Search found 179 matches

by alex23
November 26th, 2012, 5:42 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 126723

Re: World of Wesnoth (MMORPG add-on project)

Heindal play Neverwinter nights 2 for at least an hour and you will see that you will be still stuck at character creation because you can choose out of 1 million possibilities, 100 classes, 100000s political aspects, other fgeautures, skills etz etc haha, Afterwards this game will look extremely si...
by alex23
November 26th, 2012, 4:44 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 126723

Re: World of Wesnoth (MMORPG add-on project)

Barbarian level is the amount of skill points spent in the barbarian tree about this i think we should test it, but it might be too difficult (as some skills require even igher lvls than 15 and are thus impossible to reach and dualclasses looses all its pluspoints). Maybe the lvl needed should simpl...
by alex23
November 26th, 2012, 2:40 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 126723

Re: World of Wesnoth (MMORPG add-on project)

hmm another thing: lets say i play only barbarian, my starting sttributes are 40, 10, 40 5 Incarnation of Odin (requires Ancestor Guardian, 15 intelligence and level 14) - enchantment (cost 1) more damage and resistances (higher skills improve this effect require level) Regrowth (requires Resilienc...
by alex23
November 26th, 2012, 12:52 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 126723

Re: World of Wesnoth (MMORPG add-on project)

ok now i understand the concept, i didnt get that those mentioned stats were the starting ones... but then again: Fury (requires Thrash, Aggression, 20 strength, 20 endurance and level 4) Barbarian has 40 strenght onlvl 1 so making 20 strenght for fury is pretty useless (as even if you mage a mage/b...
by alex23
November 26th, 2012, 6:36 am
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 126723

Re: World of Wesnoth (MMORPG add-on project)

Hm, could be interesting, you mean something like exploding one turn after creating? Or maybe all those who died from the blast might explode, and the damage they deal being sucked into your hp? Both good ideas, I just meant that instead of casting a spell he can "tell" his shadow to expl...
by alex23
November 25th, 2012, 8:02 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 126723

Re: World of Wesnoth (MMORPG add-on project)

Barbarian (40 strength, 10 dexterity, 40 endurance, 5 intelligence): Thrash - more damage, lowers his own resistances for the time of the attack (higher levels dealing really considerable damage, but require some endurance and level) Bash - slightly more damage, knockback (higher skills also knock ...
by alex23
November 23rd, 2012, 5:54 pm
Forum: Scenario & Campaign Development
Topic: Troj - The Tale of Jacky
Replies: 38
Views: 9082

Re: Troj - The Tale of Jacky

Hmm I dont get why Drogan isnt loyal... Yes I forgot to change Patruck, wil do it right now, I want Jacky to have magic resisatnces beeing the main hero. What should it change having cautious berserk with medium hp/resistances/defences? 10 rounds or 100 (the usual berserk has 100) wouldnt change any...
by alex23
November 20th, 2012, 8:17 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 126723

Re: World of Wesnoth (MMORPG add-on project)

I think it is plagiarism. World is a commonly used word for our planet, i dont think that usiong it is illegal.. and wesnoth is the game the rpg takes place.. and the world of wesnoth is the name of the planet/universe were wesnoth is located on so it shouldnt be plagiarism.. Only the shortcut migh...
by alex23
November 20th, 2012, 3:33 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2141896

Re: Legend of the Invincibles

chapter 5? you mean 8 right?
by alex23
November 20th, 2012, 6:25 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2141896

Re: Legend of the Invincibles

I think that the best thing would be if whirlwind kills count only for souleater as it is very hard to level anyways... i also never used whirlwind because of that
by alex23
November 19th, 2012, 8:05 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 126723

Re: World of Wesnoth (MMORPG add-on project)

ah and 1 thing: i dont think that it is a good idea to be able to kill a boss alone in one turn, i think that the BOSSES should be very difficult to kill and would take a few turns with 2-3 players... (but there might be weaker bosses, that drop worse items than bosses)
by alex23
November 19th, 2012, 7:41 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 126723

Re: World of Wesnoth (MMORPG add-on project)

Units with a certain level will be allowed to attack more times per turn, and would gain a movement point after each attack. This way, 20-10 damage can be avoided, and the heroes will also become capable to kill more monsters during a turn. i like the way how sxc work where you get one attack and a...
by alex23
November 19th, 2012, 7:11 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 126723

Re: World of Wesnoth (MMORPG add-on project)

I like the idea of few strikes as it has one side-effect: it will make the game depend alot more on luck- and make noone invincible (and the game far more fun in my opinion) to the necromancer: i thought he could have "only" up to 5 minions? However i would still like a creature that can b...
by alex23
November 19th, 2012, 5:00 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 126723

Re: World of Wesnoth (MMORPG add-on project)

hmm ok but i dont understand how you would code that window with a list of active buffs of other players.. And (in my opinion) it is more challenging to have to recast buffs (but you are coding so thats none of my bussiness^^) Ok about the necromaner, i thought that he is going to have pretty few hi...
by alex23
November 19th, 2012, 3:07 pm
Forum: Multiplayer Development
Topic: World of Wesnoth (MMORPG add-on project)
Replies: 547
Views: 126723

Re: World of Wesnoth (MMORPG add-on project)

About the spells of a fencer: why not give him buff spells that he can cast on other units (and that cost only while casting mana as i mentioned as it would be to difficult to control buffs you casted on other units). Following buffs are good: skirmisher ability Increase terrain defense 1 more attac...