Search found 9589 matches

by zookeeper
May 4th, 2005, 10:19 am
Forum: Ideas
Topic: A few new ability ideas...
Replies: 28
Views: 4962

I think something like this could suit Wesnoth: Knockback - when hit with a knockback attack, the defender is pushed one hex away from the attacker (provided the hex is unoccupied and accessible for the defender), while suffering damage normally from the attack. The obvious main use would be to remo...
by zookeeper
September 12th, 2004, 11:39 am
Forum: Developers’ Discussions
Topic: Dwarvish Flameguard
Replies: 53
Views: 8403

I'd like dwarven grenadiers more than flameguards. The whole shooting with sticks/guns thing is already in the thunderguard branch, the other branch could just have thunderers switch their sticks to grenades/bombs/something. I'm not suggesting any changes in stats or attacks, just an idea to get a l...
by zookeeper
September 11th, 2004, 11:19 pm
Forum: Developers’ Discussions
Topic: Plague Changes?
Replies: 31
Views: 4545

I'm not sure if plague worked like this in some earlier version, but here goes anyway: IMHO walking corpses should spread plague to enemy units simply by landing a hit on them. When a plagued unit dies, it becomes a walking corpse, regardless of what unit actually delivered the killing blow. I don't...
by zookeeper
September 11th, 2004, 11:03 pm
Forum: Developers’ Discussions
Topic: Undead go underwater
Replies: 40
Views: 5964

I have an idea about undead water movement I don't think I've yet seen. As walking corpses, skeletons etc. cross water by walking on the bottom (not popping to surface from time to time to catch a breath as I suppose mermen would), they could be _invisible while underwater_. Exactly as units with 'a...