Search found 239 matches

by penguin
September 11th, 2004, 3:21 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.3 for Mac OS X
Replies: 61
Views: 16530

as far as he knows, it will work under 10.2, but last i heard, no one had actually tested it.
by penguin
September 11th, 2004, 3:00 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.3 for Mac OS X
Replies: 61
Views: 16530

he is back, and i think he's gonna do 0.8.4.
by penguin
September 5th, 2004, 3:21 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.3 for Mac OS X
Replies: 61
Views: 16530

no one ever knows when a release is going to be, "IIRWIIR" (It Is Ready When It Is Ready).

about 10.2: i have a plan to make it work, but it requires my brother to help me compile something, and he has a baby, so.. i don't know when it'll happen, but probably before the next release.
by penguin
September 3rd, 2004, 8:36 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.3 for Mac OS X and GetText
Replies: 23
Views: 6398

i had a kernel panic today - all i did was wake up my computer and try to connect to the net. so, looks like you're risking it right now :P
by penguin
September 3rd, 2004, 2:24 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.3 for Mac OS X and GetText
Replies: 23
Views: 6398

apple didn't make iconv.. do you think wesnoth would use a library apple made? plus, if apple did make it, they would've made it a framework, not a dylib

edit: and lilepo, use it is one thing - distribute it is a very different thing.
by penguin
September 3rd, 2004, 12:11 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.3 for Mac OS X and GetText
Replies: 23
Views: 6398

with what? I'm not sure of the license of libiconv, but I'm pretty sure it's some form of "free"
by penguin
September 2nd, 2004, 1:18 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.3 for Mac OS X
Replies: 61
Views: 16530

actually it's so you can have more than 1 unit with the same name - Battle Princess and Princess both of the name "Princess" now. and with the unit profiles, it's the new help system that's slow, but i think it's gonna be faster next release.
by penguin
September 2nd, 2004, 2:01 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.3 for Mac OS X and GetText
Replies: 23
Views: 6398

I'm pretty sure it wouldn't do anything bad to your system, i just don't know if it would work. and, I'd rather not make an installer - I'd rather find out how to include it with the app.
by penguin
September 1st, 2004, 10:29 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.3 for Mac OS X and GetText
Replies: 23
Views: 6398

10.2 doesn't have libiconv.. i could try uploading a copy of it, not sure if it would work on 10.2...
by penguin
September 1st, 2004, 1:33 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.3 for Mac OS X
Replies: 61
Views: 16530

there's about 3 links on page 1.. but anyway, none of them are what you want (i should probably edit one of my posts and put it there), the right link is on page 2.
by penguin
August 31st, 2004, 9:41 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.3 for Mac OS X and GetText
Replies: 23
Views: 6398

i didn't get it to ACTUALLY work, i got it to compile ok, but i have no idea where to put the translation files. hopefully Sithrandel will come back sometime and figure it out... otherwise, maybe i will have figured it out by the time 0.8.4 is released. anyway, sorry about that.
by penguin
August 31st, 2004, 3:11 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.3 for Mac OS X
Replies: 61
Views: 16530

assembly's cool :P i haven't ACTUALLY used it, but there's this cool program/game (Creatues, made by Mike Ash) that has it's own sort of assemly language, and I've used it. anyway, you should learn how to use Xcode and stuff :) kill that old wolf! it took me a while to get myself to learn C++ (befor...
by penguin
August 31st, 2004, 12:05 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.3 for Mac OS X
Replies: 61
Views: 16530

scott: thinking about adding the whole directory - it doesn't actually matter, it's just clutter in the project, but it doesn't matter because it won't build the other .h files, so there's no difference in the end product.
by penguin
August 31st, 2004, 11:55 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.3 for Mac OS X
Replies: 61
Views: 16530

warnings are fine, i got around 300 warnings when i compiled successfully with Xcode. what you need to do is go to Targets on the left, then on the right, click on Search Paths, and put in the folder you found libintl.h in. it'll give a warning if you compare a signed int with an unsigned int, which...
by penguin
August 31st, 2004, 12:54 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.3 for Mac OS X
Replies: 61
Views: 16530

well, libintl is a binary library, it might be possible to edit it with otool or something, but probably easier would be to build it with libiconv statically linked in (and of course i already have the source from fink). however, i don't think I'm going to do this tonight.