Search found 164 matches

by nataS
May 4th, 2008, 12:14 am
Forum: Users’ Forum
Topic: Multiplayer Friendlist
Replies: 3
Views: 1228

Re: Multiplayer Friendlist

For Windows it's /wesnoth/userdata/preferences (open with notepad, or other text editor)
Then there is a line friends="your,friends,here" (where: your, friends and here are your comma separated friends).
by nataS
May 3rd, 2008, 3:16 am
Forum: Release Announcements, Compiling & Installation
Topic: How to install it on Ubuntu??
Replies: 5
Views: 7212

Re: How to install it on Ubuntu??

I don't recommend the development version, unless you enjoy playing against computer. It's currently deserted while there are constantly a huge number of games going on the stable version server. If you want to install Wesnoth on Ubuntu you can just install it via the package manager. All you have t...
by nataS
May 3rd, 2008, 12:06 am
Forum: Technical Support
Topic: XP not displayed fully in attack dialog @ 1024x768
Replies: 2
Views: 743

Re: XP not displayed fully in attack dialog @ 1024x768

I have the same in 1.5.0 (1440x900 resolution), not going to attach screen since it looks exactly the same as the irrevenant version.
Maybe it's best to report via http://bugs.wesnoth.org/ ?
by nataS
May 2nd, 2008, 4:48 pm
Forum: Multiplayer Development
Topic: Siege Wars - New Construction Era!
Replies: 37
Views: 11789

Re: Siege Wars - New Construction Era!

Release of Kingdoms 2vs2 Rival kingdoms go to war, players can obtain bonuses by raiding enemy outposts while defending their own. kingdoms2.png ##-- Kingdoms Siege 2vs2 -## - Two versus two player map by nataS for Siege Wars by Bob_The_Mighty - Big thanks to Bob_The_Mighty for the great mod, and p...
by nataS
May 2nd, 2008, 1:45 pm
Forum: Multiplayer Development
Topic: Siege Wars - New Construction Era!
Replies: 37
Views: 11789

Re: Siege Wars - New Construction Era!

The hard part is balancing propaganda and monuments against eachother. And having them counter eachother in a somewhat direct way where none of the players gets a real advantage is rather boring too. Perhaps propaganda could also influence riot chance in villages while building/upgrading your monume...
by nataS
May 1st, 2008, 5:13 pm
Forum: Multiplayer Development
Topic: Siege Wars - New Construction Era!
Replies: 37
Views: 11789

Re: Siege Wars - New Construction Era!

Monument wall
cib.png
by nataS
May 1st, 2008, 12:35 pm
Forum: WML Workshop
Topic: Help with making units
Replies: 3
Views: 1113

Re: HELP!

by nataS
May 1st, 2008, 6:43 am
Forum: Technical Support
Topic: Problem with map editor(v1.4.1)
Replies: 1
Views: 622

Re: Problem with map editor(v1.4.1)

You should be able to run it from the start menu.
by nataS
April 30th, 2008, 10:07 pm
Forum: Technical Support
Topic: Apple Mighty Mouse support
Replies: 5
Views: 1505

Re: Apple Mighty Mouse support

I'm actually familiar with the mighty mouses already, I had an encounter once in the basement ;) Maybe you can set it to do the scrolling when playing wesnoth, as a temporary solution? And you can do a feature request via http://bugs.wesnoth.org/. There are other Apple players, maybe they have sugge...
by nataS
April 30th, 2008, 9:04 pm
Forum: Technical Support
Topic: Apple Mighty Mouse support
Replies: 5
Views: 1505

Re: Apple Mighty Mouse support

I'm playing in Windowed mode using Windows, I can scroll holding the middle mouse button and then moving the mouse.
by nataS
April 30th, 2008, 6:33 pm
Forum: Users’ Forum
Topic: Alternative download
Replies: 4
Views: 1251

Re: Alternative download

It was indeed down for over five hours, I hated it too because I wanted to try out the new development version. I wonder what was wrong, they haven't updated their site status . Other large websites (owned by sourceforge) were down too, including slashdot and thinkgeek. Maybe they were hit by the sl...
by nataS
April 30th, 2008, 5:51 pm
Forum: Website
Topic: Short redirect to MP Code of Conduct (suggestion)
Replies: 0
Views: 1310

Short redirect to MP Code of Conduct (suggestion)

The current URL to the MP Code of Conduct is quite long, especially for those playing the game in full mode. My suggestion is that, instead of: conduct.png Make it: http://www.wesnoth.org/mpcode http://www.wesnoth.org/rules http://www.wesnoth.org/mprules With a simple redirect in the .htaccess file:...
by nataS
April 30th, 2008, 3:01 pm
Forum: Multiplayer Development
Topic: A New Land addon - Wesnoth 1.4
Replies: 172
Views: 59822

Re: A New Land addon - Wesnoth 1.4

ANL the Last Stand is now mainline in the development version (hooray!). One thing that didn't make me overly happy is that players can only pick the loyalist faction. Personally I believe the other factions (orcs, outlaw and undead) provide a more diverse game. Also I believe the factions to be mor...
by nataS
April 30th, 2008, 9:52 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.5.0
Replies: 21
Views: 14630

Re: Wesnoth 1.5.0

Offtopic: Now we only have to wait until SourceForge works again and we can give 1.5.0 a try. Slashdot, freshmeat and thinkgeek are down too. Looks like some major network issues over there. - All back after 5 hours of downtime. Wesnoth 1.5.0 on Windows Vista (P4 architecture on core 2 duo CPU) Ins...
by nataS
April 29th, 2008, 4:43 pm
Forum: Ideas
Topic: Host, ban idea
Replies: 3
Views: 1140

Re: Host, ban idea

This will be hard to do until there is a username registration system available. It would be possible to save the IP locally with a hash that correspondents with the IP stored on the server. However, I believe the current system works good enough for now - and if there is a real issue players can co...