Search found 127 matches

by ilor
January 7th, 2009, 8:01 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
Replies: 183
Views: 84197

Re: How to compile Wesnoth on Windows with Dev-Cpp

Why do you want to remove the hpp files from the VC9 project file?
by ilor
January 7th, 2009, 7:59 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to add headers and libraries' path to related VC environ
Replies: 2
Views: 2462

Re: made svn trunk codes work with Visual C++ Express 2008

holy thread necromancy, batman... Should've just created a new thread, the button doesn't bite. Anyway. You can either add the directories under project settings, or under tools->options->projects and soluitions->vc++ directories, select library or header directories from the dropdown and add releva...
by ilor
January 5th, 2009, 10:08 pm
Forum: Technical Support
Topic: Map Editor error
Replies: 3
Views: 1430

Re: Map Editor error

I'd say it's a bug that needs fixing. Happens in 1.5 and trunk as well. batoonike: can you post a bug report to https://gna.org/bugs/?group=wesnoth so it's not forgotten again?
by ilor
January 3rd, 2009, 1:48 pm
Forum: Technical Support
Topic: Wesnoth 1.5.6+svn does not start
Replies: 2
Views: 722

Re: Wesnoth 1.5.6+svn does not start

Looks like a data/src mismatch, update everything to trunk and recompile.
by ilor
January 2nd, 2009, 1:47 am
Forum: WML Workshop
Topic: campaign-specific tiles in editor
Replies: 9
Views: 1532

Re: campaign-specific tiles in editor

Latest trunk no longer adds UMC terrains to the "all" group (maybe it should be renamed to "core" then, if it's not exactly *all* anymore), and the UMC terrains have red tooltips.
by ilor
January 2nd, 2009, 1:44 am
Forum: Technical Support
Topic: SLOW Performance Issues: post here to report
Replies: 266
Views: 331323

Re: SLOW Performance Issues: post here to Help

Cernunnos: i'd say it's a RAM capacity bottleneck
by ilor
December 31st, 2008, 9:58 am
Forum: Technical Support
Topic: Versions 1.4.6, 1.4.7, 1.5.6 (Not Responding)
Replies: 11
Views: 3575

Re: Versions 1.4.6, 1.4.7, 1.5.6 (Not Responding)

if the timestamp is wrong, it's not the correct stderr.txt file. Do a search, find the right one and post it (if the game starts, the file should be created with the correct timestamp regardless of other issues)
by ilor
December 30th, 2008, 4:53 pm
Forum: WML Workshop
Topic: campaign-specific tiles in editor
Replies: 9
Views: 1532

Re: campaign-specific tiles in editor

The top-right bit is used for displaying the coordinates and terrain of the mouseover hex, so it's not really usable.

Removing the campaign-specific terrains from "all" and making the tooltips red are valid points, I'll try working on this
by ilor
December 27th, 2008, 11:56 am
Forum: Technical Support
Topic: Versions 1.4.6, 1.4.7, 1.5.6 (Not Responding)
Replies: 11
Views: 3575

Re: Versions 1.4.6, 1.4.7, 1.5.6 (Not Responding)

that's nowhere near enough for a stderr.txt of a --log-debug=all run. Are you sure it's the right one? Does the date/time match?
by ilor
December 21st, 2008, 9:20 pm
Forum: Coder’s Corner
Topic: Introducing Myself: A Programmer At Wesnoth's Disposal
Replies: 17
Views: 4975

Re: Introducing Myself: A Programmer At Wesnoth's Disposal

FYI: I've managed to build Wesnoth (trunk) with Visual Studio 2008 after some 4 hours of downloading libraries and hacking around. My starting point was a fresh install of VS with boost. I only have a debug build right now which is awfully slow even for a debug build (most likely because it linked t...
by ilor
December 16th, 2008, 6:51 pm
Forum: Technical Support
Topic: SLOW Performance Issues: post here to report
Replies: 266
Views: 331323

Re: SLOW Performance Issues: post here to Help

I'd say you're out of luck due to RAM. Wesnoth needs well over a hundred MB of ram for itself. In general more cpu will give you smoother scrolling and generally a more snappy experience and more ram won't give you anything if you have enough and will kill performance if you dont. I *think* your cpu...
by ilor
December 1st, 2008, 9:21 am
Forum: Ideas
Topic: Fog of War - interface
Replies: 20
Views: 4884

Re: Fog of War - interface (1.4.6)

Instead of a hotkey we could just have a semi-fog type of overlay (say fog with extra transparency) for the terrain that's visible now but won't be in the next turn.
by ilor
November 29th, 2008, 7:26 pm
Forum: Technical Support
Topic: Mouse scrolling in BfW 1.5.6 on Mac OSX
Replies: 7
Views: 1692

Re: Mouse scrolling in BfW 1.5.6 on Mac OSX

I have a two-scrollwheel mouse and horizontal scrolling doesn't work either. I might try getting this to work and maybe it'll fix the gesture on Mac. IIRC holding shift while scrolling with the mouse will make it scroll horizontally. And also I guess the size of the scroll edge should be customizabl...
by ilor
November 29th, 2008, 11:33 am
Forum: Technical Support
Topic: Mouse scrolling in BfW 1.5.6 on Mac OSX
Replies: 7
Views: 1692

Re: Mouse scrolling in BfW 1.5.6 on Mac OSX

First of all, please check if you have mouse scrolling on in the preferences. Then: There's been a slight change in the scrolling code recently, intended to change the behviour of the game when the mouse gets off the window. Previous versions kept scrolling so moving the mouse to a different window ...
by ilor
November 25th, 2008, 7:03 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.4.6
Replies: 13
Views: 8284

Re: Wesnoth 1.4.6

it does say "binary". Though maybe we could put a "Compiled (ready to play) versions" header before the links to the binaries.