Search found 5914 matches

by Iris
July 9th, 2007, 4:13 pm
Forum: Art Contributions
Topic: Unit shadows updates
Replies: 23
Views: 8797

Unit shadows updates

I was not sure about posting this here, but since I'm talking of mainline units (as of BFW 1.3.4 release)... I found a cool tutorial about updating the unit shadows from 1.0.2, here: http://www.wesnoth.org/wiki/Creating_Shadows_Under_Units There's a good method documented there to update old shadows...
by Iris
July 9th, 2007, 1:29 pm
Forum: Art Contributions
Topic: Solidifying the void - nondev version
Replies: 69
Views: 22038

I think it would be best for map makers to pad their maps so we don't come across the edge when playing. That way, this would be a moot point. Still, I hear the old system was hard to code... Why not let the map editor edit the outside rim? You say, like having extra rows (or columns?) in the map f...
by Iris
July 9th, 2007, 1:07 pm
Forum: Technical Support
Topic: Bugs in Wesnoth 1.3.4: labels in map and screenshots
Replies: 2
Views: 1061

Bugs in Wesnoth 1.3.4: labels in map and screenshots

The text labels in map (those you can put by right clicking in middle of a game, or by adding a [label] tag to the scenario WML) are displayed over units, making it sometimes difficult to see the unit's stats. I tried to take a screenshot with the builtin screenshot function of the game, but somehow...
by Iris
July 6th, 2007, 12:15 am
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1144
Views: 455223

Great. That's real quality. :D
by Iris
July 5th, 2007, 10:06 pm
Forum: Art Contributions
Topic: Solidifying the void - nondev version
Replies: 69
Views: 22038

*sigh* I did understand, that was just sarcasm.
by Iris
July 5th, 2007, 8:35 pm
Forum: Art Workshop
Topic: A 3D goblin WIP
Replies: 25
Views: 10097

Sabata wrote:Hehehe. A dancing lizard! :D
Squirrel Lizard. It's tail.
by Iris
July 5th, 2007, 7:44 pm
Forum: Ideas
Topic: Useful monsters
Replies: 28
Views: 5268

are troll shaman, great troll, and troll hero still green and wimpy, or do they have new better graphics now? Troll Shaman graphics were updated for UtBS and DitT. Great troll and Troll hero graphics were removed from mainline, and, since new (it was back in 1.0.2 but never finished) mainline campa...
by Iris
July 5th, 2007, 6:57 pm
Forum: Art Contributions
Topic: Solidifying the void - nondev version
Replies: 69
Views: 22038

So, not all changes have to be kept then? Rollback sounds good.
by Iris
July 5th, 2007, 5:23 pm
Forum: Technical Support
Topic: OOS problems (1.2.5)
Replies: 12
Views: 2227

Same problem here, gettin' OOS almost every turn on 50-60% of the games. I guess this won't be of any help, but these errors crash the game? If so, is there any way to attach a debugger when built with --enable-debug and see what's going on? DISCLAIMER: I have never played real multiplayer games. W...
by Iris
July 5th, 2007, 5:20 pm
Forum: Art Workshop
Topic: Who likes my rat?
Replies: 10
Views: 8542

Mathijs wrote:... or maybe because that was a retorical question you asked, and I shouldn't really answer it?
Because I was expecting a forum regular, developer, moderator or anything else ending with R (except user) to give me a proper answer and not a stream of insanity. I've got plenty of that, thanks. :P
by Iris
July 5th, 2007, 3:06 pm
Forum: Game Development
Topic: On GNU licensing and such
Replies: 8
Views: 4061

Why nobody told me the GNU GPL version 3 was released last month, 29th? OMG, OMG, gotta review this one!

OK, I'm exaggerating, it's just another license. :P I just wonder why the Linux kernel, for example, is being explicitly released under the version 2 of the GPL.
by Iris
July 5th, 2007, 2:30 pm
Forum: Ideas
Topic: New support-ability idea
Replies: 6
Views: 2572

[...] On the other hand, long range leadership is not remotely practical to implement in WML. I haven't written WML for ages. IIRC, you can check when an unit is about to attack, then check if there's a leader in some radius; after that, apply a temporary bonus to the unit's attack, and remove it w...
by Iris
July 5th, 2007, 1:34 pm
Forum: Ideas
Topic: Giving Silver Mages a better melee attack.
Replies: 33
Views: 7353

IMO, most mages' melee attacks are just fine as they are. As stated in the unit descriptions, they're physically weak. Keep that in mind, and never forget why you should not use them to attack unless you're using their ranged attack and you protected them with a healer and at least one actual fighte...
by Iris
July 5th, 2007, 1:29 pm
Forum: Art Contributions
Topic: Solidifying the void - nondev version
Replies: 69
Views: 22038

people who won't like wood or want to try other texture can hack this file: /data/core/images/terrain/off-map/wood.png but the code is work in progress, so it's possible that the final version will use a different texturing system. I'd replace that file with the good old black void, and use the old...
by Iris
July 4th, 2007, 4:04 pm
Forum: Technical Support
Topic: HELP ME!!: Square Letters
Replies: 4
Views: 1610

theotherhiveking wrote:what about the game not appearing in the gnome menu? I have the same problem. I'm using 1.2.5 and in 1.2.4 the menu shortcut was working fine.
It happens the same here. It appears in Xfce/GNOME menu, but not in KDE's. However, I'm pretty sure this is not a makefile bug, but the Linux distribution's.