Search found 483 matches
- November 3rd, 2016, 4:56 pm
- Forum: Art Workshop
- Topic: The Gnats Franken Dungeon
- Replies: 671
- Views: 281317
Re: The Gnats Franken Dungeon
I think the lvl 3 sharpshooter could have more fancier bow. TC and metal perhaps.
And for wose you could check this out.
And for wose you could check this out.
- October 28th, 2016, 6:05 am
- Forum: Art Workshop
- Topic: Aldarisvet's sprite whitesmith
- Replies: 81
- Views: 52034
Re: Aldarisvet's sprite whitesmith
I honestly didn't see any difference between the first row units. Then I saw the different staff end. I recommend to make more adjustments. Making a different pose would be good but I understand it's not that easy. Perhaps the hood could have TC adornment or there could be something on the other han...
- October 9th, 2016, 9:27 am
- Forum: Art Workshop
- Topic: SFault's (franken) art
- Replies: 194
- Views: 107186
Re: Merchant
Next merchant. Loyalist marketplace stand.
- October 9th, 2016, 8:23 am
- Forum: Ideas
- Topic: [engine] Stop when attacked
- Replies: 0
- Views: 1227
[engine] Stop when attacked
Would it be possible to have unit to stop the automatic movement after some lurker attacks it? This is really big deal in big maps with fast or ambush units and shroud (or something else that prevents undo). I have a unit that needs to travel a long way. Then, some lurker comes and attacks the unit....
- October 9th, 2016, 7:48 am
- Forum: Art Workshop
- Topic: Skeptical_troll's abominations
- Replies: 64
- Views: 20694
Re: Skeptical_troll's abominations
From the first small image I thought there was a cloaked figure standing on a cliff. Maybe you should put more texture on the lit cave walls to avoid this. Also it seems the walls make the light disappear very quickly. You could try to have same lighting range on the floor also.
- September 29th, 2016, 3:43 pm
- Forum: Art Workshop
- Topic: Addan-Shem's W's and WIP's
- Replies: 64
- Views: 42205
Re: Addan-Shem's W's and WIP's
Really good looking stuff here! You should fix the shadow though. It doesn't match with the bright and dark side of the pyramids (and obelisks). Also, IMO there could be more clear lines on the levels of the pyramids. Now it looks bit too smooth and plain.
- September 27th, 2016, 4:57 am
- Forum: Art Workshop
- Topic: How Wussel draws ships and wings!
- Replies: 39
- Views: 18539
Re: How Wussel draws ships
I don't know if it's still WIP but the shading seemed to need some serious work. Here's a small sample with more detailed shading to bring up the form of wooden parts (except on the deck). Still needs drop shadows, some highlights and maybe texture on the wooden parts. Also, I hope you all the best ...
- September 18th, 2016, 4:35 pm
- Forum: Art Workshop
- Topic: SFault's (franken) art
- Replies: 194
- Views: 107186
Re: SFault's (franken) art
Not at all. Go ahead.Heindal wrote:Would you mind if I use this in my addon Strange Legacy? l
- September 18th, 2016, 9:10 am
- Forum: Art Workshop
- Topic: SFault's (franken) art
- Replies: 194
- Views: 107186
Merchant
Long time, no art. After playing Legend of the invincibles I decided to create couple of merchant units. Here's the first one sort of Kalifate merchant.
- August 27th, 2016, 5:21 pm
- Forum: Ideas
- Topic: [engine][interface] Last turn alert
- Replies: 1
- Views: 1157
[engine][interface] Last turn alert
Would it be possible to have last turn (or maybe second last turn) alert. In some scenarios there's no early finish bonus so I tend to min-max the xp for the units. It would be quite nice when there are like 100 turns that when the last moment comes the game would notify me so I could then just fini...
- August 21st, 2016, 11:19 am
- Forum: WML Workshop
- Topic: srderr.txt location?
- Replies: 4
- Views: 1360
Re: srderr.txt location?
Can't find stderr.txt. It should be in root where wesnoth.exe is also, right?
- August 21st, 2016, 8:13 am
- Forum: WML Workshop
- Topic: srderr.txt location?
- Replies: 4
- Views: 1360
srderr.txt location?
It's been long time since I've done WML. I got mystic errors (with macros) and I cannot really get into them since I cannot find the srderr.txt file. I recall it is located in the root of the game but I cannot find it. Even OS search cannot find it. I'm using version 1.12.2. What happened to my erro...
- January 14th, 2016, 8:46 pm
- Forum: Art Workshop
- Topic: Mechanical's art
- Replies: 524
- Views: 384846
Re: Mechanical's art
The correct color is #160034 with 60% alpha.
- January 10th, 2016, 12:30 pm
- Forum: Art Workshop
- Topic: Mechanical's art
- Replies: 524
- Views: 384846
Re: Mechanical's art
Comment, more comments - more new art Not much to comment here. Looking nice. If you want some criticism here's something that came to my mind. -the knight unit has some semi-transparent pixels. Some of them are at the bandanna. Since it's TC it might be a bigger issue. -the shadows under the units...
- January 10th, 2016, 12:09 pm
- Forum: Art Workshop
- Topic: Ork Dybinkin's art
- Replies: 12
- Views: 5300
Re: Ork Dybinkin's art
I need to criticism to improve drawing. I'm not an expert but here's some ideas (based mostly on the spearman) -avoid pillow shading -avoid too "thick" and straight outlines. Use lighter outlines on lighter areas on the same material. This post should give you good idea how to improve you...