Search found 97 matches
- October 20th, 2009, 8:02 pm
- Forum: Coder’s Corner
- Topic: wesnoth program execution result
- Replies: 6
- Views: 1818
Re: wesnoth program execution result
When started with --nogui, wesnoth should do that. Unfortunately, right now (on 1.7.6+svn) it causes an exception to be thrown and the game to exit. Your version might still work though. Do you mean a log file? I tried on 1.6.5. Searched both the main and user dirs trees and couldn't find any -- un...
- October 20th, 2009, 6:20 pm
- Forum: Coder’s Corner
- Topic: wesnoth program execution result
- Replies: 6
- Views: 1818
Re: wesnoth program execution result
Thank you.
Is there any feedback about game results (that would help me, if only victory/defeat). Maybe a log file (structured like WML )?
Is there any feedback about game results (that would help me, if only victory/defeat). Maybe a log file (structured like WML )?
- October 20th, 2009, 6:15 pm
- Forum: Coder’s Corner
- Topic: no save when ai sides only?
- Replies: 7
- Views: 2572
no save when ai sides only?
Hello, Just let a stand-alone scenario play with both sides controlled by ai and noticed there were no save files at all. I needed them, actually, that was the purpose (gather stats). The same scenario is normally saved when I play one side myself -- but it's not the point. I need the saves for all-...
- October 20th, 2009, 4:59 pm
- Forum: Coder’s Corner
- Topic: wesnoth program execution result
- Replies: 6
- Views: 1818
wesnoth program execution result
Hello,
I'd like to know what kind of information wesnoth returns as result of execution -- eg error codes. Also, is there any data about game outcome?
Pointer welcome.
I'd like to know what kind of information wesnoth returns as result of execution -- eg error codes. Also, is there any data about game outcome?
Pointer welcome.
- October 20th, 2009, 2:42 pm
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.16
- Replies: 318
- Views: 115197
Re: Campaign: Dwarven Kingdom (15 scenarios, 0.0.5 (BfW1.6.x))
What about some of the other ideas I gave for the dwarf healer? Here is a modified version of one of my previous submissions, with draft unit descriptions: Alchemist, Potion Smith, Medicine Master: ... Waow, this looks like a big step toward solving one of Anonyssimus's naming issues! I also find t...
- October 20th, 2009, 5:09 am
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.16
- Replies: 318
- Views: 115197
Re: Campaign: Dwarven Kingdom (15 scenarios, 0.0.5 (BfW1.6.x))
1: Dwarvish Medical Student = Zwergenmedizinstudent = Etudiant en médecine nain 2: Dwarvish Internist = Zwergeninternist = Interne nain 3: Dwarvish Head Doctor = Zwergenchefarzt = Médecin chef nain. *sigh* Yes I agree that these names are too human-like, too "modern". But if I use "r...
- October 19th, 2009, 3:26 pm
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.16
- Replies: 318
- Views: 115197
Re: Campaign: Dwarven Kingdom (15 scenarios, 0.0.5 (BfW1.6.x))
1: Dwarvish Medical Student = Zwergenmedizinstudent = Etudiant en médecine nain 2: Dwarvish Internist = Zwergeninternist = Interne nain 3: Dwarvish Head Doctor = Zwergenchefarzt = Médecin chef nain. Sounds wrong to me in all 3 languages (ich kann auch Deutsch lesen). I guess you're erring on this po...
- October 19th, 2009, 11:49 am
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.16
- Replies: 318
- Views: 115197
Re: Campaign: Dwarven Kingdom (15 scenarios, 0.0.5 (BfW1.6.x))
[double posting erased]
- October 19th, 2009, 11:48 am
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.16
- Replies: 318
- Views: 115197
Re: Campaign: Dwarven Kingdom (15 scenarios, 0.0.5 (BfW1.6.x))
Thanks for the positive and comprehensive feedback. :) My pleasure! (really!) Right. I share and/or understand your replies on: * naming * style/translation (if ever the campaign is successful and will be translated anyway, you may consider writing the original version in german, with or without st...
- October 18th, 2009, 9:42 pm
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.16
- Replies: 318
- Views: 115197
Re: Campaign: Dwarven Kingdom (15 scenarios, 0.0.5 (BfW1.6.x))
[warning: long post] Hello, Just finished to play the last (*) version from the add-on server on 1.6.4, medium difficulty. Here is some feedback as long as everything is fresh. (*) EDIT: actually no more, just read your last post, don't know scenario #15. -0- introduction I like your introduction a...
- October 16th, 2009, 6:39 pm
- Forum: Coder’s Corner
- Topic: WML semantic structure -- parsing
- Replies: 24
- Views: 7785
Re: WML semantic structure -- parsing
Right, I have a user reference template generator and a draft template ready. To be able to view it styled, I'll add BBCodes and post an example right here... Step by step. So that this post will constantly change. Tell me what you think of it. When It looks good, it'll be easy to change BBcode to h...
- October 16th, 2009, 6:14 pm
- Forum: Coder’s Corner
- Topic: WML semantic structure -- parsing
- Replies: 24
- Views: 7785
Re: WML semantic structure -- parsing
Great, I'm waiting for this!AI wrote:If you can wait a week or two, I'll rewrite wmlgrammar into something similar. It'll also include all the schemas I wrote in late 1.5
But in the meanwhile, I'll go on my way... see post to come below.
- October 16th, 2009, 10:28 am
- Forum: WML Workshop
- Topic: precisions on WML grammar
- Replies: 27
- Views: 3979
Re: precisions on WML grammar
This looks like a kid joke in which 1+1=11 ;-). I propose next version of WML be called "Alice" (in Wonderland) (playing with language). Two comments on all of this. First, I have the impression it's not possible at all to define a grammar for the value part of configs. There should be ins...
- October 15th, 2009, 11:53 pm
- Forum: WML Workshop
- Topic: precisions on WML grammar
- Replies: 27
- Views: 3979
Re: precisions on WML grammar
Basically, there are two phases of interpretation. In the first, string operations happen. If you've got quotes, then there's nothing to do in this phase (because it recognizes stuff within quotes as one big string already). If you don't, the addition is interpreted as a string operation and perfor...
- October 15th, 2009, 3:49 pm
- Forum: WML Workshop
- Topic: precisions on WML grammar
- Replies: 27
- Views: 3979
Re: precisions on WML grammar
@ silene The translation underscore also works when there is no space before it. Well, I thought so, but parser.cpp states: static char const *TranslatableAttributePrefix = "_ \""; So, I rather followed this rule. Braces are preprocessor symbols. Formulas use parentheses. Ooops! spir ...