Search found 40 matches

by fstltna
December 26th, 2010, 4:10 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth for iPhone/iPad
Replies: 21
Views: 9522

Re: How to compile Wesnoth for iPhone/iPad

After adding the file from the Mac version (default.cfg) my build now displays the p[roper resolution in the game, but the background textures are not being drawn. Instead it just leaves everything that appeared on it until something else overwrites it. Here is what I mean: screen-now.png Can someon...
by fstltna
December 26th, 2010, 12:54 am
Forum: Multiplayer Development
Topic: How to configure a server-only installation..
Replies: 1
Views: 644

How to configure a server-only installation..

I have wesnothd compiled and running on my hosting server, which I did by compiling it on my local machine and then just FTPing the wesnothd server up to the hosting server. I have no GUI on this machine, and I connect with it via a local client. Hopw do I install campaigns/levels for people to choo...
by fstltna
December 20th, 2010, 9:09 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth for iPhone/iPad
Replies: 21
Views: 9522

Re: How to compile Wesnoth for iPhone/iPad

Thanks for your effort! I was going to pay someone to upgrade my copy to the latest OpenFeint, but with your help I didn't need too. I copied the project file out of your tar.gz file and now I compile with no errors. I do have to use the "debug" target instead of the "release" ta...
by fstltna
December 18th, 2010, 6:54 pm
Forum: Coder’s Corner
Topic: "Wesnothsync" server code?
Replies: 3
Views: 1265

"Wesnothsync" server code?

I want to set up a "save sync" server for my wesnoth branch like the wesnothsync.com service - where can I get the code to run this?
Thanks!
Marisa
by fstltna
December 16th, 2010, 12:51 pm
Forum: Multiplayer Development
Topic: Does wesnothd do this? Compaignd?
Replies: 0
Views: 590

Does wesnothd do this? Compaignd?

I am trying to set up a MP server for my Wesnoth builds but I am having some troubles. I wanted to ask therefore if when I do get the build issues straightened out, with wesnothd support the add-ons as well? Or is there another server process that handles that? My build is going to be separate from ...
by fstltna
December 16th, 2010, 12:26 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth for iPhone/iPad
Replies: 21
Views: 9522

Re: How to compile Wesnoth for iPhone/iPad

Hi Kyle - glad to see you back again! I sent this to you a while ago but maybe you never got it or your replies got lost...

Here is what the current version displays when run in iPad mode:
What it looks like on a iPad
What it looks like on a iPad
Hope you can set me right! :)

Marisa
by fstltna
December 14th, 2010, 6:33 pm
Forum: Art Workshop
Topic: Need artist for Steampunk TotalConversion, can pay...
Replies: 17
Views: 3962

Re: Need artist for Steampunk TotalConversion, can pay...

The actual images are 600x600, the forum just shrinks them down. I love the work too, but I just can't afford to pay her for more of them...

Thanks dipseydoodle! Please go to http://pocketgames4.me and register so I can add you to the development team..

Marisa
by fstltna
December 13th, 2010, 7:14 am
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth for iPhone/iPad
Replies: 21
Views: 9522

Re: How to compile Wesnoth for iPhone/iPad

One thing I forgot, since you may not know this, is that the version that you get from SVN does not work properly on iPad, just on the smaller screens of iPhone & iPod Touch. On the iPad the intro & menu works OK in full-size but the game itself the screen is in a mish-mash of 480x320 & ...
by fstltna
December 13th, 2010, 7:04 am
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth for iPhone/iPad
Replies: 21
Views: 9522

Re: How to compile Wesnoth for iPhone/iPad

Ok. I'll check this out. But I also have some problems with the "tcmalloc" library. The "tcmallocAllocator" template parameter is not recognized in the container classes, such as "AssocVector.h". For example, I seem to remember that I had the same problem, but I can't ...
by fstltna
December 11th, 2010, 1:57 pm
Forum: Art Workshop
Topic: Need artist for Steampunk TotalConversion, can pay...
Replies: 17
Views: 3962

Re: Need artist for Steampunk TotalConversion, can pay...

Great! I can use all the help I can get :)

Marisa
by fstltna
December 11th, 2010, 11:56 am
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth for iPhone/iPad
Replies: 21
Views: 9522

Re: How to compile Wesnoth for iPhone/iPad

There is a hard-coded path in the iOS/SVN version so that you are not copying hundreds of megabytes each time you do a build. Edit: /Classes/game.mm and change the relevant line: #if TARGET_IPHONE_SIMULATOR #ifdef FREE_VERSION // exe_dir = "/Users/kyle/Desktop/wesnoth FREE/res"; #else #ifd...
by fstltna
December 11th, 2010, 11:19 am
Forum: Art Workshop
Topic: Need artist for Steampunk TotalConversion, can pay...
Replies: 17
Views: 3962

Re: Need artist for Steampunk TotalConversion, can pay...

:D Thanks! I am looking for unit graphics similar to the mainline but in a steampunk-flavor. They are all human units, and the technology is roughly the same as ours but "aether" and steam powered. So the types of units I need are scientists, bodyguards, etc. If we were to do a full-out se...
by fstltna
December 11th, 2010, 10:51 am
Forum: Art Workshop
Topic: Need artist for Steampunk TotalConversion, can pay...
Replies: 17
Views: 3962

Re: Need artist for Steampunk TotalConversion, can pay...

Updated the title to reflect the option of a paying position...

Marisa
by fstltna
December 6th, 2010, 6:41 pm
Forum: Art Workshop
Topic: Wespal: visual team-coloring/recoloring tool [0.4.0]
Replies: 31
Views: 26501

Re: Wesnoth RCX: team-coloring tool (now for Windows and Mac

Yes it is working now. Thanks!

Marisa
by fstltna
December 6th, 2010, 1:07 pm
Forum: Art Workshop
Topic: Need artist for Steampunk TotalConversion, can pay...
Replies: 17
Views: 3962

Re: Looking to add a artist(s) for a Steampunk TotalConversi

Thanks spaceinvader - I didn't know that was the wrong forum... Thanks em3, that was a good tip!