Search found 570 matches
- August 18th, 2022, 8:49 pm
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 70294
Re: The High Seas (Naval MP Scenario)
I'm pleased to see this old add-on getting a new lease of life. I tried it out again recently and it was a fun game (I was quite surprised!) Your add-ons never disappoint, the older ones are no exception! 1. The latest version (Alpha 2) gives 8 Ruffians but I will up that to 12 and remove the start...
- August 18th, 2022, 7:15 pm
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 2297100
Re: Winds of Fate
Winds of Fate 3.0.9 is now available on the Wesnoth 1.16 add-on server. Changes: Simplify speech style Simplify objectives Lore books give experience to their discoverer Cuttlefish advance to Krakens Add Storm Daemon Rebalanced Normal difficulty mode to be easier Reblanced Difficult difficulty mode ...
- August 15th, 2022, 6:27 pm
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 70294
Re: The High Seas (Naval MP Scenario)
enter_hex/exit_hex? Those are the ones used currently. The trouble is they fire even when a unit is just passing through a hex. Whereas moveto and a potential movefrom fire only when a unit settles down on one. Hmm, give me something new. Something which makes PvPvAI actually worth participating in...
- August 13th, 2022, 1:47 am
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 70294
Re: The High Seas (Naval MP Scenario)
I tried to raid the gaol this time and I thought I found a bug but when I checked the code I realized to free a prisoner requires the leader to be adjacent not any old crew. Yeah, that seems counter intuitive. I will have to change that. I do miss though the tactical choice one had to make with the...
- August 9th, 2022, 5:52 pm
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 70294
Re: The High Seas (Naval MP Scenario)
If anyone wants to take over the High Seas, get in touch. @ Bob_The_Mighty We have updated your classic scenario to run on wesnoth 1.16 and fixed all the bugs we found, while keeping your game play the same. If you wish, you could make this The High Seas 0.4.9: The_High_Seas Classic.zip From here o...
- August 3rd, 2022, 2:14 pm
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 70294
Re: The High Seas (Naval MP Scenario)
Thanks again! Your fixes have been applied. Also thanks for pointing out the impressive Tunnel feature on IRC. This may solve one of the two biggest usability problems, which is getting crew in and out of the ship quickly and easily. I dunno maybe 4,5,6% might be better? One plus of lower rates is t...
- July 31st, 2022, 5:08 am
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 70294
Re: The High Seas (Naval MP Scenario)
It looks like we are running out of bugs to fix, which means our little restoration project has almost completed its first phase. The High Seas is restored to its former functionality. Now it is time to start thinking about where to take it next, which raises some interesting questions: How should e...
- July 31st, 2022, 1:04 am
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 2297100
Re: Winds of Fate 3.x.x (Drake Campaign for BfW 1.16)
Who cared if Gorlack was going to be a qualified aspirant or not? I didn't even know him. That's why I thought having a slightly larger-picture motivation would be helpful. Yeah, it's a really good point. The next version of this campaign is already going through the review process, but for the nex...
- July 29th, 2022, 1:19 am
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 70294
Re: The High Seas (Naval MP Scenario)
Thanks for all the fixes! I combined them with some of my local fixes and set up a repository for the project on Github . Here is the new alpha build: The_High_Seas Alpha-1.zip Only the Captain should be allowed to use the bank (in line with the other special buildings). I agree, but unfortunately I...
- July 24th, 2022, 5:27 pm
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 70294
Re: The High Seas (Naval MP Scenario)
Alas I anticipated that and ran it without any mods enabled. I just noticed you played on BfW 1.16.2... when you get the chance could you try again on the latest 1.16.5? This may be the culprit, since I have been working off of 1.16.5 (with Windows 10). If possible, also try testing THS before rein...
- July 23rd, 2022, 9:32 pm
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 70294
Re: The High Seas (Naval MP Scenario)
OK ran it again while on the MP server and while it doesn't seem to cause any problems at all it is quite annoying to have the errors popping up with a little beep constantly. I can foresee this being a major problem if people want to play it vs other humans. Insta insta update, started a new one a...
- July 23rd, 2022, 2:17 pm
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 70294
Re: The High Seas (Naval MP Scenario)
Thanks for testing! I definitely agree it needs more obvious info on how to play, maybe as notes on the objectives screen. And I think many of the actions can be made context sensitive. Like if you move a crewman to a cannon or sail, he automatically mans it; you don't have to use a right click menu...
- July 23rd, 2022, 6:03 am
- Forum: Mainline Campaign Development
- Topic: Winds of Fate
- Replies: 352
- Views: 2297100
Re: Winds of Fate 3.x.x (Drake Campaign for BfW 1.16)
I might be drawn in more if there was more explanation about how the hunt was needed because hatchlings aren't getting enough food and flights are going rogue, like we hear after scenario 3 before the exodus. That is an interesting idea. Currently, the hunt in the first scenario is about completing...
- July 20th, 2022, 4:11 pm
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 280
- Views: 70294
Re: The High Seas (Naval MP Scenario)
If anyone wants to take over the High Seas, get in touch. Got it working again: The_High_Seas for BfW-1.16 (alpha).zip I fixed all the bugs I could find just testing by myself. May need additional testers. Change Log: New directory structure Update calls to modern BfW macros api Update terrain code...
- June 24th, 2022, 1:40 pm
- Forum: Users’ Forum
- Topic: [Poll] Recall List Compositions for Long SP Campaigns
- Replies: 17
- Views: 4590
Re: [Poll] Recall List Compositions for Long SP Campaigns
I choose the darkness. I choose no recall list. :shock: Having persistent units (recalls) is great for open world campaigns like Bob the Mighty's excellent The Altaz Mariners . Because as times passes and events take place inside the campaign's dynamic game world, the enemy forces gather strength ju...