Search found 517 matches
- June 5th, 2012, 12:09 am
- Forum: Add-on Feedback
- Topic: Epic of Vaniyera
- Replies: 41
- Views: 22865
Re: Epic of Vaniyera
A quick check shows that I don't have my replays for last time I ran through EoV, but if I manage to finish it again I'll post a replay.
- June 1st, 2012, 2:06 am
- Forum: WML Workshop
- Topic: Owl's WML (Currently: Solved)
- Replies: 124
- Views: 23218
Re: Using extradefines= to give players extra campaign optio
There's no problem with having [story] tags inside other tags?
I currently have them nested in an [else] and it doesn't seem to work properly. Very possible that I have something else wrong, though.
I currently have them nested in an [else] and it doesn't seem to work properly. Very possible that I have something else wrong, though.
- May 31st, 2012, 7:40 am
- Forum: Off-Topic
- Topic: Where is Turin (Split from "Gali's Contract" in Add-on Feedback)
- Replies: 25
- Views: 5462
Re: Gali's Contract
He's been "gone" for a long time.
Just not interested in Wesnoth stuff anymore, he still exists, if that's what you're asking, just not in any way that contributes to the IE.
Just not interested in Wesnoth stuff anymore, he still exists, if that's what you're asking, just not in any way that contributes to the IE.
- May 31st, 2012, 6:06 am
- Forum: Add-on Feedback
- Topic: Gali's Contract
- Replies: 15
- Views: 16075
Re: Gali's Contract
I can agree with all of those.
I think that GC was the last campaign that Turin made for the IE before he left, and it's a little underdone, but with a bit of work it could be a nice little campaign.
I think that GC was the last campaign that Turin made for the IE before he left, and it's a little underdone, but with a bit of work it could be a nice little campaign.
- May 31st, 2012, 3:56 am
- Forum: WML Workshop
- Topic: Owl's WML (Currently: Solved)
- Replies: 124
- Views: 23218
Re: Using extradefines= to give players extra campaign optio
I've done the above and embedded it in a prestart event for my first scenario, which seems to work well except that I would like it to go before the [story] tags, but if I place it before them the story tags don't seem to work. Can I either fix this or imitate [story] tags manually somehow?
- May 31st, 2012, 1:57 am
- Forum: Add-on Feedback
- Topic: Fall of Silvium
- Replies: 9
- Views: 13525
Re: Fall of Silvium
Njord. You are not supposed to be able to beat that scenario.
You're supposed to lose it to end the campaign, so you've seen the whole thing.
A re-work of FoS is currently on my list of things to do that will re-work how this final scenario works too.
You're supposed to lose it to end the campaign, so you've seen the whole thing.
A re-work of FoS is currently on my list of things to do that will re-work how this final scenario works too.
- May 31st, 2012, 1:48 am
- Forum: Add-on Feedback
- Topic: Epic of Vaniyera
- Replies: 41
- Views: 22865
Re: Epic of Vaniyera
Pretty sure that I have a replay here for that somewhere, I'll see if I can dig it up. It was JUST doable, at the loss of almost all my advanced raindancers, and it would have been impossible had the Imperators hippo army appeared, but for some reason if failed to fire. The slow build-up and last mi...
- May 31st, 2012, 1:42 am
- Forum: Add-on Feedback
- Topic: Gali's Contract
- Replies: 15
- Views: 16075
Re: Gali's Contract
Thanks for your feedback, guys, I'll take it onboard when I do a complete review of GC, which shoudn't be too far away. There's a number of things about this campaign (and the Cavernei) that never got implemented, but stick with us and we will get to a stage where this campaign fulfils expectations....
- May 31st, 2012, 12:37 am
- Forum: Faction & Era Development
- Topic: Imperial Multiplayer Era - version 0.17 released
- Replies: 920
- Views: 171964
Re: Imperial Multiplayer Era - version 0.17 released
Sorry Temuchin, I've been away, as I'm sure that you've noticed. I'll download these files now and have a look, but just the idea of someone actually doing something with the IE makes me all tingly :D I'm still working away slowly on my re-write of FoS, and can confirm that the current legionaire an...
- December 18th, 2011, 11:49 pm
- Forum: Scenario & Campaign Development
- Topic: Imperial Era Campaign - Epic of Vaniyera
- Replies: 54
- Views: 21213
Re: Imperial Era Campaign - Epic of Vaniyera
Yeah, that recall list seems pretty thin on the ground. Last time I played this campaign it was on the highest difficulty setting, but by retribution I had 2 thunderblades and 3 stormlords. I think that level is just too hard to pull off with the forces you've got. Personally, I think it's just too ...
- November 22nd, 2011, 12:07 am
- Forum: Add-on Feedback
- Topic: Gali's Contract
- Replies: 15
- Views: 16075
Re: Gali's Contract
Hi Jim,
I think I've fixed this one now, but you'll need to download the new version of the campaign from the add-ons server. The error was due to a change in the most recent version of the Imperial Era that should no longer present a problem.
Thanks, wOl.
I think I've fixed this one now, but you'll need to download the new version of the campaign from the add-ons server. The error was due to a change in the most recent version of the Imperial Era that should no longer present a problem.
Thanks, wOl.
- November 22nd, 2011, 12:05 am
- Forum: Scenario & Campaign Development
- Topic: Imperial Era Campaign - Epic of Vaniyera
- Replies: 54
- Views: 21213
Re: Imperial Era Campaign - Epic of Vaniyera
Hrmm...I combined those two sections in the most recent version, and it's now working for me. If you want to play it on 1.9.10 I'd recommend just downloading the new version, it's not a large campaign so it won't use up much internet.
Thanks, wOl.
Thanks, wOl.
- November 16th, 2011, 3:45 am
- Forum: Scenario & Campaign Development
- Topic: Imperial Era Campaign - Epic of Vaniyera
- Replies: 54
- Views: 21213
Re: Imperial Era Campaign - Epic of Vaniyera
Hey Jim, This is a weird problem which I haven't come across myself, but I last played EoV in 1.9.9 (also on a mac)...I'll do my best to find out what the issue is and will get back to you as soon as I can. EDIT: OK. Everything I suggested earlier is wrong, the problem is on the prior scenario. I ha...
- November 12th, 2011, 2:50 am
- Forum: Faction & Era Development
- Topic: Imperial Multiplayer Era - version 0.17 released
- Replies: 920
- Views: 171964
Re: Imperial Multiplayer Era - version 0.17 released
Historically speaking, I think you have a number of very good points there. But at some point, historical accuracy has to give way to gameplay (after all, these guys are ORCS already...), and a faction without ranged attacks at all for most of their units is at a sore, sore disadvantage. I agree tha...
- November 11th, 2011, 2:18 am
- Forum: Faction & Era Development
- Topic: Imperial Multiplayer Era - version 0.17 released
- Replies: 920
- Views: 171964
Re: Imperial Multiplayer Era - version 0.17 released
It's your faction :) But hey, here's some thoughts anyway. The minuti lines are fine, but I find the magni boring, of the 8(!) evolved forms, none have ranged, they're all just too similar. The pugnator is your troll, high damage, high HP bruiser, and his evolutions give a couple of nice options, be...