Search found 76 matches

by -stf-
February 24th, 2012, 11:58 am
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 238674

Re: SXC Development

Version 0.2.89 is now ready for testing at 1.8 server (added map SXC_Mythos), version for 1.10 server will be ready after testing period on the 1.8 server. 0.2.90 - some small fixes 0.2.91 - SXC_Mythos - reduced amount of gold in chests 0.2.91a (Wesnoth 1.10) 0.2.92 - added map SXC_Chambers 0.2.93 -...
by -stf-
February 23rd, 2012, 8:13 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 238674

Re: SXC Development

Another map should be ready to test on 1.8 server tomorrow

@vultraz: thanks for map update, I will use it in next version for 1.10 server
by -stf-
February 22nd, 2012, 9:23 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1996
Views: 610474

Re: Ageless Era - Current Version: 4.10

Hi, ME Emperor's units still have "Emperor's" in ID, which is causing savegame corruption, it needs to be changed i.e. into "Emperor_s" or "Emperors" (I sent the fix into this thread but it needs to be manually implemented with the new changes) and there are also some o...
by -stf-
February 21st, 2012, 5:00 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 238674

Re: SXC Development

So patched version of SXCollection 0.2.88 is now uploaded and ready to test on 1.10 server. All maps will need to be reviewed for possible changes in unit IDs, image names and WML but I will focus on adding rest of the planned maps. Please report bugs in this thread but check for new version before ...
by -stf-
February 20th, 2012, 10:49 am
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 238674

Re: SXC Development

I am sorry, but I had cold, so the time is a bit prolonged, but I just finished the other project I needed to do, so I will start to continue work on SXC again. Right now I am compiling 1.10 so I should be able to patch current version for new Wesnoth version and upload to addons server soon (it wil...
by -stf-
February 2nd, 2012, 4:29 am
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 238674

Re: SXC Development

I see that there will be probably more problems in 1.10 so I will stick with 1.8 until I will add rest of maps (4-5 maps), then I will start on upgrading and fixing the macros for 1.10. At the moment I need to do something else and it takes actually more time than I thought so please be patient, I s...
by -stf-
January 27th, 2012, 2:10 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1996
Views: 610474

Re: Ageless Era - Current Version: 4.8

Fixing one last bug then it should be time for a release. Just let it be noted the 4.9 release will be 99% work from AlaskanAvenger and a tiny tiny tiny bit from me. For 4.10 I will start working with AlaskanAvenger, if he is willing that is, to further develop AE. Hope you will add also the change...
by -stf-
January 24th, 2012, 6:27 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1996
Views: 610474

Re: Ageless Era - Current Version: 4.8

AlaskanAvenger wrote:no need, I've already fixed all those things and sent it to him.
I already sent it, but I will send it here as well so you can see these changes.
by -stf-
January 24th, 2012, 12:35 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1996
Views: 610474

Re: Ageless Era - Current Version: 4.8

unit image is missing for: [...] ME_units/blight/x3-undertow.cfg That one is a strange fix. The appropriate image is already there, but it is called "blacktide.png", so rename it to "undertow.png" and voilà. Not a fix but blacktide.png is for i2-blacktide.cfg so it can't be rena...
by -stf-
January 23rd, 2012, 10:51 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1996
Views: 610474

Re: Ageless Era - Current Version: 4.8

If you want, I can send you all changed files against current version, that fix most problems under linux (not missing images, that can't be found also in original eras).
by -stf-
January 5th, 2012, 3:25 am
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 238674

Re: SXC Development

Currently I am working on adding rest of the maps back to the pack, I will work on porting to into new Wesnoth version after I will finish it and after 1.10 will be out, because 1.9.13 still contains many errors which can affect some of the mentioned problems. At least it looks so when you watch Wes...
by -stf-
December 13th, 2011, 8:10 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1996
Views: 610474

Re: Ageless Era - Current Version: 4.8

Found another problem in Ageless Era 4.8: In unit file Ageless_Era/units/ME_units/emperors_guard/f3-tsuwamono.cfg line image="units/emperorguard/Tsuwamono.png" should be image="units/emperorguard/tsuwamono.png" and in the file Ageless_Era/units/ME_units/hive/i2-drove.cfg image=&q...
by -stf-
November 25th, 2011, 11:12 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1996
Views: 610474

Re: Ageless Era - Current Version: 4.8

Found nasty bug causing OOS on case sensitive operating systems: file Ageless_Era/data/EoM_data/_data.cfg lines {GET_AE_DATA EOM_data/traits} {GET_AE_DATA EOM_data/amla} need to be changed into {GET_AE_DATA EoM_data/traits} {GET_AE_DATA EoM_data/amla} otherwise the data are not recognized and cause ...
by -stf-
June 25th, 2011, 3:19 am
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 238674

Re: SXC Development

Many changes are planned but I don't have much time for it right now and first I want to have all maps balanced for full number of players and also import other maps that are not converted for new macros. That needs to test every single map, balance it and test again before uploading. Also, maps are...
by -stf-
May 25th, 2011, 5:42 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 194
Views: 238674

Re: SXC Development

edit: I realized that I cannot use the opening doors in this version. It will cause problems with normal sxc behavior... I will have to keep all doors open. Anyway, I didn't get much done yesterday due to a storm... I will work on the map some more now. doors are not so hard to make, use normal ter...