Search found 33 matches
- April 28th, 2012, 7:53 pm
- Forum: Legend of Wesmere (single player)
- Topic: 17 - Breaking the Siege
- Replies: 15
- Views: 16200
Re: V 1.9/1.10 - 17 - Breaking the Siege
In 1.10.2, the forest is covered with snow as well. So you really need to have 4 Sylphs to rescue the ally leader.
- April 28th, 2012, 12:18 am
- Forum: Add-on Feedback
- Topic: Rebellion During the Dark Age
- Replies: 85
- Views: 31535
Re: Rebellion During the Dark Age
I finished the campaign on hard (wesnoth 1.8 ). Over all a good campaign. :) A few thoughts about future improvement. 1. The scenario about training and leveling 3 units depends heavily on your luck (and save-and-load). It is more seasonable to give the player 6 units at the beginning and ask for le...
- April 10th, 2012, 2:31 am
- Forum: Scenario & Campaign Development
- Topic: Burning Souls
- Replies: 63
- Views: 23347
Re: Burning Souls
Hi Pewskeepski, the last scenario may need a little revision as well. I managed to kill Qwunvon in turn 3, and the rest was quite easy. :roll: I even waited until turn 6 to pick up the ankh, and still did not lose any drake units. One problem is that Qwunvon's trait is "quick". You may wan...
- April 9th, 2012, 12:21 am
- Forum: Scenario & Campaign Development
- Topic: Burning Souls
- Replies: 63
- Views: 23347
Re: Burning Souls
I just finished the entire campaign on hard (wesnoth 1.10.1, version 1.4.8 ). Drakes are not easy to play with, but I am glad that I enjoy playing most of the scenarios. There are two bugs I want to report. In the scenario "The Empty Nest",when a unit steps on the castle, it says: "Hm...
- March 24th, 2012, 3:04 am
- Forum: Scenario & Campaign Development
- Topic: New Campaign:Undead Incursion for 1.6 and 1.8
- Replies: 26
- Views: 6864
Re: New Campaign:Undead Incursion for 1.6 and 1.8
I have a problem with the scenario "05a mountain path" in 1.8.6. I choose to ally with the dwarves. When I killed the orc leader, an error occurs as: "game error: creating unit with empty type field". It is possible that something is wrong when Macryn is modified. Some codings do...
- February 26th, 2012, 2:59 am
- Forum: Scenario & Campaign Development
- Topic: Adventures of Knighthood (v1.2.0) - BfW 1.15
- Replies: 39
- Views: 12711
Re: New Campaign: Adventers of Knighthood
A typo in scenario 5 causes the game to exit. In Line 381: #ifdef HARD recruit=Orcish Grunt,Orcish Cossbowman,Wolf Rider Should be: #ifdef HARD recruit=Orcish Grunt,Orcish Crossbowman,Wolf Rider Fixed file is attached. Update: I just finished the whole champaign. I like the story and would like to s...
- February 10th, 2012, 4:41 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 217489
Re: Flight to Freedom (drake campaign)
I just finished the campaign on hard. It is a really hard one, but I enjoy most of the scenarios. There are a few potential bugs occured in my play. 1. The hero units Malakar and Kogw cannot heal after MALA. 2. The skeleton dragon should die at the end of the scenario 11 "River Skulls". Bu...
- January 25th, 2012, 5:15 am
- Forum: Add-on Feedback
- Topic: The Settlers of Light
- Replies: 54
- Views: 24907
Re: The Settlers of Light
After playing the first 6 scenarios, I have a few comments. Scenario 7 is missing in the current version (1.5). I think you may already aware of it. The "Stranger" in scenario 5 will be killed in turn 2 unless you are very lucky. One way to solve the problem is to move the "Stranger&q...
- January 24th, 2012, 3:43 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 217489
Re: Flight to Freedom (drake campaign)
I was unable to pass "Open Ocean" as well. What I figureed out is the the player would need to recruit a few more units. So I modified the map to add a keep at the northeast corner. Now I am able to finish this level after sacrifising most of the ships. (I think the intention of the scenar...
- January 20th, 2012, 1:14 am
- Forum: Scenario & Campaign Development
- Topic: Cavanagh The Conqueror
- Replies: 17
- Views: 7316
Re: Cavanagh The Conqueror
I would like to try it, but I want to know which version of Wesnoth it would work on.
- January 15th, 2012, 5:31 pm
- Forum: Strategies & Tips
- Topic: need help with LoW Costly Revenge
- Replies: 34
- Views: 18031
Re: need help with LoW Costly Revenge
kriskrosed, unfortunately, the scenario is much hard after 1.9.12. The elves will have to spend 2 MP over every frozen forest, so their mobility is greatly reduced. I came into the scenario with over 600 gold on hard, and beat it without trouble. It would be much harder with the minimum gold, especi...
- January 12th, 2012, 2:37 am
- Forum: Technical Support
- Topic: Legend of Wesmere (1.9.13) Northern Battle recall error
- Replies: 4
- Views: 1113
Re: Legend of Wesmere (1.9.13) Northern Battle recall error
There are still some problems in the last two scenarios in 1.9.14. Please check the attachment. First issue: The last scenario "End of War" is a 2p one on one game. I do not know where the problem is, but the senario cfg file is definitely trying to set up a single player game. I have trie...
- January 3rd, 2012, 9:34 pm
- Forum: Technical Support
- Topic: Legend of Wesmere (1.9.13) Northern Battle recall error
- Replies: 4
- Views: 1113
Re: Legend of Wesmere (1.9.13) Northern Battle recall error
Thank you very much, Anonymissimus. There is another issue I forgot to post. In "Costly revenge" (1.9.13), Cleodil is now called, so that the scenario is more playable. However, unlike Kalenz and Anduilas, she will still destroy the villages as other elves. I do not think this is consisten...
- January 2nd, 2012, 9:38 pm
- Forum: Users’ Forum
- Topic: Allied AI's
- Replies: 21
- Views: 5248
Re: Allied AI's
The most annoying Ai I find is Sisal in Northern Rebirth. She is trying all the possible ways to commit suicide. Even I rashed a herd of Drakes to completely shield her from the enermy, she still came out from the back with a few HP. I wonder why the developers do not set her on the passive mode. Al...
- January 2nd, 2012, 8:23 pm
- Forum: Technical Support
- Topic: Legend of Wesmere (1.9.13) Northern Battle recall error
- Replies: 4
- Views: 1113
Legend of Wesmere (1.9.13) Northern Battle recall error
I am playing Legend of Wesmere (1.9.13) on Mac OS 10.4. In the scenario "Northen Battle", an error happens at the beginning: <Invalid WML found> [store_unit], [if],[clear_variable] not supported at scenario toplevel As a result, Cleodil is not recalled, and the Shamans and Woses cannot be ...