Search found 162 matches
- June 14th, 2007, 7:05 pm
- Forum: WML Workshop
- Topic: Change unit price for one side
- Replies: 15
- Views: 4470
- June 14th, 2007, 6:52 pm
- Forum: WML Workshop
- Topic: Change unit price for one side
- Replies: 15
- Views: 4470
Change unit price for one side
I wonder if that is possible in WML
I want that side X can recruit unitY for a gold instead of the nornmal price of b gold
is this possible anyway ? any ideas ?
I want that side X can recruit unitY for a gold instead of the nornmal price of b gold
is this possible anyway ? any ideas ?
- June 14th, 2007, 1:04 pm
- Forum: Multiplayer Development
- Topic: What's a Goblin?
- Replies: 37
- Views: 9231
- June 14th, 2007, 12:18 pm
- Forum: Faction & Era Development
- Topic: Napoleonnoth
- Replies: 92
- Views: 29897
- June 14th, 2007, 11:38 am
- Forum: Ideas
- Topic: new name for soul shooter
- Replies: 141
- Views: 29905
- June 13th, 2007, 9:26 pm
- Forum: Multiplayer Development
- Topic: Open letter concerning MP RPG scenarios
- Replies: 48
- Views: 10147
you can do this things more or the less with WML but what in my opinion wesnoth lacks most is a way to _show_ such things its easy for me to have some variable that counts +2 every turn and represents the users mana ... but where to show him his amount of mana ? either there is some building or such...
- June 13th, 2007, 9:21 pm
- Forum: Ideas
- Topic: new name for soul shooter
- Replies: 141
- Views: 29905
- June 13th, 2007, 2:35 pm
- Forum: Ideas
- Topic: new name for soul shooter
- Replies: 141
- Views: 29905
- June 13th, 2007, 1:48 pm
- Forum: Strategies & Tips
- Topic: Orc Strategies
- Replies: 50
- Views: 17084
i had a very hard time fighting undead at day with northeners reason: ghuls the strategy that wiped me out was to attack at day with an army that had a lot of ghuls ... because they have not very low hp and it at day i do -25% dmg they are very hard to kill ... so for the undead it was easy to poise...
- May 21st, 2007, 1:55 pm
- Forum: WML Workshop
- Topic: every second turn ..
- Replies: 4
- Views: 1657
- May 21st, 2007, 11:19 am
- Forum: WML Workshop
- Topic: every second turn ..
- Replies: 4
- Views: 1657
thx for the advice but after some testing i found out that [set_variable] name=spawnghost add=$turn_number [/set_variable] doesnt work so i build a workaround that is now doing its job as expectet .. although i hardly can believe there is no better solution : / [event] name=side turn first_time_only...
- May 21st, 2007, 6:41 am
- Forum: WML Workshop
- Topic: every second turn ..
- Replies: 4
- Views: 1657
every second turn ..
I'm yet a beginner in WML so please dont blame me if my code looks strange do you. I want a Unit to spawn at a a certain position every second turn. I already managed to spawn a unit every turn and to let a unit spawn at a certain turn. Now i did some code to let a unit spawn at every second turn bu...