Search found 127 matches
- January 7th, 2009, 8:01 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
- Replies: 183
- Views: 84197
Re: How to compile Wesnoth on Windows with Dev-Cpp
Why do you want to remove the hpp files from the VC9 project file?
- January 7th, 2009, 7:59 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: How to add headers and libraries' path to related VC environ
- Replies: 2
- Views: 2462
Re: made svn trunk codes work with Visual C++ Express 2008
holy thread necromancy, batman... Should've just created a new thread, the button doesn't bite. Anyway. You can either add the directories under project settings, or under tools->options->projects and soluitions->vc++ directories, select library or header directories from the dropdown and add releva...
- January 5th, 2009, 10:08 pm
- Forum: Technical Support
- Topic: Map Editor error
- Replies: 3
- Views: 1430
Re: Map Editor error
I'd say it's a bug that needs fixing. Happens in 1.5 and trunk as well. batoonike: can you post a bug report to https://gna.org/bugs/?group=wesnoth so it's not forgotten again?
- January 3rd, 2009, 1:48 pm
- Forum: Technical Support
- Topic: Wesnoth 1.5.6+svn does not start
- Replies: 2
- Views: 722
Re: Wesnoth 1.5.6+svn does not start
Looks like a data/src mismatch, update everything to trunk and recompile.
- January 2nd, 2009, 1:47 am
- Forum: WML Workshop
- Topic: campaign-specific tiles in editor
- Replies: 9
- Views: 1532
Re: campaign-specific tiles in editor
Latest trunk no longer adds UMC terrains to the "all" group (maybe it should be renamed to "core" then, if it's not exactly *all* anymore), and the UMC terrains have red tooltips.
- January 2nd, 2009, 1:44 am
- Forum: Technical Support
- Topic: SLOW Performance Issues: post here to report
- Replies: 266
- Views: 331323
Re: SLOW Performance Issues: post here to Help
Cernunnos: i'd say it's a RAM capacity bottleneck
- December 31st, 2008, 9:58 am
- Forum: Technical Support
- Topic: Versions 1.4.6, 1.4.7, 1.5.6 (Not Responding)
- Replies: 11
- Views: 3575
Re: Versions 1.4.6, 1.4.7, 1.5.6 (Not Responding)
if the timestamp is wrong, it's not the correct stderr.txt file. Do a search, find the right one and post it (if the game starts, the file should be created with the correct timestamp regardless of other issues)
- December 30th, 2008, 4:53 pm
- Forum: WML Workshop
- Topic: campaign-specific tiles in editor
- Replies: 9
- Views: 1532
Re: campaign-specific tiles in editor
The top-right bit is used for displaying the coordinates and terrain of the mouseover hex, so it's not really usable.
Removing the campaign-specific terrains from "all" and making the tooltips red are valid points, I'll try working on this
Removing the campaign-specific terrains from "all" and making the tooltips red are valid points, I'll try working on this
- December 27th, 2008, 11:56 am
- Forum: Technical Support
- Topic: Versions 1.4.6, 1.4.7, 1.5.6 (Not Responding)
- Replies: 11
- Views: 3575
Re: Versions 1.4.6, 1.4.7, 1.5.6 (Not Responding)
that's nowhere near enough for a stderr.txt of a --log-debug=all run. Are you sure it's the right one? Does the date/time match?
- December 21st, 2008, 9:20 pm
- Forum: Coder’s Corner
- Topic: Introducing Myself: A Programmer At Wesnoth's Disposal
- Replies: 17
- Views: 4975
Re: Introducing Myself: A Programmer At Wesnoth's Disposal
FYI: I've managed to build Wesnoth (trunk) with Visual Studio 2008 after some 4 hours of downloading libraries and hacking around. My starting point was a fresh install of VS with boost. I only have a debug build right now which is awfully slow even for a debug build (most likely because it linked t...
- December 16th, 2008, 6:51 pm
- Forum: Technical Support
- Topic: SLOW Performance Issues: post here to report
- Replies: 266
- Views: 331323
Re: SLOW Performance Issues: post here to Help
I'd say you're out of luck due to RAM. Wesnoth needs well over a hundred MB of ram for itself. In general more cpu will give you smoother scrolling and generally a more snappy experience and more ram won't give you anything if you have enough and will kill performance if you dont. I *think* your cpu...
- December 1st, 2008, 9:21 am
- Forum: Ideas
- Topic: Fog of War - interface
- Replies: 20
- Views: 4884
Re: Fog of War - interface (1.4.6)
Instead of a hotkey we could just have a semi-fog type of overlay (say fog with extra transparency) for the terrain that's visible now but won't be in the next turn.
- November 29th, 2008, 7:26 pm
- Forum: Technical Support
- Topic: Mouse scrolling in BfW 1.5.6 on Mac OSX
- Replies: 7
- Views: 1692
Re: Mouse scrolling in BfW 1.5.6 on Mac OSX
I have a two-scrollwheel mouse and horizontal scrolling doesn't work either. I might try getting this to work and maybe it'll fix the gesture on Mac. IIRC holding shift while scrolling with the mouse will make it scroll horizontally. And also I guess the size of the scroll edge should be customizabl...
- November 29th, 2008, 11:33 am
- Forum: Technical Support
- Topic: Mouse scrolling in BfW 1.5.6 on Mac OSX
- Replies: 7
- Views: 1692
Re: Mouse scrolling in BfW 1.5.6 on Mac OSX
First of all, please check if you have mouse scrolling on in the preferences. Then: There's been a slight change in the scrolling code recently, intended to change the behviour of the game when the mouse gets off the window. Previous versions kept scrolling so moving the mouse to a different window ...
- November 25th, 2008, 7:03 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.4.6
- Replies: 13
- Views: 8284
Re: Wesnoth 1.4.6
it does say "binary". Though maybe we could put a "Compiled (ready to play) versions" header before the links to the binaries.