Search found 116 matches
- October 25th, 2016, 8:17 pm
- Forum: Tournaments
- Topic: [Complete] International Wesnoth Tournament 2016
- Replies: 381
- Views: 118447
Re: International Wesnoth Tournament 2016
Hellhole is actually unbalanced, it's normal to pass for drakes&dwarves, but extremely hard to attack when playing loyal, elves or orcs (probably ud too). Especially favourized is knalga with hills everywhere and the worst faction to play is loyal, with hills, caves and forests everywhere. I pro...
- October 25th, 2016, 7:08 pm
- Forum: Tournaments
- Topic: [Complete] International Wesnoth Tournament 2016
- Replies: 381
- Views: 118447
Re: International Wesnoth Tournament 2016
Jarom (Poland) vs marico (Italy) takes place now.
- October 17th, 2016, 6:56 pm
- Forum: Tournaments
- Topic: [Complete] International Wesnoth Tournament 2016
- Replies: 381
- Views: 118447
Re: International Wesnoth Tournament 2016
I haven't got so much luck ever. Thanks for game.
- October 16th, 2016, 1:56 pm
- Forum: Multiplayer Development
- Topic: Unit Tool in Map Editor
- Replies: 3
- Views: 4437
Re: Unit Tool in Map Editor
Load everything except faction configuration files to #ifdef EDITOR. Works for me. Example from Campaign Units Loader that was removed from add-ons server without any information (complete _main.cfg): #define LOAD_CAMPAIGN_UNITS [binary_path] path=data/campaigns/Dead_Water [/binary_path] [binary_pat...
- October 16th, 2016, 1:51 pm
- Forum: WML Workshop
- Topic: Custom Unit Group Icon
- Replies: 4
- Views: 2102
Custom Unit Group Icon
I added some units into editor by UMC, but their races haven't any icons. Is it possible to add them, or default ones are hardcoded? If it's impossible, it'll be fine to see such improvement in 1.14.
- October 7th, 2016, 5:13 pm
- Forum: Tournaments
- Topic: [Complete] International Wesnoth Tournament 2016
- Replies: 381
- Views: 118447
Re: International Wesnoth Tournament 2016
Jarom vs igorbat99 now
- October 2nd, 2016, 6:12 am
- Forum: Multiplayer Development
- Topic: Multiplayer Timer Settings, and more (!)
- Replies: 10
- Views: 9998
Re: Multiplayer Timer Settings, and more (!)
I'm currently playing in IWT and I can share my experience with timer: - I always has as much time as I need - Games lasts about 30 turns and 1,5 hour, like in chess. - It's impossible to do any break, so I need to have food prepared before and 2 hours protected from any distraction - Peoples someti...
- September 30th, 2016, 8:03 pm
- Forum: Tournaments
- Topic: [Complete] International Wesnoth Tournament 2016
- Replies: 381
- Views: 118447
Re: International Wesnoth Tournament 2016
Jarom (Poland) won over Regno-Bello (Italy)
- September 30th, 2016, 3:58 pm
- Forum: Tournaments
- Topic: [Complete] International Wesnoth Tournament 2016
- Replies: 381
- Views: 118447
Re: International Wesnoth Tournament 2016
Round 2 Poland vs Italy
Jarom vs Regno-Bello
now
Jarom vs Regno-Bello
now
- September 25th, 2016, 2:00 pm
- Forum: Tournaments
- Topic: [Complete] International Wesnoth Tournament 2016
- Replies: 381
- Views: 118447
Re: International Wesnoth Tournament 2016
Round 1: Poland vs Hungary
Jarom vs Berez
Today 19:00 CEST
Jarom vs Berez
Today 19:00 CEST
- September 24th, 2016, 10:44 pm
- Forum: Ideas
- Topic: [engine] WML - options tag improvements
- Replies: 8
- Views: 3434
Re: [engine] WML - options tag improvements
I'm currently doing so for small numbers of possible choices, but I also want to make options that value vary between 0 and 40 and also -1 as special unlimited value, so combobox is impractical, just like in turns counter.
- September 24th, 2016, 9:43 pm
- Forum: Ideas
- Topic: [engine] WML - options tag improvements
- Replies: 8
- Views: 3434
Re: [engine] WML - options tag improvements
[engine] This changes the way the game works at its core. This includes WML suggestions. That's the reason - I was surprised too. Sliders with string replacements (like disabling exists in configuration screen on income and turns sliders) will be great. I think it should be like this: [string] valu...
- September 24th, 2016, 5:26 pm
- Forum: Ideas
- Topic: [engine] WML - options tag improvements
- Replies: 8
- Views: 3434
[engine] WML - options tag improvements
1. In scenarios and modifications you can add options with [options] tag and [slider], [checkbox], [combo] or [entry]. But there's no way (or no easy-to-find documentation for this) to disable (and make grey)/hide one option depending on state of another, like "fog","shroud" and ...
- September 24th, 2016, 2:29 pm
- Forum: Tournaments
- Topic: [Complete] International Wesnoth Tournament 2016
- Replies: 381
- Views: 118447
Re: International Wesnoth Tournament 2016
As ElderofZion said, I'm substituting Mee in round with Hungary (probably same will be with Italy, but I'm still not sure), so I have to play with Berez. I sent PM, but he hasn't answered. Is there better way to reach him?
- September 24th, 2016, 12:17 pm
- Forum: Multiplayer Development
- Topic: Wesnoth Terraforming
- Replies: 9
- Views: 4342
Re: Wesnoth Terraforming
When you play with other human, you can increase range of blocking enemy changes (there's a slider for it) and turn on hexlock option. First one disallows changing terrain when enemy unit is on tile in range specified in this option, second one disallows second change until your next turn ends (it m...