Search found 40 matches
- December 26th, 2010, 4:10 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth for iPhone/iPad
- Replies: 21
- Views: 9522
Re: How to compile Wesnoth for iPhone/iPad
After adding the file from the Mac version (default.cfg) my build now displays the p[roper resolution in the game, but the background textures are not being drawn. Instead it just leaves everything that appeared on it until something else overwrites it. Here is what I mean: screen-now.png Can someon...
- December 26th, 2010, 12:54 am
- Forum: Multiplayer Development
- Topic: How to configure a server-only installation..
- Replies: 1
- Views: 644
How to configure a server-only installation..
I have wesnothd compiled and running on my hosting server, which I did by compiling it on my local machine and then just FTPing the wesnothd server up to the hosting server. I have no GUI on this machine, and I connect with it via a local client. Hopw do I install campaigns/levels for people to choo...
- December 20th, 2010, 9:09 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth for iPhone/iPad
- Replies: 21
- Views: 9522
Re: How to compile Wesnoth for iPhone/iPad
Thanks for your effort! I was going to pay someone to upgrade my copy to the latest OpenFeint, but with your help I didn't need too. I copied the project file out of your tar.gz file and now I compile with no errors. I do have to use the "debug" target instead of the "release" ta...
- December 18th, 2010, 6:54 pm
- Forum: Coder’s Corner
- Topic: "Wesnothsync" server code?
- Replies: 3
- Views: 1265
"Wesnothsync" server code?
I want to set up a "save sync" server for my wesnoth branch like the wesnothsync.com service - where can I get the code to run this?
Thanks!
Marisa
Thanks!
Marisa
- December 16th, 2010, 12:51 pm
- Forum: Multiplayer Development
- Topic: Does wesnothd do this? Compaignd?
- Replies: 0
- Views: 590
Does wesnothd do this? Compaignd?
I am trying to set up a MP server for my Wesnoth builds but I am having some troubles. I wanted to ask therefore if when I do get the build issues straightened out, with wesnothd support the add-ons as well? Or is there another server process that handles that? My build is going to be separate from ...
- December 16th, 2010, 12:26 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth for iPhone/iPad
- Replies: 21
- Views: 9522
Re: How to compile Wesnoth for iPhone/iPad
Hi Kyle - glad to see you back again! I sent this to you a while ago but maybe you never got it or your replies got lost...
Here is what the current version displays when run in iPad mode: Hope you can set me right!
Marisa
Here is what the current version displays when run in iPad mode: Hope you can set me right!
Marisa
- December 14th, 2010, 6:33 pm
- Forum: Art Workshop
- Topic: Need artist for Steampunk TotalConversion, can pay...
- Replies: 17
- Views: 3962
Re: Need artist for Steampunk TotalConversion, can pay...
The actual images are 600x600, the forum just shrinks them down. I love the work too, but I just can't afford to pay her for more of them...
Thanks dipseydoodle! Please go to http://pocketgames4.me and register so I can add you to the development team..
Marisa
Thanks dipseydoodle! Please go to http://pocketgames4.me and register so I can add you to the development team..
Marisa
- December 13th, 2010, 7:14 am
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth for iPhone/iPad
- Replies: 21
- Views: 9522
Re: How to compile Wesnoth for iPhone/iPad
One thing I forgot, since you may not know this, is that the version that you get from SVN does not work properly on iPad, just on the smaller screens of iPhone & iPod Touch. On the iPad the intro & menu works OK in full-size but the game itself the screen is in a mish-mash of 480x320 & ...
- December 13th, 2010, 7:04 am
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth for iPhone/iPad
- Replies: 21
- Views: 9522
Re: How to compile Wesnoth for iPhone/iPad
Ok. I'll check this out. But I also have some problems with the "tcmalloc" library. The "tcmallocAllocator" template parameter is not recognized in the container classes, such as "AssocVector.h". For example, I seem to remember that I had the same problem, but I can't ...
- December 11th, 2010, 1:57 pm
- Forum: Art Workshop
- Topic: Need artist for Steampunk TotalConversion, can pay...
- Replies: 17
- Views: 3962
Re: Need artist for Steampunk TotalConversion, can pay...
Great! I can use all the help I can get
Marisa
Marisa
- December 11th, 2010, 11:56 am
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth for iPhone/iPad
- Replies: 21
- Views: 9522
Re: How to compile Wesnoth for iPhone/iPad
There is a hard-coded path in the iOS/SVN version so that you are not copying hundreds of megabytes each time you do a build. Edit: /Classes/game.mm and change the relevant line: #if TARGET_IPHONE_SIMULATOR #ifdef FREE_VERSION // exe_dir = "/Users/kyle/Desktop/wesnoth FREE/res"; #else #ifd...
- December 11th, 2010, 11:19 am
- Forum: Art Workshop
- Topic: Need artist for Steampunk TotalConversion, can pay...
- Replies: 17
- Views: 3962
Re: Need artist for Steampunk TotalConversion, can pay...
:D Thanks! I am looking for unit graphics similar to the mainline but in a steampunk-flavor. They are all human units, and the technology is roughly the same as ours but "aether" and steam powered. So the types of units I need are scientists, bodyguards, etc. If we were to do a full-out se...
- December 11th, 2010, 10:51 am
- Forum: Art Workshop
- Topic: Need artist for Steampunk TotalConversion, can pay...
- Replies: 17
- Views: 3962
Re: Need artist for Steampunk TotalConversion, can pay...
Updated the title to reflect the option of a paying position...
Marisa
Marisa
- December 6th, 2010, 6:41 pm
- Forum: Art Workshop
- Topic: Wespal: visual team-coloring/recoloring tool [0.4.0]
- Replies: 31
- Views: 26501
Re: Wesnoth RCX: team-coloring tool (now for Windows and Mac
Yes it is working now. Thanks!
Marisa
Marisa
- December 6th, 2010, 1:07 pm
- Forum: Art Workshop
- Topic: Need artist for Steampunk TotalConversion, can pay...
- Replies: 17
- Views: 3962
Re: Looking to add a artist(s) for a Steampunk TotalConversi
Thanks spaceinvader - I didn't know that was the wrong forum... Thanks em3, that was a good tip!