Search found 291 matches

by deserter
November 3rd, 2006, 10:59 am
Forum: Art Development
Topic: Loyalists - Biggerism and size cleanup
Replies: 69
Views: 37430

Jetryl wrote:
deserter wrote:Maybe the spearman's shoulders should be a bit wider? (I think it might be the shoulderpads that do the effect.)
That can be done. Whaddayathinkathis?
That fixed it!
Great job. :)
by deserter
November 3rd, 2006, 10:23 am
Forum: Art Development
Topic: Loyalists - Biggerism and size cleanup
Replies: 69
Views: 37430

The spearman somehow looks a bit too fragile to me. (A thing that's been there as long as I have been around) For example the bowman looks physically stronger than spearman, To me at least... This is more apparent when the units are seen in-game. Not so much in png's. Maybe the spearman's shoulders ...
by deserter
October 14th, 2006, 7:20 am
Forum: Art Workshop
Topic: Art for Napoleonnoth
Replies: 59
Views: 18705

All I'm saying is that you might want to tone the saturation down a bit. 8)
by deserter
October 14th, 2006, 7:16 am
Forum: Art Contributions
Topic: REQUEST- Updated TC images for orcish assassin/slayer
Replies: 30
Views: 10469

Jetryl's slayer is quite perfect! Only thing that's bugging me is the frontmost leg, which seems to be weirdly formed (see the .png). Eternal's slayer had some problems with his legs, but other than this Jetryl has perfected them. One more thing: these guys seem to be pretty low in their hexes... Ma...
by deserter
October 11th, 2006, 8:16 pm
Forum: Art Contributions
Topic: REQUEST- Updated TC images for orcish assassin/slayer
Replies: 30
Views: 10469

Tweaky! The cavalry has arrived. That looks good - we've now got a new version of the assassin. Yeah, is good. And good job Flametrooper! Although your version didn't get in it's reallly quite easy job to create a unit based on a context that is already there. A lot easier than creating a unit from...
by deserter
October 4th, 2006, 9:23 am
Forum: Translations & Internationalization
Topic: Finnish Translation
Replies: 55
Views: 41446

Minä vähän katselin näitä yksikönnimiä järjestelmällisemmin... Olisi hyvä jos saisi kerralla järjestykseen järkeviä kokonaisuuksia. Esim. liittoumien (faction) tai rotujen mukaan. Aloitetaan Draakeista ja Liskoytävistämme: Drake Burner(Polttodraakki) -> T...
by deserter
October 2nd, 2006, 2:56 pm
Forum: Translations & Internationalization
Topic: Finnish Translation
Replies: 55
Views: 41446

Wose on sitten ihan oma lukunsa. Ilmeisesti 'enttiä' ei saa käytetä tekijänoikeussyistä, vaikka esimerkiksi ruotsalainen käännös näyttää niin tekevän. Puupaimen on vähän hassu käännös, mutta emme keksineet sille kaverien kanssa parempaakaan (ideoit...
by deserter
September 22nd, 2006, 1:27 pm
Forum: Art Contributions
Topic: Longbowman portrait proposal
Replies: 40
Views: 12484

pekka wrote:+ a bowman.
The "thing" in the helmet seems to be off-center. Here's an edit:
by deserter
September 21st, 2006, 8:45 am
Forum: Ideas
Topic: Half point for movement cost
Replies: 25
Views: 3744

If if was decided that more flexability of movement rates was needed, IMHO the most straightforward fix would be to change the numbers for ALL units. The standard minimum movement rate becomes 2mp per hex and all units get double their current move points. The resulting values should be small enoug...
by deserter
September 11th, 2006, 10:46 am
Forum: Music & Sound Development
Topic: My music for wesnoth
Replies: 4
Views: 3439

Re: My music for wesnoth

I was asked by a developer of wesnoth to compose music for wesnoth. Before this, I didn't know the game at all but after playing it, I fell in love with it. That would have been me! Although I must say that I especially tried to make it clear to artturi that I'm *not* a developer or anything, so I'...
by deserter
September 7th, 2006, 6:14 am
Forum: Art Contributions
Topic: Few sketches for portraits
Replies: 140
Views: 45528

Redeth wrote:
Thrawn wrote:aslo, the skin color, IMO could be much better--he seems sunburndish.
I second this. Looks too 'pink' to me.
Well, that fencer obviously is from Finland. ;)
by deserter
August 21st, 2006, 3:34 pm
Forum: Multiplayer Development
Topic: 4P_Cut_Off (edited) (again2)
Replies: 8
Views: 2142

Elvish Pillager wrote:Did you read his post?
Apparently not...
I thought that the team setup was different. :roll:
by deserter
August 21st, 2006, 7:43 am
Forum: Multiplayer Development
Topic: 4P_Cut_Off (edited) (again2)
Replies: 8
Views: 2142

Becephalus wrote:how would anyone ever lose this map?
That's a good point! :P

(He means that the battle is likely to get stuck in the gap for a long time. It's not very dynamic map...)
by deserter
August 20th, 2006, 4:27 pm
Forum: Art Contributions
Topic: New attack buttons - scratchpad
Replies: 1181
Views: 298521

zookeeper wrote:The blade doesn't taper at all in the image. That's impossible, given the angle from which the hilt is seen.
scott wrote:So zookeeper is saying the sword has straight sides but should have a taper due to perspective, right?
I at least think so. :)
by deserter
August 20th, 2006, 11:06 am
Forum: Art Contributions
Topic: Request - New Base frame for goblin spearman/impaler needed
Replies: 56
Views: 13688

Is this version better? (One with the huge stick...) http://img10.picsplace.to/15/goblincamparison.png Um... The upper part of the spear was moved one pixel lower as it was one pixel too high before. There's some minor edits to the hand closer to us and I also broadered (can one say broadered?) the ...