Search found 119 matches

by zepko
May 26th, 2013, 8:28 am
Forum: Scenario & Campaign Development
Topic: The White Troll (1.1.0) - 1.16 Campaign
Replies: 60
Views: 37067

Re: The White Troll (0.7.5) - 1.10 Campaign

Please note that I'm not a native English speaker, so while I speak English well, it's possible that I missed some other mistakes or marked some correct sentences as wrong. The same goes for me and for other authors, anyway thanks for your notes, I will look more carefully into them. Storywise: Giv...
by zepko
May 22nd, 2013, 6:14 pm
Forum: Scenario & Campaign Development
Topic: The White Troll (1.1.0) - 1.16 Campaign
Replies: 60
Views: 37067

Re: The White Troll (0.7.5) - 1.10 Campaign

Story could be better(I agree with the cristicism of the titular troll), maps 1 and 2 were ingenious, map 3 was kind of luck based (maybe add more fungus spots in the cave?) and map 4 kind of dragged Could you please be a bit more specific? What things did you find luck based? On what difficulty le...
by zepko
May 19th, 2013, 1:37 pm
Forum: Scenario & Campaign Development
Topic: The White Troll (1.1.0) - 1.16 Campaign
Replies: 60
Views: 37067

Re: The White Troll (0.7.5) - 1.10 Campaign

First of all, thanks for the complete and precise review. The idea of a troll raised by elves is interesting, but I found the titular troll to be less a character and more of a living object that the other charecters want to protect or capture. I guess no one of this campaign's makers is a native sp...
by zepko
May 18th, 2013, 8:54 am
Forum: Scenario & Campaign Development
Topic: The White Troll (1.1.0) - 1.16 Campaign
Replies: 60
Views: 37067

The White Troll (1.1.0) - 1.16 Campaign

Dear all, this is to present a new single player campaign, realized as a collaboration among users of the Wesnoth Italian Forum. The campaign is called "The White Troll" and it tells the story of a white troll whelp with strange magic powers, who is raised in an elvish village. It consists...
by zepko
August 9th, 2012, 8:20 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 380939

Re: Strange Legacy - 0.90 Wesnoth Trading Sim

Some other issues: 1- in the desert, you should change the id scenario of Banditcamp and Monsternest with Banditcampdesert and Monsternestdesert; 2- in Banditcampdesert, you should change the {CONTINUE TraderReturn} command with {CONTINUE Desert}; 3- not all units I kill in the desert seem to give m...
by zepko
August 7th, 2012, 4:29 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 380939

Re: Strange Legacy - 0.90 Wesnoth Trading Sim

Hey, here are some bugs I found: 1- some images have the path with \ instead of /, so they aren't shown on linux; 2- the ship can move after having attacked; 3- biggest one in open seas scenario, after talking to the mermaid I went to (9,11) but nothing happened, even if the variable story was equal...
by zepko
July 21st, 2012, 5:43 pm
Forum: Scenario & Campaign Development
Topic: List of Unported UMC (October 2012)
Replies: 16
Views: 13280

Re: List of Unported UMC

Hey, my campaign "A Story of the Northlands" has been ported to 1.10 and is now on the addons server.
by zepko
November 4th, 2011, 2:49 pm
Forum: Scenario & Campaign Development
Topic: The Fall of Wesnoth - Version 1.0.8 Released!
Replies: 70
Views: 23749

Re: The Fall of Wesnoth - Version 1.0.3

Pewskeepski wrote:I suppose the way I did it was a little cruel :P (The 2000 gold is suppose to allow the enemy to crush your forces)
The way you did there was no way to win once you killed the general...
Here's a replay.
by zepko
November 2nd, 2011, 6:31 pm
Forum: Scenario & Campaign Development
Topic: The Fall of Wesnoth - Version 1.0.8 Released!
Replies: 70
Views: 23749

Re: The Fall of Wesnoth - Version 1.0.3

I didn't even try to kill the lieutenant. He had too much gold and I suspected there was something wrong, so I checked the code. If Rovistar is supposed to stay alive for story reasons (you meet him again later?) you could just make him leave on the ship if he is killed and end the scenario there. I...
by zepko
November 2nd, 2011, 4:46 pm
Forum: Scenario & Campaign Development
Topic: The Fall of Wesnoth - Version 1.0.8 Released!
Replies: 70
Views: 23749

Re: The Fall of Wesnoth - Version 1.0.3

Hey, I've found what I believe is a problem in scenario "03 Left to Die". The objective is "Defeat Rovistar". I defeated him, but nothing happened. Looking at the code I found out that his death isn't a victory condition and, according to your comments, it's supposed to never hap...
by zepko
August 13th, 2011, 1:46 pm
Forum: Scenario & Campaign Development
Topic: New campaign: Attack on Elves (1.8)
Replies: 7
Views: 2761

Re: New campaign: Attack on Elves (1.8)

Hey, thanks for playing and commenting.
I'm glad you like it so far, but you still have to play more complicated scenarios. You'll see...
And thanks for pointing out some grammar/spelling mistakes. Being English not my native language, there could be some of them.
by zepko
July 31st, 2011, 3:42 pm
Forum: Scenario & Campaign Development
Topic: I edited a skeleton campaign and it messed up my game
Replies: 8
Views: 2154

Re: I edited a skeleton campaign and it messed up my game

It means you have this:
id=Test Subject name=_"Test Subject"

and you should have this:
id=Test Subject
name=_"Test Subject"
by zepko
July 31st, 2011, 2:54 pm
Forum: Scenario & Campaign Development
Topic: New campaign: Attack on Elves (1.8)
Replies: 7
Views: 2761

Re: New campaign: Attack on Elves

Hi, sorry for the really long delay. @Kapoue_II: If you put version 1.0 as the version number it means the add on is complete even if not balanced. This was fixed, sorry, my fault. You complained about names: yes, I spent some time looking for original names for my characters but I lacked fantasy, s...
by zepko
December 7th, 2010, 6:56 pm
Forum: Scenario & Campaign Development
Topic: New campaign: Attack on Elves (1.8)
Replies: 7
Views: 2761

New campaign: Attack on Elves (1.8)

This is the story of a group of elves attacked by undeads. The story then develops in a more complex and (I hope) interesting way. The campaign is not finished but I intend to add only 1 or 2 more scenarios. The 3 difficulty levels are the same right now. Feedback is welcome especially about difficu...