mage' (difficult), no reloading during campaign; played the scenario many times (2) How difficult did you find the scenario? (1-10) 4 (in comparison with the rest of the campaign) (3) How clear did you find ...
- November 15th, 2020, 7:40 pm
- Forum: Delfador’s Memoirs
- Topic: Scenario 2: This Valley Belongs to Me
- Replies: 33
- Views: 31607
Re: Scenario 2: This Valley Belongs to Me
(1) What difficulty levels have you played the scenario on? Wesnoth 1.14.11, hardest: 'Great Mage' (difficult), no reloading during campaign; played the scenario many times (2) How difficult did you find the scenario? (1-10) 5 (in comparison with the rest of the campaign) (3) How clear did you find...
- November 14th, 2020, 12:18 am
- Forum: Strategies & Tips
- Topic: How do you get better in Campaigns?
- Replies: 8
- Views: 3779
Re: How do you get better in Campaigns?
What is IMO essential for most harder campaign scenarios: "Good safe" basic tactical ability. Not which unit to recruit and not how much gold to spend and other such (strategic) choices but where/when to place (and attack with) individual units without looking too many turns ahead. So how ...
- July 6th, 2020, 5:27 pm
- Forum: Strategies & Tips
- Topic: How to enjoy hard campaigns when they go wrong
- Replies: 13
- Views: 4172
Re: How to enjoy hard campaigns when they go wrong
Based on your OP I think you need more playing skill. If you lose a unit to "bad RNG" its usually due to a combination of bad play and bad RNG. If you dont face this (the bad play part) truthfully and dont enjoy improving your playing skill you probably will just get frustrated or somethin...
- May 15th, 2020, 12:35 pm
- Forum: Users’ Forum
- Topic: DEVELOPMENT: player feedback on development
- Replies: 2
- Views: 1068
Re: DEVELOPMENT: player feedback on development
Without having full insight I also strongly dislike the idea of removing 50% of mainline campaigns. If the development team thinks there are quality issues it would be better to add a description per campaign detailing its 'quality status'. So for example if I am uninterested in the lore anyway I wo...
- April 25th, 2020, 3:33 am
- Forum: Strategies & Tips
- Topic: When are Javelineers useful?
- Replies: 37
- Views: 13528
Re: When are Javelineers useful?
playing Wesnoth campaigns units like Pikeman are sort of gimped due to their lack of ranged attack and are only viable because they have particular strengths. But the whole Spearman line is like that (and the 1x7 ranged pierce is close to having no ranged attack). No, the 1x6 is not "close to ...
- April 24th, 2020, 7:28 pm
- Forum: Strategies & Tips
- Topic: When are Javelineers useful?
- Replies: 37
- Views: 13528
Re: When are Javelineers useful?
Javelineer, Elvish Ranger, Ranger, Dune Rover and Dune Raider share the same unit design : same retaliation power against ranged and melee attacks. I haven't played Dunefolk, but: The Elvish Ranger is more beefy than its "single-attack-type-focused" alternative advancement, the Elvish Mar...
- April 24th, 2020, 5:43 pm
- Forum: Strategies & Tips
- Topic: When are Javelineers useful?
- Replies: 37
- Views: 13528
Re: When are Javelineers useful?
Stat wise Javelineer is IMO much better than Pikeman. How so? A Pikeman has: * 55 HP to the Javelineer's 48 * 10x3 Melee to the Javelineer''s 8x3 * First Strike The only "drawback" is no ranged attack, but - really, you don't keep these units around for ranged combat. You level Spearmen t...
- April 23rd, 2020, 11:23 am
- Forum: Strategies & Tips
- Topic: When are Javelineers useful?
- Replies: 37
- Views: 13528
Re: When are Javelineers useful?
I'm wondering where people have found Javelineers useful in Campaign play. Stat wise Javelineer is IMO much better than Pikeman. Main drawback is that they cannot level up more. So consequently in situations in which this is irrelevant or not very important they are a viable choice. And these situa...
- April 18th, 2020, 8:55 am
- Forum: Strategies & Tips
- Topic: A different way to look at the Intelligent trait (SP)
- Replies: 11
- Views: 5833
Re: gotta do the math, but from a cost-benefit standpoint intel trait is the single best quality in any unit in single p
havent seen any surveys or data that says 'most ppl' dont like intel trait gotta do the math, but from an overall cost-benefit standpoint intel trait is the single best quality BY FAR in any unit in single player campaigns , with very few exceptions You may be forgetting that units cost upkeep? And...
- April 4th, 2020, 12:07 pm
- Forum: Multiplayer Development
- Topic: Age of Heroes balance.
- Replies: 16
- Views: 5353
Re: Age of Heroes balance.
Goblin gold costs affecting campaigns... i'm not so sure about this. Dealing with one or two more squishy goblins can really be such an issue? Goblins are sometimes (or often) the most dangerous recruit for AI. They counter horses. And the squishiness works in the AIs favor: It allows them to get k...
- March 27th, 2020, 5:55 pm
- Forum: Strategies & Tips
- Topic: Novice+intermediate campaigns on permadeath
- Replies: 28
- Views: 10012
Re: Novice+intermediate campaigns on permadeath
Yes, I've tried planning mode, but I find it relatively messy to use. However, discovering a hidden unit or uncovering part of the map in a scenario with fog of war makes it impossible to press undo right? I think so - not 100% sure though as I dont use 'undo' myself (unless I inadvertently trigger...
- March 27th, 2020, 11:54 am
- Forum: Strategies & Tips
- Topic: Novice+intermediate campaigns on permadeath
- Replies: 28
- Views: 10012
Re: Novice+intermediate campaigns on permadeath
- I did allow myself to press "u" for undo whenever available (i.e. after moving a unit but not attacking). Often this is useful for finding the optimal positioning of troops. In current versions of Wesnoth there is a 'planning mode' which is probably much better than using 'undo' functio...
- March 4th, 2020, 10:16 pm
- Forum: Heir to the Throne
- Topic: Scenario 10: Gryphon Mountain
- Replies: 88
- Views: 1418070
Re: Scenario 10: Gryphon Mountain
Various posts in here seem to be hinting that there is more to it than what the scenario objectives (in 1.14.9) say. My feedback on that (if true) is that I do not (at all) like that. BfW is a strategy game and not an RPG or point-and-click adventure. If the scenario objective is misleading then it ...
- March 4th, 2020, 5:43 am
- Forum: Users’ Forum
- Topic: Strong mages/shamans/etc.
- Replies: 7
- Views: 1702
Re: Strong mages/shamans/etc.
In my opinion resilient is the worst trait. 3 hitpoints more than strong is kind of a joke in my view, except maybe to mitigate the penalty on quick units. Resilient is 4+level-1, so a level 3 unit has 5 points more than strong, not 3. A level 4 (great mage etc.) has 6. It makes a difference pretty...