Search found 33 matches

by vicente
April 28th, 2012, 7:53 pm
Forum: Legend of Wesmere (single player)
Topic: 17 - Breaking the Siege
Replies: 15
Views: 16200

Re: V 1.9/1.10 - 17 - Breaking the Siege

In 1.10.2, the forest is covered with snow as well. So you really need to have 4 Sylphs to rescue the ally leader.
by vicente
April 28th, 2012, 12:18 am
Forum: Add-on Feedback
Topic: Rebellion During the Dark Age
Replies: 85
Views: 31535

Re: Rebellion During the Dark Age

I finished the campaign on hard (wesnoth 1.8 ). Over all a good campaign. :) A few thoughts about future improvement. 1. The scenario about training and leveling 3 units depends heavily on your luck (and save-and-load). It is more seasonable to give the player 6 units at the beginning and ask for le...
by vicente
April 10th, 2012, 2:31 am
Forum: Scenario & Campaign Development
Topic: Burning Souls
Replies: 63
Views: 23347

Re: Burning Souls

Hi Pewskeepski, the last scenario may need a little revision as well. I managed to kill Qwunvon in turn 3, and the rest was quite easy. :roll: I even waited until turn 6 to pick up the ankh, and still did not lose any drake units. One problem is that Qwunvon's trait is "quick". You may wan...
by vicente
April 9th, 2012, 12:21 am
Forum: Scenario & Campaign Development
Topic: Burning Souls
Replies: 63
Views: 23347

Re: Burning Souls

I just finished the entire campaign on hard (wesnoth 1.10.1, version 1.4.8 ). Drakes are not easy to play with, but I am glad that I enjoy playing most of the scenarios. There are two bugs I want to report. In the scenario "The Empty Nest",when a unit steps on the castle, it says: "Hm...
by vicente
March 24th, 2012, 3:04 am
Forum: Scenario & Campaign Development
Topic: New Campaign:Undead Incursion for 1.6 and 1.8
Replies: 26
Views: 6864

Re: New Campaign:Undead Incursion for 1.6 and 1.8

I have a problem with the scenario "05a mountain path" in 1.8.6. I choose to ally with the dwarves. When I killed the orc leader, an error occurs as: "game error: creating unit with empty type field". It is possible that something is wrong when Macryn is modified. Some codings do...
by vicente
February 26th, 2012, 2:59 am
Forum: Scenario & Campaign Development
Topic: Adventures of Knighthood (v1.2.0) - BfW 1.15
Replies: 39
Views: 12711

Re: New Campaign: Adventers of Knighthood

A typo in scenario 5 causes the game to exit. In Line 381: #ifdef HARD recruit=Orcish Grunt,Orcish Cossbowman,Wolf Rider Should be: #ifdef HARD recruit=Orcish Grunt,Orcish Crossbowman,Wolf Rider Fixed file is attached. Update: I just finished the whole champaign. I like the story and would like to s...
by vicente
February 10th, 2012, 4:41 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 792
Views: 217489

Re: Flight to Freedom (drake campaign)

I just finished the campaign on hard. It is a really hard one, but I enjoy most of the scenarios. There are a few potential bugs occured in my play. 1. The hero units Malakar and Kogw cannot heal after MALA. 2. The skeleton dragon should die at the end of the scenario 11 "River Skulls". Bu...
by vicente
January 25th, 2012, 5:15 am
Forum: Add-on Feedback
Topic: The Settlers of Light
Replies: 54
Views: 24907

Re: The Settlers of Light

After playing the first 6 scenarios, I have a few comments. Scenario 7 is missing in the current version (1.5). I think you may already aware of it. The "Stranger" in scenario 5 will be killed in turn 2 unless you are very lucky. One way to solve the problem is to move the "Stranger&q...
by vicente
January 24th, 2012, 3:43 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 792
Views: 217489

Re: Flight to Freedom (drake campaign)

I was unable to pass "Open Ocean" as well. What I figureed out is the the player would need to recruit a few more units. So I modified the map to add a keep at the northeast corner. Now I am able to finish this level after sacrifising most of the ships. (I think the intention of the scenar...
by vicente
January 20th, 2012, 1:14 am
Forum: Scenario & Campaign Development
Topic: Cavanagh The Conqueror
Replies: 17
Views: 7316

Re: Cavanagh The Conqueror

I would like to try it, but I want to know which version of Wesnoth it would work on.
by vicente
January 15th, 2012, 5:31 pm
Forum: Strategies & Tips
Topic: need help with LoW Costly Revenge
Replies: 34
Views: 18031

Re: need help with LoW Costly Revenge

kriskrosed, unfortunately, the scenario is much hard after 1.9.12. The elves will have to spend 2 MP over every frozen forest, so their mobility is greatly reduced. I came into the scenario with over 600 gold on hard, and beat it without trouble. It would be much harder with the minimum gold, especi...
by vicente
January 12th, 2012, 2:37 am
Forum: Technical Support
Topic: Legend of Wesmere (1.9.13) Northern Battle recall error
Replies: 4
Views: 1113

Re: Legend of Wesmere (1.9.13) Northern Battle recall error

There are still some problems in the last two scenarios in 1.9.14. Please check the attachment. First issue: The last scenario "End of War" is a 2p one on one game. I do not know where the problem is, but the senario cfg file is definitely trying to set up a single player game. I have trie...
by vicente
January 3rd, 2012, 9:34 pm
Forum: Technical Support
Topic: Legend of Wesmere (1.9.13) Northern Battle recall error
Replies: 4
Views: 1113

Re: Legend of Wesmere (1.9.13) Northern Battle recall error

Thank you very much, Anonymissimus. There is another issue I forgot to post. In "Costly revenge" (1.9.13), Cleodil is now called, so that the scenario is more playable. However, unlike Kalenz and Anduilas, she will still destroy the villages as other elves. I do not think this is consisten...
by vicente
January 2nd, 2012, 9:38 pm
Forum: Users’ Forum
Topic: Allied AI's
Replies: 21
Views: 5248

Re: Allied AI's

The most annoying Ai I find is Sisal in Northern Rebirth. She is trying all the possible ways to commit suicide. Even I rashed a herd of Drakes to completely shield her from the enermy, she still came out from the back with a few HP. I wonder why the developers do not set her on the passive mode. Al...
by vicente
January 2nd, 2012, 8:23 pm
Forum: Technical Support
Topic: Legend of Wesmere (1.9.13) Northern Battle recall error
Replies: 4
Views: 1113

Legend of Wesmere (1.9.13) Northern Battle recall error

I am playing Legend of Wesmere (1.9.13) on Mac OS 10.4. In the scenario "Northen Battle", an error happens at the beginning: <Invalid WML found> [store_unit], [if],[clear_variable] not supported at scenario toplevel As a result, Cleodil is not recalled, and the Shamans and Woses cannot be ...