Search found 548 matches
- April 7th, 2009, 11:43 am
- Forum: Scenario & Campaign Development
- Topic: Sceptre of Life, version 0.12.1
- Replies: 284
- Views: 73558
Re: Sceptre of Life, version 0.11.1
whoa, that's not good; I'll look into it immediately
--OSJ
Edit: I wasn't able to reproduce the error on my machine, and with my version of SoL. I'll upload my current version, in case it was just a bug with the public version. Could you post what version of wesnoth you're using? Thanks,
--OSJ
--OSJ
Edit: I wasn't able to reproduce the error on my machine, and with my version of SoL. I'll upload my current version, in case it was just a bug with the public version. Could you post what version of wesnoth you're using? Thanks,
--OSJ
- April 6th, 2009, 4:05 pm
- Forum: WML Workshop
- Topic: Re-focus on unit during [message]?
- Replies: 4
- Views: 724
Re: Re-focus on unit during [message]?
Well, it sounds more like this is a bug that should be fixed; in my imagination, [redraw] should also repaint the sidebar, at whatever point it's used.
- April 5th, 2009, 3:30 pm
- Forum: WML Workshop
- Topic: Re-focus on unit during [message]?
- Replies: 4
- Views: 724
Re: Re-focus on unit during [message]?
I don't know if it will do anything, but try replacing your [redraw][/redraw] code with:. A side-specific redraw helps with updating fog and shroud when a generic redraw doesn't; maybe you'll get lucky, and it'll update the sidebar too.
--OSJ
Code: Select all
[redraw]
side=1
[/redraw]
--OSJ
- April 5th, 2009, 2:26 pm
- Forum: WML Workshop
- Topic: Releasing Event Not Working
- Replies: 8
- Views: 1588
Re: Releasing Event Not Working
aah, good call with the embedded event; it's a much more elegant solution than the one I'd envisioned. Glad everything worked out well :-),
--OSJ
--OSJ
- April 4th, 2009, 10:07 pm
- Forum: WML Workshop
- Topic: Releasing Event Not Working
- Replies: 8
- Views: 1588
Re: Releasing Event Not Working
Okay, I quickly ran over your code, and (hopefully) fixed the major problems pointed out on this forum. Hopefully it'll work, and help you understand the structure of WML a little better :-) Here goes nothing: #if both of the enemies are dead, release animals [event] ## firing conditions first_time_...
- April 4th, 2009, 9:19 pm
- Forum: Scenario & Campaign Development
- Topic: Sceptre of Life, version 0.12.1
- Replies: 284
- Views: 73558
Re: Sceptre of Life, version 0.11.0
Hey, thanks for the feedback! Sorry it took a while to respond; I was off of wesnoth this past week, and just got back on. Hi, I've played this campaign before, and when i played the newest scenario (11), i had to debug my way through a few since i didnt feel like playing the whole jolly campaign ag...
- March 28th, 2009, 8:35 pm
- Forum: WML Workshop
- Topic: Resolved: [terrain_mask] acting a little wierd
- Replies: 0
- Views: 421
Resolved: [terrain_mask] acting a little wierd
Hey, I'm working on a terrain-changing scenario, and [terrain_mask] is acting a little wierd for grassland tiles. Here's my WML: ##:: Change Terrain [terrain_mask] x,y=1,1 mask="{@campaigns/Sceptre_of_Life/maps/Forest_Raze/raze_{N}.map}" border=yes ##:: ignore shallow water [rule] new=Ww u...
- March 28th, 2009, 8:21 pm
- Forum: WML Workshop
- Topic: Help with Labels on the map.
- Replies: 7
- Views: 1328
Re: Help with Labels on the map.
1-I want to add labels to the map so that when the game is started, the name of the places, cities, etc are there. How do I do it? Just in case you're only familiar with creating maps (and not scenario files), in order to do anything special with a map, you need a scenario cfg file to go with it. R...
- March 27th, 2009, 3:10 am
- Forum: Scenario & Campaign Development
- Topic: Dead Water 1.0 for BfW 1.8
- Replies: 177
- Views: 55040
Re: Merman campaign: Dead Water (0.9.15)
ahh, gotcha
- March 26th, 2009, 11:32 pm
- Forum: Scenario & Campaign Development
- Topic: Dead Water 1.0 for BfW 1.8
- Replies: 177
- Views: 55040
Re: Merman campaign: Dead Water (0.9.15)
One nice feature of [message] is that if the unit isn't present, the message isn't displayed. Thus if the conversation can flow well even without a given message, it isn't necessary to encase it in a [have_unit] if. That might be the case here.
- March 25th, 2009, 5:27 pm
- Forum: Scenario & Campaign Development
- Topic: Sceptre of Life, version 0.12.1
- Replies: 284
- Views: 73558
Re: Sceptre of Life, version 0.10.3
Okay, SoL version 0.11.0 is up on the server; it includes the next scenario (scenario 11) as well as some minor improvements to scenario 8, including CMaster's dialogue (slightly revised). Attached is an updated savepack.
--OSJ
--OSJ
- March 25th, 2009, 5:19 am
- Forum: Scenario & Campaign Development
- Topic: Sceptre of Life, version 0.12.1
- Replies: 284
- Views: 73558
Re: Sceptre of Life, version 0.10.3
I have to say, I really like your idea of increasing the tension between Smyrna's "historian" and his "soldier" tendencies; I think that the narration could probably reflect this in other scenarios as well; I'll have to go through the campaign and capitalize on that. There is a d...
- March 24th, 2009, 3:26 pm
- Forum: Scenario & Campaign Development
- Topic: Sceptre of Life, version 0.12.1
- Replies: 284
- Views: 73558
Re: Sceptre of Life, version 0.10.3
because you've required so rigorously that the story be compelling... i have to say that beginning the story by alluding to the way the sceptre of fire is "intricately woven through our history - that of wesnoth" sounds a great deal like the ambitions of story's author than the voice of a...
- March 23rd, 2009, 1:07 pm
- Forum: Scenario & Campaign Development
- Topic: Sceptre of Life, version 0.12.1
- Replies: 284
- Views: 73558
Re: Sceptre of Life, version 0.10.3
I started playing this campaign and stopped after the first scenario. At the beginning, my sister is a mage, and wants to fry orcs, and I tell her to stay in the castle. Given the current situation, the best way to keep her safe is to put her on the battlefield. And at the end of the first scenario...
- March 23rd, 2009, 1:51 am
- Forum: Scenario & Campaign Development
- Topic: Sceptre of Life, version 0.12.1
- Replies: 284
- Views: 73558
Re: Sceptre of Life, version 0.10.3
awesome, tx