Search found 60 matches

by Bircoph
August 29th, 2008, 10:24 pm
Forum: Strategies & Tips
Topic: MP: Dark Forecast (survival)
Replies: 11
Views: 5590

MP: Dark Forecast (survival)

Is there any way to win this scenario? Even with modified settings -- I canged gold per villiage from 1 to 2 it seems to be impossible: after turn 45 number of rounds prolonged up to 53 and spawns became unbearable: almost each turn a couple of 3rd, 4th and even 5th level units. This seems to be imp...
by Bircoph
August 21st, 2008, 7:54 pm
Forum: Technical Support
Topic: unit of type not found: DiD -- Forever and Ever, Amen
Replies: 3
Views: 918

Re: unit of type not found: DiD -- Forever and Ever, Amen

And the same for "Dwarvish Fighter" in 12_Forever_and_Ever_Amen.cfg ;-)
by Bircoph
August 21st, 2008, 7:16 pm
Forum: Technical Support
Topic: unit of type not found: DiD -- Forever and Ever, Amen
Replies: 3
Views: 918

unit of type not found: DiD -- Forever and Ever, Amen

Hello, I'm using wesnoth-1.5.2 under linux-2.6.24.3. In the "Descent into Darkness" campaign in the "Forever and Ever, Amen" scenario at the beginning of first enemy turn I got: scenario: 'Forever_and_Ever_Amen' next_scenario: 'Forever_and_Ever_Amen' 20080821 22:54:51 error engin...
by Bircoph
April 11th, 2008, 10:14 am
Forum: Technical Support
Topic: Top panel bug in wesnoth-1.4.1
Replies: 4
Views: 1216

Re: Top panel bug in wesnoth-1.4.1

The most interesting question is probably: where's your binary from? Standard binary of some distribution or self compiled with which flags? I compiled wesnoth from official sources using xdelta patch 1.4->1.4.1, without any third-party patches using gcc-4.3 compiler. This was complilation in the s...
by Bircoph
April 11th, 2008, 12:38 am
Forum: Technical Support
Topic: Top panel bug in wesnoth-1.4.1
Replies: 4
Views: 1216

Top panel bug in wesnoth-1.4.1

I'm using wesnoth-1.4.1 on Linux-2.6.24.3. In the top panel under the game canvas, current time cell and outcome cell overlaps. See attached picture for an example. Popup hints are also broken for this two cells, but they works fine for another ones. This bug is not present in version 1.4 and was ap...
by Bircoph
March 28th, 2008, 2:37 am
Forum: Technical Support
Topic: Bug in Eastern Invasion campaign
Replies: 6
Views: 1213

Re: Bug in Eastern Invasion campaign

They do not show units lost in events.
And IMO this is a bug, because units just disappear.

But such accounting must be done carefully. In some event (not in this campaign, in general) units may leave by they own wish or somewhat similar.
by Bircoph
March 27th, 2008, 9:44 pm
Forum: Technical Support
Topic: Bug in Eastern Invasion campaign
Replies: 6
Views: 1213

Re: Bug in Eastern Invasion campaign

Very well.

But why lost units which were not recalled are not displayed in the statistics?
I can't see them in my losses count. They just disappear from the game.
by Bircoph
March 27th, 2008, 2:46 am
Forum: Technical Support
Topic: Bug in Eastern Invasion campaign
Replies: 6
Views: 1213

Bug in Eastern Invasion campaign

Hello, I'm using wesnoth-1.4. In Eastern Invasion campaign, in Evacuation mission after blasting the bridge I loose all units to the north of the bridge if any. This is ok. But I loose my veterans were not recalled. As rule of thumb veterans are not affected by scenario (with exception of special pl...
by Bircoph
March 3rd, 2008, 7:57 pm
Forum: Coder’s Corner
Topic: patch for compiling wesnotch with gcc-4.3
Replies: 1
Views: 1543

patch for compiling wesnotch with gcc-4.3

Hello,

Some wesnoth source files uses functions from <string.h>, but doesn't include this header explicitely. Thus it is impossible to compile wesnoth with gcc-4.3, which performs stricter source checks.

The following patch fixes this (was checked with versions 1.3.18 and 1.3.19).
by Bircoph
December 7th, 2007, 11:36 pm
Forum: Technical Support
Topic: segfault on scenario replay in wesnoth-1.3.12
Replies: 1
Views: 429

segfault on scenario replay in wesnoth-1.3.12

When I try to run autosaved scenario replay of standard campain (e.g. Northern Rebirth) when I run replay itself sometimes I get either segfault or message that replay save is broken. But this file was saved by the same version of the game!

In the attachemnt gdb backtrace is present.
by Bircoph
December 7th, 2007, 7:10 pm
Forum: Technical Support
Topic: Campaign Backgrounds Missing in 1.3.12
Replies: 3
Views: 938

Confirmed. Backgrounds are missed. Wesnoth 1.3.12 on Linux.
by Bircoph
November 14th, 2007, 2:43 pm
Forum: Technical Support
Topic: 1.3.10 compilation failure with gcc-4.2.2
Replies: 1
Views: 604

The following patch fixes compilation errors on gcc-4.2.2. Perhaps it is rude and better solution exists, but it works for me. diff -Naur wesnoth-1.3.10/src/game_events.cpp wesnoth-1.3.10.new/src/game_events.cpp --- wesnoth-1.3.10/src/game_events.cpp 2007-11-09 22:44:54.000000000 +0300 +++ wesnoth-1...
by Bircoph
November 14th, 2007, 1:42 pm
Forum: Technical Support
Topic: 1.3.10 compilation failure with gcc-4.2.2
Replies: 1
Views: 604

1.3.10 compilation failure with gcc-4.2.2

Wesnoth 1.3.10 failed to compile on Linux system with gcc-4.2.2 with the following error: g++ -DHAVE_CONFIG_H -I. -I.. -I/usr/X11R6/include -I/usr/include/freetype2 -I ./sdl_ttf -I../intl -I../intl -I/usr/include/SDL -D_REENTRANT -DWESNOTH_PATH=\"/usr/share/wesnoth\" -DLOCALEDIR=\"tra...
by Bircoph
November 1st, 2007, 9:56 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 8 - Clearwater Port
Replies: 55
Views: 52750

Re: The Rise of Wesnoth: Clearwater Port

(1) What difficulty levels and game versions have you played the scenario on? Hard, 1.3.9 (2) How difficult did you find the scenario? (1-10) 10, the hardest scenario I've ever seen. I started it with at minimum money level: 100. So I was suffering from lack of units. I recalled all my bravest units...
by Bircoph
October 6th, 2007, 12:54 am
Forum: Strategies & Tips
Topic: South Guard - Vengeance Ending
Replies: 6
Views: 2973

Just finished The South Guard campain :-). It is beautiful itself, but not the ending. Cold relationships with elfs (not a real war, but their forests are forbidden for humans, and diplomacy is forsaken) are resonable for the ending where you choose bandits in a fog, and actually betreat elfs in a p...