Search found 179 matches
- November 26th, 2012, 5:42 pm
- Forum: Multiplayer Development
- Topic: World of Wesnoth (MMORPG add-on project)
- Replies: 547
- Views: 126723
Re: World of Wesnoth (MMORPG add-on project)
Heindal play Neverwinter nights 2 for at least an hour and you will see that you will be still stuck at character creation because you can choose out of 1 million possibilities, 100 classes, 100000s political aspects, other fgeautures, skills etz etc haha, Afterwards this game will look extremely si...
- November 26th, 2012, 4:44 pm
- Forum: Multiplayer Development
- Topic: World of Wesnoth (MMORPG add-on project)
- Replies: 547
- Views: 126723
Re: World of Wesnoth (MMORPG add-on project)
Barbarian level is the amount of skill points spent in the barbarian tree about this i think we should test it, but it might be too difficult (as some skills require even igher lvls than 15 and are thus impossible to reach and dualclasses looses all its pluspoints). Maybe the lvl needed should simpl...
- November 26th, 2012, 2:40 pm
- Forum: Multiplayer Development
- Topic: World of Wesnoth (MMORPG add-on project)
- Replies: 547
- Views: 126723
Re: World of Wesnoth (MMORPG add-on project)
hmm another thing: lets say i play only barbarian, my starting sttributes are 40, 10, 40 5 Incarnation of Odin (requires Ancestor Guardian, 15 intelligence and level 14) - enchantment (cost 1) more damage and resistances (higher skills improve this effect require level) Regrowth (requires Resilienc...
- November 26th, 2012, 12:52 pm
- Forum: Multiplayer Development
- Topic: World of Wesnoth (MMORPG add-on project)
- Replies: 547
- Views: 126723
Re: World of Wesnoth (MMORPG add-on project)
ok now i understand the concept, i didnt get that those mentioned stats were the starting ones... but then again: Fury (requires Thrash, Aggression, 20 strength, 20 endurance and level 4) Barbarian has 40 strenght onlvl 1 so making 20 strenght for fury is pretty useless (as even if you mage a mage/b...
- November 26th, 2012, 6:36 am
- Forum: Multiplayer Development
- Topic: World of Wesnoth (MMORPG add-on project)
- Replies: 547
- Views: 126723
Re: World of Wesnoth (MMORPG add-on project)
Hm, could be interesting, you mean something like exploding one turn after creating? Or maybe all those who died from the blast might explode, and the damage they deal being sucked into your hp? Both good ideas, I just meant that instead of casting a spell he can "tell" his shadow to expl...
- November 25th, 2012, 8:02 pm
- Forum: Multiplayer Development
- Topic: World of Wesnoth (MMORPG add-on project)
- Replies: 547
- Views: 126723
Re: World of Wesnoth (MMORPG add-on project)
Barbarian (40 strength, 10 dexterity, 40 endurance, 5 intelligence): Thrash - more damage, lowers his own resistances for the time of the attack (higher levels dealing really considerable damage, but require some endurance and level) Bash - slightly more damage, knockback (higher skills also knock ...
- November 23rd, 2012, 5:54 pm
- Forum: Scenario & Campaign Development
- Topic: Troj - The Tale of Jacky
- Replies: 38
- Views: 9082
Re: Troj - The Tale of Jacky
Hmm I dont get why Drogan isnt loyal... Yes I forgot to change Patruck, wil do it right now, I want Jacky to have magic resisatnces beeing the main hero. What should it change having cautious berserk with medium hp/resistances/defences? 10 rounds or 100 (the usual berserk has 100) wouldnt change any...
- November 20th, 2012, 8:17 pm
- Forum: Multiplayer Development
- Topic: World of Wesnoth (MMORPG add-on project)
- Replies: 547
- Views: 126723
Re: World of Wesnoth (MMORPG add-on project)
I think it is plagiarism. World is a commonly used word for our planet, i dont think that usiong it is illegal.. and wesnoth is the game the rpg takes place.. and the world of wesnoth is the name of the planet/universe were wesnoth is located on so it shouldnt be plagiarism.. Only the shortcut migh...
- November 20th, 2012, 3:33 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2141896
Re: Legend of the Invincibles
chapter 5? you mean 8 right?
- November 20th, 2012, 6:25 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2141896
Re: Legend of the Invincibles
I think that the best thing would be if whirlwind kills count only for souleater as it is very hard to level anyways... i also never used whirlwind because of that
- November 19th, 2012, 8:05 pm
- Forum: Multiplayer Development
- Topic: World of Wesnoth (MMORPG add-on project)
- Replies: 547
- Views: 126723
Re: World of Wesnoth (MMORPG add-on project)
ah and 1 thing: i dont think that it is a good idea to be able to kill a boss alone in one turn, i think that the BOSSES should be very difficult to kill and would take a few turns with 2-3 players... (but there might be weaker bosses, that drop worse items than bosses)
- November 19th, 2012, 7:41 pm
- Forum: Multiplayer Development
- Topic: World of Wesnoth (MMORPG add-on project)
- Replies: 547
- Views: 126723
Re: World of Wesnoth (MMORPG add-on project)
Units with a certain level will be allowed to attack more times per turn, and would gain a movement point after each attack. This way, 20-10 damage can be avoided, and the heroes will also become capable to kill more monsters during a turn. i like the way how sxc work where you get one attack and a...
- November 19th, 2012, 7:11 pm
- Forum: Multiplayer Development
- Topic: World of Wesnoth (MMORPG add-on project)
- Replies: 547
- Views: 126723
Re: World of Wesnoth (MMORPG add-on project)
I like the idea of few strikes as it has one side-effect: it will make the game depend alot more on luck- and make noone invincible (and the game far more fun in my opinion) to the necromancer: i thought he could have "only" up to 5 minions? However i would still like a creature that can b...
- November 19th, 2012, 5:00 pm
- Forum: Multiplayer Development
- Topic: World of Wesnoth (MMORPG add-on project)
- Replies: 547
- Views: 126723
Re: World of Wesnoth (MMORPG add-on project)
hmm ok but i dont understand how you would code that window with a list of active buffs of other players.. And (in my opinion) it is more challenging to have to recast buffs (but you are coding so thats none of my bussiness^^) Ok about the necromaner, i thought that he is going to have pretty few hi...
- November 19th, 2012, 3:07 pm
- Forum: Multiplayer Development
- Topic: World of Wesnoth (MMORPG add-on project)
- Replies: 547
- Views: 126723
Re: World of Wesnoth (MMORPG add-on project)
About the spells of a fencer: why not give him buff spells that he can cast on other units (and that cost only while casting mana as i mentioned as it would be to difficult to control buffs you casted on other units). Following buffs are good: skirmisher ability Increase terrain defense 1 more attac...