Search found 78 matches
- April 13th, 2005, 5:04 am
- Forum: Technical Support
- Topic: Editor in Debian
- Replies: 4
- Views: 1079
Which version of the packages are you using? I know there have been several, and it seems the editor was not working correctly in the first few. I have wesnoth, wesnoth-data, wesnoth-music, wesnoth-httt, and wesnoth-editor. All are version 0.9.0-1 from the official Debian unstable packages. I run m...
- April 13th, 2005, 3:59 am
- Forum: Technical Support
- Topic: Editor in Debian
- Replies: 4
- Views: 1079
Editor in Debian
I am also having problems with the editor since upgrading to 0.9. I'm using Debian packages from unstable. Since upgrading, the editor gives me a blank (black) screen, except for a list of tiles to choose from. There is no brush size selector, fill button, or player start button. The only thing that...
- March 28th, 2005, 8:39 am
- Forum: Developers’ Discussions
- Topic: Some Changes to Traits
- Replies: 66
- Views: 11316
Why not have it so some races can not have certain traits, like the orcs could never get intelligent, or, maybe intelligent for orcs, is just intelligent compared to other orcs? And, wose couldn't get quick, but, like with the orcs, they could just be considered quick for a wose. I don't really und...
- March 23rd, 2005, 6:40 am
- Forum: Developers’ Discussions
- Topic: SDL MNG Support
- Replies: 7
- Views: 2136
- March 23rd, 2005, 6:35 am
- Forum: Ideas
- Topic: Let Skeletons resist Fire?
- Replies: 116
- Views: 16461
Good, but I think that fire should be 0-10% resistance, 30% would almost be unbalancing. Think about it -- with 30 HP, a Mage will still do 5-3 damage, and can kill the Skeleton in a few turns. A Goblin Pillager will do 6-3; Two attacks by a Red Mage will kill it almost as surely as they do now, an...
- February 14th, 2005, 1:48 pm
- Forum: Art Contributions
- Topic: Another Shot at Fixing the elf boots.
- Replies: 78
- Views: 12691
- December 9th, 2004, 3:00 am
- Forum: Developers’ Discussions
- Topic: Knights, Paladins, and Muff Malal's Peninsula
- Replies: 10
- Views: 2067
- December 9th, 2004, 1:13 am
- Forum: Developers’ Discussions
- Topic: Knights, Paladins, and Muff Malal's Peninsula
- Replies: 10
- Views: 2067
Alternatively we could make holy damage do normal damage vs. living, and reduce the power of White Mage/Mage of Light (and the new Merfolk versions). A damage type that doesn't normally do normal damage is confusing. To keep them doing the same damage against undead, undead weakness to holy could b...
- December 9th, 2004, 1:03 am
- Forum: Ideas
- Topic: Anti-Alias in zoom mode
- Replies: 8
- Views: 2002
- December 8th, 2004, 5:00 am
- Forum: Users’ Forum
- Topic: Wesnoth is too hard!!!
- Replies: 49
- Views: 9173
Btw I support the idea of renaming current levels: Easy -> Medium; Medium -> Hard; Hard -> Insane. Then create a new 'Easy' level. I think that'd be about right as far as difficulty goes. David I would like a level in between the current easy and medium levels. I can beat Easy mode...well, easily. ...
- December 5th, 2004, 3:34 am
- Forum: Art Contributions
- Topic: New elvish images
- Replies: 29
- Views: 4855
- December 4th, 2004, 8:21 pm
- Forum: Developers’ Discussions
- Topic: Move-and-Attack
- Replies: 17
- Views: 4696
I think this is a great feature. I'm sure I'll use it in the next version. However, will the shroud/fog updates be delayed if you just move into an enemy's ZoC? That was the main complaint in the original thread, and this method does not allow you to choose which hex to attack from. Also, is there a...
- December 3rd, 2004, 6:45 am
- Forum: Strategies & Tips
- Topic: Solutions to hitting
- Replies: 40
- Views: 16145
That tool has been broken for a while. It regularly reports expected values much lower than what you're actually getting. How do you know it has been broken for a while? If you have facts, please fill a bug-report. I posted something about it a while back, and one of the developers said something a...
- December 3rd, 2004, 4:52 am
- Forum: Strategies & Tips
- Topic: Solutions to hitting
- Replies: 40
- Views: 16145
I haven't actually collected any data, but it does feel like the actual percentages used are less than the ones displayed. If I count along with a battle inside my head, I usually find that both sides are hitting lower than they should be. go to Meny -> Statistics. Damage inflicted means how much y...
- December 2nd, 2004, 7:22 am
- Forum: Strategies & Tips
- Topic: Solutions to hitting
- Replies: 40
- Views: 16145