Search found 973 matches

by inferno8
June 17th, 2023, 4:11 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.9
Replies: 1148
Views: 366807

Re: To Lands Unknown 3.8 - a huge update!

To Lands Unknown 3.8 "IceSandslash" has been released! tlu-3.8-promo.jpg This is a huge update featuring ground-breaking gameplay changes including a new recall cost calculation method, lifted Jinn ban in all scenarios, greatly optimized AI performance, 12 new AMLAs for main characters, t...
by inferno8
June 17th, 2023, 3:38 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 547975

Re: Era of Magic (EoMa) 4.1 - new units and many improvements!

Era of Magic 4.1 is out! eoma_3.8_promo.gif 2 new units (including a lvl4 unit for Kharos), 2 new abilities, 1 new weapon special, more than 115 modified units, many other significant improvements (including changes to the summon ability) + tons of RPG tweaks and 100% Spanish translation! Enjoy the...
by inferno8
June 9th, 2023, 5:56 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 547975

Re: Era of Magic (EoMa) 4.0 - new units and 24fps standing animations!

Yeah, making it a lvl3 unit is a reasonable compromise for now. I think I'll be able to deploy the change on time for 4.1 (which should will be released next weekend). Do you guys have any stats ideas for lvl3 Cyclops Necromancer? EDIT: ForestDragon came up with the following stats and they look goo...
by inferno8
June 8th, 2023, 6:20 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 547975

Re: Era of Magic (EoMa) 4.0 - new units and 24fps standing animations!

Cyclops necromancer: it's found that of all corpse generator/spammers , this unit is the only one that is been used (Lv3 Extinct Cyclops Mage is unused and the use of Harbinger/Doom-calls is not as popular as I would have expect) , fact is that unit's reward from gaining a single necromancer is hug...
by inferno8
June 5th, 2023, 7:17 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 547975

Re: Era of Magic (EoMa) 4.0 - new units and 24fps standing animations!

At first glance this looks similar to what I described on github. I agree that third party should get fight XP only if they receive AoE damage. This makes sense, I guess. Not sure if you want this value be Unit level -1 XP from AoD experience gain for enemies or just as normal (as much as surviving ...
by inferno8
June 5th, 2023, 6:07 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 547975

Re: Era of Magic (EoMa) 4.0 - new units and 24fps standing animations!

When is the release planned? I can take care of kill xp before that then. Within 2 weeks. I would like to have the new version released before Battle for Wesnoth 20th Anniversary, which falls on June 18. The truth is everything is almost ready (excluding that kill xp fix). I just need to implement ...
by inferno8
June 5th, 2023, 5:44 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 547975

Re: Era of Magic (EoMa) 4.0 - new units and 24fps standing animations!

Hello, SchnubillytheKid :) First thing I noticed were the weak and slow traits, and I've gathered that this is a specific nerf to hero punisher. The weird interaction here is that I got another set of weak and slow when I completed the first scenario, and every scenario thereafter, which I believe t...
by inferno8
June 2nd, 2023, 12:55 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 547975

Re: Era of Magic (EoMa) 4.0 - new units and 24fps standing animations!

Ravana was right (as always). The code did not "unpetrify" units at the end of a scenario. This has been fixed (hopefully) for the upcoming 4.1. @Ravana: if you believe the current code could be improved further, feel free to modify it (you have write access anyway). Btw, I've added the eo...
by inferno8
June 1st, 2023, 10:46 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 547975

Re: Era of Magic (EoMa) 4.0 - new units and 24fps standing animations!

It's not a bug. It's how petrify works. It lasts the entire scenario. Just like ForestDragon said, Sculptor's "sculpt" weapon special has a timer: turn_of_unstoning=$"($turn_number| + 2)" I just tested it and found no problems. @mintleaf: There is a possibility you were playing ...
by inferno8
March 22nd, 2023, 6:52 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 547975

Re: Era of Magic (EoMa) 4.0 - new units and 24fps standing animations!

Problem: either from AE or Era of Magic, that portal was adquiring XP even if it says it can only from kills I remember this issue being reported by Konrad2 in 2022 or 2021 and it has been fixed for EoMa, iirc (probably not for AE). This needs to be verified. Point is that in very popular game mode...
by inferno8
March 17th, 2023, 6:52 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 547975

Re: Era of Magic (EoMa) 4.0 - new units and 24fps standing animations!

Era of Magic 4.0.3 is out! This is another small update focused on fixing bugs reported by players (Ravana, Konrad2 and the_Nocturni - thank you!). Full changelog: ## Version 4.0.3 ### Descriptions * fixed incorrect solar regeneration ability description ### Abilities * fixed the collector ability ...
by inferno8
March 5th, 2023, 12:54 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 547975

Re: Era of Magic (EoMa) 4.0 - new units and 24fps standing animations!

Era of Magic 4.0.2 has been released! This small patch fixes a serious bug with translations not working at all when downloading the era from the server. Now everything should be ok. I'd like to thank Toranks for finding the bug. :) Full changelog: ## Version 4.0.2 ### Code * fixed translations not...
by inferno8
February 27th, 2023, 9:32 pm
Forum: Scenario & Campaign Development
Topic: [v2.0.0. - Global Rebalance] Deeds of Sir Swine - new GSE campaign!
Replies: 15
Views: 1747

Re: Deeds of Sir Swine - new GSE campaign!

Just finished the campaign. It was very challenging on hard. Maybe even too difficult, especially in later scenarios, but in general I had fun playing it. What I liked: - the unique way of storytelling between scenarios. The decision to use Bard, Soldier and Northerner to convey the story was a grea...
by inferno8
February 24th, 2023, 7:50 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 547975

Re: Era of Magic (EoMa) 4.0 - new units and 24fps standing animations!

Era of Magic 4.0.1 is out! This small update is focused mainly on translations. Thanks to a trick suggested by egallager I was able to extract translations for different languages from already existing .mo files. Now those who wish to translate the era, no longer have to start from scratch. All the...
by inferno8
February 23rd, 2023, 7:29 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 547975

Re: Era of Magic (EoMa) 4.0 - new units and 24fps standing animations!

eoma-15th-anniversary.png Exactly 15 years ago Era of Magic was released for the first time on the official BfW 1.2 add-ons server. This may come as surprise to many of you, but there were only 4 factions available in the era at that time (63 units total). Now EoMa has more than 280 units, 8 factio...