Search found 548 matches

by opensourcejunkie
April 7th, 2009, 11:43 am
Forum: Scenario & Campaign Development
Topic: Sceptre of Life, version 0.12.1
Replies: 284
Views: 73558

Re: Sceptre of Life, version 0.11.1

whoa, that's not good; I'll look into it immediately
--OSJ

Edit: I wasn't able to reproduce the error on my machine, and with my version of SoL. I'll upload my current version, in case it was just a bug with the public version. Could you post what version of wesnoth you're using? Thanks,
--OSJ
by opensourcejunkie
April 6th, 2009, 4:05 pm
Forum: WML Workshop
Topic: Re-focus on unit during [message]?
Replies: 4
Views: 724

Re: Re-focus on unit during [message]?

Well, it sounds more like this is a bug that should be fixed; in my imagination, [redraw] should also repaint the sidebar, at whatever point it's used.
by opensourcejunkie
April 5th, 2009, 3:30 pm
Forum: WML Workshop
Topic: Re-focus on unit during [message]?
Replies: 4
Views: 724

Re: Re-focus on unit during [message]?

I don't know if it will do anything, but try replacing your [redraw][/redraw] code with:

Code: Select all

[redraw]
    side=1
[/redraw]
. A side-specific redraw helps with updating fog and shroud when a generic redraw doesn't; maybe you'll get lucky, and it'll update the sidebar too.
--OSJ
by opensourcejunkie
April 5th, 2009, 2:26 pm
Forum: WML Workshop
Topic: Releasing Event Not Working
Replies: 8
Views: 1588

Re: Releasing Event Not Working

aah, good call with the embedded event; it's a much more elegant solution than the one I'd envisioned. Glad everything worked out well :-),
--OSJ
by opensourcejunkie
April 4th, 2009, 10:07 pm
Forum: WML Workshop
Topic: Releasing Event Not Working
Replies: 8
Views: 1588

Re: Releasing Event Not Working

Okay, I quickly ran over your code, and (hopefully) fixed the major problems pointed out on this forum. Hopefully it'll work, and help you understand the structure of WML a little better :-) Here goes nothing: #if both of the enemies are dead, release animals [event] ## firing conditions first_time_...
by opensourcejunkie
April 4th, 2009, 9:19 pm
Forum: Scenario & Campaign Development
Topic: Sceptre of Life, version 0.12.1
Replies: 284
Views: 73558

Re: Sceptre of Life, version 0.11.0

Hey, thanks for the feedback! Sorry it took a while to respond; I was off of wesnoth this past week, and just got back on. Hi, I've played this campaign before, and when i played the newest scenario (11), i had to debug my way through a few since i didnt feel like playing the whole jolly campaign ag...
by opensourcejunkie
March 28th, 2009, 8:35 pm
Forum: WML Workshop
Topic: Resolved: [terrain_mask] acting a little wierd
Replies: 0
Views: 421

Resolved: [terrain_mask] acting a little wierd

Hey, I'm working on a terrain-changing scenario, and [terrain_mask] is acting a little wierd for grassland tiles. Here's my WML: ##:: Change Terrain [terrain_mask] x,y=1,1 mask="{@campaigns/Sceptre_of_Life/maps/Forest_Raze/raze_{N}.map}" border=yes ##:: ignore shallow water [rule] new=Ww u...
by opensourcejunkie
March 28th, 2009, 8:21 pm
Forum: WML Workshop
Topic: Help with Labels on the map.
Replies: 7
Views: 1328

Re: Help with Labels on the map.

1-I want to add labels to the map so that when the game is started, the name of the places, cities, etc are there. How do I do it? Just in case you're only familiar with creating maps (and not scenario files), in order to do anything special with a map, you need a scenario cfg file to go with it. R...
by opensourcejunkie
March 27th, 2009, 3:10 am
Forum: Scenario & Campaign Development
Topic: Dead Water 1.0 for BfW 1.8
Replies: 177
Views: 55040

Re: Merman campaign: Dead Water (0.9.15)

ahh, gotcha
by opensourcejunkie
March 26th, 2009, 11:32 pm
Forum: Scenario & Campaign Development
Topic: Dead Water 1.0 for BfW 1.8
Replies: 177
Views: 55040

Re: Merman campaign: Dead Water (0.9.15)

One nice feature of [message] is that if the unit isn't present, the message isn't displayed. Thus if the conversation can flow well even without a given message, it isn't necessary to encase it in a [have_unit] if. That might be the case here.
by opensourcejunkie
March 25th, 2009, 5:27 pm
Forum: Scenario & Campaign Development
Topic: Sceptre of Life, version 0.12.1
Replies: 284
Views: 73558

Re: Sceptre of Life, version 0.10.3

Okay, SoL version 0.11.0 is up on the server; it includes the next scenario (scenario 11) as well as some minor improvements to scenario 8, including CMaster's dialogue (slightly revised). Attached is an updated savepack.

--OSJ
by opensourcejunkie
March 25th, 2009, 5:19 am
Forum: Scenario & Campaign Development
Topic: Sceptre of Life, version 0.12.1
Replies: 284
Views: 73558

Re: Sceptre of Life, version 0.10.3

I have to say, I really like your idea of increasing the tension between Smyrna's "historian" and his "soldier" tendencies; I think that the narration could probably reflect this in other scenarios as well; I'll have to go through the campaign and capitalize on that. There is a d...
by opensourcejunkie
March 24th, 2009, 3:26 pm
Forum: Scenario & Campaign Development
Topic: Sceptre of Life, version 0.12.1
Replies: 284
Views: 73558

Re: Sceptre of Life, version 0.10.3

because you've required so rigorously that the story be compelling... i have to say that beginning the story by alluding to the way the sceptre of fire is "intricately woven through our history - that of wesnoth" sounds a great deal like the ambitions of story's author than the voice of a...
by opensourcejunkie
March 23rd, 2009, 1:07 pm
Forum: Scenario & Campaign Development
Topic: Sceptre of Life, version 0.12.1
Replies: 284
Views: 73558

Re: Sceptre of Life, version 0.10.3

I started playing this campaign and stopped after the first scenario. At the beginning, my sister is a mage, and wants to fry orcs, and I tell her to stay in the castle. Given the current situation, the best way to keep her safe is to put her on the battlefield. And at the end of the first scenario...
by opensourcejunkie
March 23rd, 2009, 1:51 am
Forum: Scenario & Campaign Development
Topic: Sceptre of Life, version 0.12.1
Replies: 284
Views: 73558

Re: Sceptre of Life, version 0.10.3

awesome, tx :-)