Search found 5914 matches
- July 9th, 2007, 4:13 pm
- Forum: Art Contributions
- Topic: Unit shadows updates
- Replies: 23
- Views: 8797
Unit shadows updates
I was not sure about posting this here, but since I'm talking of mainline units (as of BFW 1.3.4 release)... I found a cool tutorial about updating the unit shadows from 1.0.2, here: http://www.wesnoth.org/wiki/Creating_Shadows_Under_Units There's a good method documented there to update old shadows...
- July 9th, 2007, 1:29 pm
- Forum: Art Contributions
- Topic: Solidifying the void - nondev version
- Replies: 69
- Views: 22038
I think it would be best for map makers to pad their maps so we don't come across the edge when playing. That way, this would be a moot point. Still, I hear the old system was hard to code... Why not let the map editor edit the outside rim? You say, like having extra rows (or columns?) in the map f...
- July 9th, 2007, 1:07 pm
- Forum: Technical Support
- Topic: Bugs in Wesnoth 1.3.4: labels in map and screenshots
- Replies: 2
- Views: 1061
Bugs in Wesnoth 1.3.4: labels in map and screenshots
The text labels in map (those you can put by right clicking in middle of a game, or by adding a [label] tag to the scenario WML) are displayed over units, making it sometimes difficult to see the unit's stats. I tried to take a screenshot with the builtin screenshot function of the game, but somehow...
- July 6th, 2007, 12:15 am
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1144
- Views: 455223
- July 5th, 2007, 10:06 pm
- Forum: Art Contributions
- Topic: Solidifying the void - nondev version
- Replies: 69
- Views: 22038
- July 5th, 2007, 8:35 pm
- Forum: Art Workshop
- Topic: A 3D goblin WIP
- Replies: 25
- Views: 10097
- July 5th, 2007, 7:44 pm
- Forum: Ideas
- Topic: Useful monsters
- Replies: 28
- Views: 5268
are troll shaman, great troll, and troll hero still green and wimpy, or do they have new better graphics now? Troll Shaman graphics were updated for UtBS and DitT. Great troll and Troll hero graphics were removed from mainline, and, since new (it was back in 1.0.2 but never finished) mainline campa...
- July 5th, 2007, 6:57 pm
- Forum: Art Contributions
- Topic: Solidifying the void - nondev version
- Replies: 69
- Views: 22038
- July 5th, 2007, 5:23 pm
- Forum: Technical Support
- Topic: OOS problems (1.2.5)
- Replies: 12
- Views: 2227
Same problem here, gettin' OOS almost every turn on 50-60% of the games. I guess this won't be of any help, but these errors crash the game? If so, is there any way to attach a debugger when built with --enable-debug and see what's going on? DISCLAIMER: I have never played real multiplayer games. W...
- July 5th, 2007, 5:20 pm
- Forum: Art Workshop
- Topic: Who likes my rat?
- Replies: 10
- Views: 8542
Because I was expecting a forum regular, developer, moderator or anything else ending with R (except user) to give me a proper answer and not a stream of insanity. I've got plenty of that, thanks.Mathijs wrote:... or maybe because that was a retorical question you asked, and I shouldn't really answer it?
- July 5th, 2007, 3:06 pm
- Forum: Game Development
- Topic: On GNU licensing and such
- Replies: 8
- Views: 4061
Why nobody told me the GNU GPL version 3 was released last month, 29th? OMG, OMG, gotta review this one!
OK, I'm exaggerating, it's just another license. I just wonder why the Linux kernel, for example, is being explicitly released under the version 2 of the GPL.
OK, I'm exaggerating, it's just another license. I just wonder why the Linux kernel, for example, is being explicitly released under the version 2 of the GPL.
- July 5th, 2007, 2:30 pm
- Forum: Ideas
- Topic: New support-ability idea
- Replies: 6
- Views: 2572
[...] On the other hand, long range leadership is not remotely practical to implement in WML. I haven't written WML for ages. IIRC, you can check when an unit is about to attack, then check if there's a leader in some radius; after that, apply a temporary bonus to the unit's attack, and remove it w...
- July 5th, 2007, 1:34 pm
- Forum: Ideas
- Topic: Giving Silver Mages a better melee attack.
- Replies: 33
- Views: 7353
IMO, most mages' melee attacks are just fine as they are. As stated in the unit descriptions, they're physically weak. Keep that in mind, and never forget why you should not use them to attack unless you're using their ranged attack and you protected them with a healer and at least one actual fighte...
- July 5th, 2007, 1:29 pm
- Forum: Art Contributions
- Topic: Solidifying the void - nondev version
- Replies: 69
- Views: 22038
people who won't like wood or want to try other texture can hack this file: /data/core/images/terrain/off-map/wood.png but the code is work in progress, so it's possible that the final version will use a different texturing system. I'd replace that file with the good old black void, and use the old...
- July 4th, 2007, 4:04 pm
- Forum: Technical Support
- Topic: HELP ME!!: Square Letters
- Replies: 4
- Views: 1610
It happens the same here. It appears in Xfce/GNOME menu, but not in KDE's. However, I'm pretty sure this is not a makefile bug, but the Linux distribution's.theotherhiveking wrote:what about the game not appearing in the gnome menu? I have the same problem. I'm using 1.2.5 and in 1.2.4 the menu shortcut was working fine.