Search found 119 matches
- May 26th, 2013, 8:28 am
- Forum: Scenario & Campaign Development
- Topic: The White Troll (1.1.0) - 1.16 Campaign
- Replies: 60
- Views: 37067
Re: The White Troll (0.7.5) - 1.10 Campaign
Please note that I'm not a native English speaker, so while I speak English well, it's possible that I missed some other mistakes or marked some correct sentences as wrong. The same goes for me and for other authors, anyway thanks for your notes, I will look more carefully into them. Storywise: Giv...
- May 22nd, 2013, 6:14 pm
- Forum: Scenario & Campaign Development
- Topic: The White Troll (1.1.0) - 1.16 Campaign
- Replies: 60
- Views: 37067
Re: The White Troll (0.7.5) - 1.10 Campaign
Story could be better(I agree with the cristicism of the titular troll), maps 1 and 2 were ingenious, map 3 was kind of luck based (maybe add more fungus spots in the cave?) and map 4 kind of dragged Could you please be a bit more specific? What things did you find luck based? On what difficulty le...
- May 19th, 2013, 1:37 pm
- Forum: Scenario & Campaign Development
- Topic: The White Troll (1.1.0) - 1.16 Campaign
- Replies: 60
- Views: 37067
Re: The White Troll (0.7.5) - 1.10 Campaign
First of all, thanks for the complete and precise review. The idea of a troll raised by elves is interesting, but I found the titular troll to be less a character and more of a living object that the other charecters want to protect or capture. I guess no one of this campaign's makers is a native sp...
- May 18th, 2013, 8:54 am
- Forum: Scenario & Campaign Development
- Topic: The White Troll (1.1.0) - 1.16 Campaign
- Replies: 60
- Views: 37067
The White Troll (1.1.0) - 1.16 Campaign
Dear all, this is to present a new single player campaign, realized as a collaboration among users of the Wesnoth Italian Forum. The campaign is called "The White Troll" and it tells the story of a white troll whelp with strange magic powers, who is raised in an elvish village. It consists...
- August 9th, 2012, 8:20 am
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 380939
Re: Strange Legacy - 0.90 Wesnoth Trading Sim
Some other issues: 1- in the desert, you should change the id scenario of Banditcamp and Monsternest with Banditcampdesert and Monsternestdesert; 2- in Banditcampdesert, you should change the {CONTINUE TraderReturn} command with {CONTINUE Desert}; 3- not all units I kill in the desert seem to give m...
- August 7th, 2012, 4:29 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 380939
Re: Strange Legacy - 0.90 Wesnoth Trading Sim
Hey, here are some bugs I found: 1- some images have the path with \ instead of /, so they aren't shown on linux; 2- the ship can move after having attacked; 3- biggest one in open seas scenario, after talking to the mermaid I went to (9,11) but nothing happened, even if the variable story was equal...
- July 21st, 2012, 5:43 pm
- Forum: Scenario & Campaign Development
- Topic: List of Unported UMC (October 2012)
- Replies: 16
- Views: 13280
Re: List of Unported UMC
Hey, my campaign "A Story of the Northlands" has been ported to 1.10 and is now on the addons server.
- November 4th, 2011, 2:49 pm
- Forum: Scenario & Campaign Development
- Topic: The Fall of Wesnoth - Version 1.0.8 Released!
- Replies: 70
- Views: 23749
Re: The Fall of Wesnoth - Version 1.0.3
The way you did there was no way to win once you killed the general...Pewskeepski wrote:I suppose the way I did it was a little cruel (The 2000 gold is suppose to allow the enemy to crush your forces)
Here's a replay.
- November 2nd, 2011, 6:31 pm
- Forum: Scenario & Campaign Development
- Topic: The Fall of Wesnoth - Version 1.0.8 Released!
- Replies: 70
- Views: 23749
Re: The Fall of Wesnoth - Version 1.0.3
I didn't even try to kill the lieutenant. He had too much gold and I suspected there was something wrong, so I checked the code. If Rovistar is supposed to stay alive for story reasons (you meet him again later?) you could just make him leave on the ship if he is killed and end the scenario there. I...
- November 2nd, 2011, 4:46 pm
- Forum: Scenario & Campaign Development
- Topic: The Fall of Wesnoth - Version 1.0.8 Released!
- Replies: 70
- Views: 23749
Re: The Fall of Wesnoth - Version 1.0.3
Hey, I've found what I believe is a problem in scenario "03 Left to Die". The objective is "Defeat Rovistar". I defeated him, but nothing happened. Looking at the code I found out that his death isn't a victory condition and, according to your comments, it's supposed to never hap...
- August 13th, 2011, 1:46 pm
- Forum: Scenario & Campaign Development
- Topic: New campaign: Attack on Elves (1.8)
- Replies: 7
- Views: 2761
Re: New campaign: Attack on Elves (1.8)
Hey, thanks for playing and commenting.
I'm glad you like it so far, but you still have to play more complicated scenarios. You'll see...
And thanks for pointing out some grammar/spelling mistakes. Being English not my native language, there could be some of them.
I'm glad you like it so far, but you still have to play more complicated scenarios. You'll see...
And thanks for pointing out some grammar/spelling mistakes. Being English not my native language, there could be some of them.
- July 31st, 2011, 3:42 pm
- Forum: Scenario & Campaign Development
- Topic: I edited a skeleton campaign and it messed up my game
- Replies: 8
- Views: 2154
Re: I edited a skeleton campaign and it messed up my game
It means you have this:
id=Test Subject name=_"Test Subject"
and you should have this:
id=Test Subject
name=_"Test Subject"
id=Test Subject name=_"Test Subject"
and you should have this:
id=Test Subject
name=_"Test Subject"
- July 31st, 2011, 2:54 pm
- Forum: Scenario & Campaign Development
- Topic: New campaign: Attack on Elves (1.8)
- Replies: 7
- Views: 2761
Re: New campaign: Attack on Elves
Hi, sorry for the really long delay. @Kapoue_II: If you put version 1.0 as the version number it means the add on is complete even if not balanced. This was fixed, sorry, my fault. You complained about names: yes, I spent some time looking for original names for my characters but I lacked fantasy, s...
- December 7th, 2010, 6:56 pm
- Forum: Scenario & Campaign Development
- Topic: New campaign: Attack on Elves (1.8)
- Replies: 7
- Views: 2761
New campaign: Attack on Elves (1.8)
This is the story of a group of elves attacked by undeads. The story then develops in a more complex and (I hope) interesting way. The campaign is not finished but I intend to add only 1 or 2 more scenarios. The 3 difficulty levels are the same right now. Feedback is welcome especially about difficu...