Search found 464 matches
- September 5th, 2023, 5:50 pm
- Forum: WML Workshop
- Topic: dabber's questions: vision to location
- Replies: 108
- Views: 34138
Re: dabber's questions: contiguous castle
Well that was sure interesting! dwarftough, thanks for trying it yourself. I was occupied over the weekend and didn't do any more testing. I'm sure it's not a visibility problem. I guess it does relate to visibility, but I was assuming it wouldn't be an engine bug at this point. My full time job is ...
- September 3rd, 2023, 2:47 am
- Forum: WML Workshop
- Topic: dabber's questions: vision to location
- Replies: 108
- Views: 34138
Re: dabber's questions: contiguous castle
I figured posting the code wasn't likely to help, but I didn't have anything else to do. In theory, it is easy to add to any existing scenario, as long as there is a human side 1 and an AI side with a leader. 1) The output of [store_reachable_locations] is populate_castle, and that variable is wrong...
- September 1st, 2023, 8:07 pm
- Forum: WML Workshop
- Topic: dabber's questions: vision to location
- Replies: 108
- Views: 34138
Re: dabber's questions: contiguous castle
I'm messing with Legend of the Invincibles campaign, and I think changing side 1 would break some things. Instead, I discovered [store_reachable_locations], which I thought would do the job. But it's output excludes some hexes, even though the leader can move there. Any suggestions on what might be ...
- September 1st, 2023, 12:42 am
- Forum: WML Workshop
- Topic: dabber's questions: vision to location
- Replies: 108
- Views: 34138
Re: dabber's questions: recruit cost
I'd like to have an enemy side fill up its keep with recruits before the start of the scenario. The idea is they are close to the player and have to be fought on turn 1. I can make the units, and I can brute force identify a castle relatively near the leader using a [filter_location] with leader loc...
- August 31st, 2023, 8:21 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2140145
Re: Legend of the Invincibles
The ability "producer", that can give small amounts of gold every turn. On my system, units on the recall list, not just ones in the game, produce gold with this ability. I'm certain this is NOT intended, but is there some bug with me, or is this a general problem?
- August 30th, 2023, 4:48 pm
- Forum: WML Workshop
- Topic: dabber's questions: vision to location
- Replies: 108
- Views: 34138
Re: dabber's questions: recruit cost
Thanks! Certainly that was a function I didn't realize existed. I think that means the critical code is basically this, and it works! [store_side] side={SIDE} variable=this_side [/store_side] [store_unit_type] type=$this_side.recruit variable=recruit_option [/store_unit_type] {VARIABLE min_gold $rec...
- August 29th, 2023, 2:42 pm
- Forum: WML Workshop
- Topic: dabber's questions: vision to location
- Replies: 108
- Views: 34138
Re: dabber's questions: recruit cost
How can I find the cost to recruit a unit, inside a scenario? Once a leader has too little money to recruit, I want him to do something. When he has enough money, I want him to do something else. For that to happen, I need to figure out the cost of the one unit type he can recruit. But since I want ...
- August 17th, 2023, 7:41 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2140145
Re: Legend of the Invincibles
It seems that the difficulty of chapter 8&9 is still too low, I think it should give all demon enemies about 30% more hp and some new annoying skills rather than frost wave or shadow wave. I've mostly made a Nightmare difficulty in my own version. In my latest playthrough, enemies in chapter 9 ...
- May 9th, 2023, 6:26 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2140145
Re: Legend of the Invincibles
What is the expected behavior of a arch necromancer with "necromancy" ability who dies infected with the special infection of another arch necromancer that transforms into walking corpse? I have to say he should be a lich. As a general principle, I think the higher level outcome should wi...
- September 20th, 2022, 11:11 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2140145
Re: Legend of the Invincibles
How do you get Drain on Lightning spell? I've never noticed that possiblity.
- September 16th, 2022, 9:12 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2140145
Re: Legend of the Invincibles
I'd totally forgotten that I once "fixed" the last crusade portals, but never submitted it to github. I last touched this file 4 years ago, so I cannot promise that it works, but here is what I wrote then.
- September 9th, 2022, 2:28 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2140145
Re: Legend of the Invincibles
You can totally get Efraim and Lethalia capable to solo entire levels, including Demon Lords. I haven't yet tried to have one of them solo Uria and friends at the end of chapter 9, but I'll get there. I think with Demon Lords it comes down to what traits they get. I find Opportunist (parry in melee)...
- August 25th, 2022, 1:18 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2140145
Re: Legend of the Invincibles
You should almost never use a book for one of the main characters. The experience penalty for the main characters is less than normal AMLAs, so those Fencer's Study AMLAs cost you relatively more experience going forward. The only book I consider on a main character is Doctrine of Vindictiveness bec...
- August 11th, 2022, 4:30 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2140145
Re: Legend of the Invincibles
You can beat most of LotI with nothing but the named characters. You won't be able to get everywhere, kill everything, and grab every rare item drop, but you can win. Chapter 1 is really hard without troops. Chapter 2 has some challenging spots, depending upon AI movement of the super enemies. The b...
- July 12th, 2022, 1:52 pm
- Forum: WML Workshop
- Topic: dabber's questions: vision to location
- Replies: 108
- Views: 34138
Re: dabber's questions: objective notes
Thanks beetlenaut. Search+replace is probably the best option. I wanted a more programmatical method. Maybe I can still create that, I just have to put using it into each scenario.