Search found 483 matches

by SFault
November 3rd, 2016, 4:56 pm
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 671
Views: 281317

Re: The Gnats Franken Dungeon

I think the lvl 3 sharpshooter could have more fancier bow. TC and metal perhaps.

And for wose you could check this out.
by SFault
October 28th, 2016, 6:05 am
Forum: Art Workshop
Topic: Aldarisvet's sprite whitesmith
Replies: 81
Views: 52034

Re: Aldarisvet's sprite whitesmith

I honestly didn't see any difference between the first row units. Then I saw the different staff end. I recommend to make more adjustments. Making a different pose would be good but I understand it's not that easy. Perhaps the hood could have TC adornment or there could be something on the other han...
by SFault
October 9th, 2016, 9:27 am
Forum: Art Workshop
Topic: SFault's (franken) art
Replies: 194
Views: 107186

Re: Merchant

Next merchant. Loyalist marketplace stand.
by SFault
October 9th, 2016, 8:23 am
Forum: Ideas
Topic: [engine] Stop when attacked
Replies: 0
Views: 1227

[engine] Stop when attacked

Would it be possible to have unit to stop the automatic movement after some lurker attacks it? This is really big deal in big maps with fast or ambush units and shroud (or something else that prevents undo). I have a unit that needs to travel a long way. Then, some lurker comes and attacks the unit....
by SFault
October 9th, 2016, 7:48 am
Forum: Art Workshop
Topic: Skeptical_troll's abominations
Replies: 64
Views: 20694

Re: Skeptical_troll's abominations

From the first small image I thought there was a cloaked figure standing on a cliff. Maybe you should put more texture on the lit cave walls to avoid this. Also it seems the walls make the light disappear very quickly. You could try to have same lighting range on the floor also. :hmm:
by SFault
September 29th, 2016, 3:43 pm
Forum: Art Workshop
Topic: Addan-Shem's W's and WIP's
Replies: 64
Views: 42205

Re: Addan-Shem's W's and WIP's

Really good looking stuff here! You should fix the shadow though. It doesn't match with the bright and dark side of the pyramids (and obelisks). Also, IMO there could be more clear lines on the levels of the pyramids. Now it looks bit too smooth and plain.
by SFault
September 27th, 2016, 4:57 am
Forum: Art Workshop
Topic: How Wussel draws ships and wings!
Replies: 39
Views: 18539

Re: How Wussel draws ships

I don't know if it's still WIP but the shading seemed to need some serious work. Here's a small sample with more detailed shading to bring up the form of wooden parts (except on the deck). Still needs drop shadows, some highlights and maybe texture on the wooden parts. Also, I hope you all the best ...
by SFault
September 18th, 2016, 4:35 pm
Forum: Art Workshop
Topic: SFault's (franken) art
Replies: 194
Views: 107186

Re: SFault's (franken) art

Heindal wrote:Would you mind if I use this in my addon Strange Legacy? l
Not at all. Go ahead.
by SFault
September 18th, 2016, 9:10 am
Forum: Art Workshop
Topic: SFault's (franken) art
Replies: 194
Views: 107186

Merchant

Long time, no art. After playing Legend of the invincibles I decided to create couple of merchant units. Here's the first one sort of Kalifate merchant.
by SFault
August 27th, 2016, 5:21 pm
Forum: Ideas
Topic: [engine][interface] Last turn alert
Replies: 1
Views: 1157

[engine][interface] Last turn alert

Would it be possible to have last turn (or maybe second last turn) alert. In some scenarios there's no early finish bonus so I tend to min-max the xp for the units. It would be quite nice when there are like 100 turns that when the last moment comes the game would notify me so I could then just fini...
by SFault
August 21st, 2016, 11:19 am
Forum: WML Workshop
Topic: srderr.txt location?
Replies: 4
Views: 1360

Re: srderr.txt location?

Can't find stderr.txt. It should be in root where wesnoth.exe is also, right?
by SFault
August 21st, 2016, 8:13 am
Forum: WML Workshop
Topic: srderr.txt location?
Replies: 4
Views: 1360

srderr.txt location?

It's been long time since I've done WML. I got mystic errors (with macros) and I cannot really get into them since I cannot find the srderr.txt file. I recall it is located in the root of the game but I cannot find it. Even OS search cannot find it. I'm using version 1.12.2. What happened to my erro...
by SFault
January 14th, 2016, 8:46 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 524
Views: 384846

Re: Mechanical's art

The correct color is #160034 with 60% alpha.
by SFault
January 10th, 2016, 12:30 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 524
Views: 384846

Re: Mechanical's art

Comment, more comments - more new art Not much to comment here. Looking nice. If you want some criticism here's something that came to my mind. -the knight unit has some semi-transparent pixels. Some of them are at the bandanna. Since it's TC it might be a bigger issue. -the shadows under the units...
by SFault
January 10th, 2016, 12:09 pm
Forum: Art Workshop
Topic: Ork Dybinkin's art
Replies: 12
Views: 5300

Re: Ork Dybinkin's art

I need to criticism to improve drawing. I'm not an expert but here's some ideas (based mostly on the spearman) -avoid pillow shading -avoid too "thick" and straight outlines. Use lighter outlines on lighter areas on the same material. This post should give you good idea how to improve you...