Search found 162 matches
- January 16th, 2009, 2:32 am
- Forum: Ideas
- Topic: When ulf-ing a defenceless unit, you get 0% inflicted
- Replies: 12
- Views: 3020
Re: When ulf-ing a defenceless unit, you get 0% inflicted
There is also the case of ulf not killing adept ( around 0.3 or 0.4% chance if I'm not mistaken), in that case you should recieve the - inflicted for it - for you would have been unlucky and you would deserve that - inflicted. the adepts chance to survive is way below 0.3% ... so much that this is ...
- December 22nd, 2008, 6:14 pm
- Forum: Game Development
- Topic: The kind of RPG I would like to see
- Replies: 47
- Views: 14663
Re: The kind of RPG I would like to see
This sounds like a very interesting idea that i definitly will keep track of that if u are to work further on it. For those that are so doubtful about the dialogs... same of the best rpgs ever ( imho ) have very very bad dialogs. i am thinking of early text-adventures. ( try a shot (playable) http:/...
- November 26th, 2008, 10:12 pm
- Forum: Ideas
- Topic: Change the AMLA system
- Replies: 42
- Views: 11771
Re: Change the AMLA system
[...] The xp requirement should probably be a lot higher since the abilities shouldn't be something that the player gets a chance to use every single turn. I'd say about 3 or 4 times higher then what I originally proposed. [...] 3 or 4 times more than 48? ... 48 already means u have to kill 6 lvl1 ...
- November 24th, 2008, 9:36 pm
- Forum: Ideas
- Topic: MP idea - color
- Replies: 18
- Views: 3876
Re: MP idea - color
But if you have the same color as your opponent, you must go ON the tile of 1 of the two villages (you can't just sight it) and even more preoccupying, in my opinion, you may be forced to go ON the 2 villages, since the first you go may not be the stolen one. Hover your mouse over the village in ra...
- October 30th, 2008, 8:06 pm
- Forum: Game Development
- Topic: Appropriate licence for free tilesets?
- Replies: 4
- Views: 2508
Re: Appropriate licence for free tilesets?
sorry for maybe being a bit offtopic but i'm doing a little hobbycoding and looking exactly for what u describe there ...
may u point me some hint where to get those ( or similar licensed ) graphics/tilesets? ( if they already exist ... )
may u point me some hint where to get those ( or similar licensed ) graphics/tilesets? ( if they already exist ... )
- September 9th, 2008, 8:12 am
- Forum: Strategies & Tips
- Topic: 1 vs 2 AI
- Replies: 7
- Views: 3616
Re: 1 vs 2 AI
so far i managed to beat 3 AI on isars a couple of times even with same money. On other maps it is possible as well but not as easy as isars. My key to success is to take a very defensive position and let them attack. If they have absolutely no chance to attack a unit with more than 3 of there own i...
- August 30th, 2008, 8:31 am
- Forum: Ideas
- Topic: Easier way to create new units and races
- Replies: 29
- Views: 7596
Re: Easier way to create new units and races
It is possible to create a INterface where u just enter Unit stats and such and it than transates that to WML.
but where most user made factions struggle it can't help and that is: graphics
but where most user made factions struggle it can't help and that is: graphics
- May 15th, 2008, 3:14 pm
- Forum: Game Development
- Topic: My own game
- Replies: 7
- Views: 2951
Re: My own game
would u show me the passage of the GPL where it says that?AI wrote:No, you should take a good look at the GPL.
[...]
-You have to leave all copyright notices in
- May 6th, 2008, 9:38 pm
- Forum: Strategies & Tips
- Topic: Recruiting Styles
- Replies: 14
- Views: 3622
Re: Recruiting Styles
against the computer you can win with any recruit.
- May 3rd, 2008, 8:32 pm
- Forum: Ideas
- Topic: Statistics per unit
- Replies: 21
- Views: 5119
Re: Statistics per unit
i don't see how this would help much. when it comes to probability and math things get more and more inaccurate the smaller numbers of actions you take into account. a unit might have -100%taken and you still could have an overall very bad luck. it will only make think people in either one of those ...
- May 1st, 2008, 10:57 pm
- Forum: Game Development
- Topic: My attempt at a partial-knowledge AI: Dark Chess 960
- Replies: 6
- Views: 3033
Re: My attempt at a partial-knowledge AI: Dark Chess 960
There is things it could know but ignores. It moves its knight on a square where my knight was able to capture it. well this is bad luck and may happen but it should see than that my knight captures it's knight .... well i did so and next turn it moves the queen on a square where it should know i ca...
- May 1st, 2008, 12:14 am
- Forum: Strategies & Tips
- Topic: The best two traits, etc.
- Replies: 9
- Views: 3409
Re: The best two traits, etc.
It really depends on the situation and unit. As already mentioned in campaign i don't really like intelligent since they reach there maximum level anyway and them being not intelligent most of the times ends me up in just having wasted less xp. on the other hand in multiplayer where u rarely see a l...
- April 29th, 2008, 5:10 pm
- Forum: Users’ Forum
- Topic: Why do people quit playing?
- Replies: 180
- Views: 34677
Re: Why do people quit playing?
To start, the multiplayer community is really full of snooty elitists and griefers. I could guess the former is due to Wesnoth's presentation of itself as a highly strategic/intellectual game, so people tend to think their being better at Wesnoth makes them smarter than others. The latter is becaus...
- April 27th, 2008, 10:33 pm
- Forum: Strategies & Tips
- Topic: Can't lvl up horseman
- Replies: 14
- Views: 4401
Re: Can't lvl up horseman
86% chance to kill the average guy on gras ( 40% def ) if he has 18HP left.
Depending on resistance and ToD the 18 may become something like 28.
So how would i NOT use charge ?
Depending on resistance and ToD the 18 may become something like 28.
So how would i NOT use charge ?
- April 8th, 2008, 9:31 pm
- Forum: Ideas
- Topic: ITEMS: Buy and equip
- Replies: 8
- Views: 1975
Re: ITEMS: Buy and equip
P.S. Berserk Jewel is not overpowered, I MUST SAY: that items of use, finish the unit's turn and cannot attack, for this, only have a turn to use the berserk attack. Anyway, if still view overpowered, i put the condition "Berserk Jewel, give Berserk for 2 turns, ONLY if the melee attack of the...