Search found 297 matches

by Fog
October 14th, 2010, 8:08 pm
Forum: Art Workshop
Topic: The War of Terrador - Complete overhaul time!
Replies: 431
Views: 87768

Re: The War of Terrador - Complete overhaul time!

His rifle became a snub-nosed pistol or a shotgun or something...Make it thinner and extend it? That was intentional. If Dragonchampion wants a rifle, than I will change it. :D And by the way, it looks an awful lot like you pillowed the armour. No, it's just because the highlights are so large. @Re...
by Fog
October 11th, 2010, 8:10 pm
Forum: Art Contributions
Topic: LordBob's random stuff : Nagas and more
Replies: 304
Views: 138940

Re: LordBob's random stuff : human swordsman

The way I see it, it actually isn't that small in comparison. Even so, the reason it is slightly smaller is because of perspective.
by Fog
October 6th, 2010, 10:04 pm
Forum: Art Workshop
Topic: IPS's Art Gallery (working in a new stuff)
Replies: 36
Views: 9257

Re: IPS's Art Gallery

Do not save sprites as JPEG! This distorts the colors, and it doesn't support transparency. All of your TC will not work.
by Fog
October 4th, 2010, 12:29 am
Forum: Translations & Internationalization
Topic: Latin translation request
Replies: 4
Views: 2107

Re: Latin translation request

Salve amici! Ego adjungere translatio Latina volo! Interroga meus est: possumne?
by Fog
October 3rd, 2010, 6:54 pm
Forum: Art Workshop
Topic: Dixie's Internet Meme Era Art Thread
Replies: 257
Views: 66145

Re: Dixie's Internet Meme Era Art Thread

You might want to add more light tones on the leather, he's very dark right now.
Dixie, could you add the status of all units in the first post? I'm curious as to the progress.
by Fog
October 3rd, 2010, 2:39 pm
Forum: Art Workshop
Topic: Dixie's Internet Meme Era Art Thread
Replies: 257
Views: 66145

Re: Dixie's Internet Meme Era Art Thread

Moved the arm one pixel closer, tried to improve the scarf and the sword. The arm was meant to be outstretched a bit, I think it's ok now. I did not give him long hair, because I think hair would go where scarf is now. Swords are a big problem for me, so if it's still wrong, please tell me. gentlem...
by Fog
October 3rd, 2010, 12:58 am
Forum: Art Workshop
Topic: Dixie's Internet Meme Era Art Thread
Replies: 257
Views: 66145

Re: Dixie's Internet Meme Era Art Thread

My only crit is that you might want to have some more dark tones on the sword, it's looking pretty flat right now. Also, his right arm looks too far away from the body, you might want to move it to the right two pixels (I know this is a pain in the rear, but it would help). Aside from those meager i...
by Fog
October 3rd, 2010, 12:49 am
Forum: Art Contributions
Topic: Kitty's random stuff: The South Guard
Replies: 375
Views: 144464

Re: Kitty's random stuff: Liberty

I do notice that the elbow on Maddock's right arm seems to jut out way to far I'm pretty sure that's just the way the armor is designed. His elbow doesn't actually bulge like that. :P To clarify, I meant in large in comparison to the rest of his body, including his other shoulder. Thats where the i...
by Fog
October 2nd, 2010, 10:14 pm
Forum: Art Contributions
Topic: Kitty's random stuff: The South Guard
Replies: 375
Views: 144464

Re: Kitty's random stuff: Liberty

Maddock's torso still looks kinda thin compared to his Schwarzeneggerian shoulders. I think that is the impression you get, but the torso is actually fine (it's the angle that would make one think that), it's that his head is a little small and the shoulder facing us is much to large. I think this ...
by Fog
September 30th, 2010, 11:13 am
Forum: Art Workshop
Topic: OpenGameArt.org Sprite Builder -- Help us help Wesnoth! :)
Replies: 42
Views: 9925

Re: OpenGameArt.org Sprite Builder -- Help us help Wesnoth!

That little bit on the calf really helped, at least for me. About the shoulders, they're small compared with the male's, and I don't think they should have necks, it isn't whats in mainline.
by Fog
September 30th, 2010, 11:08 am
Forum: Art Workshop
Topic: LightFighter's Art Thread
Replies: 20
Views: 6484

Re: LightFighter's Art Thread

I understand that it's some magic stuff, but I saw "Pusling flame animation" and the effect you were trying to get, and I thought that it would look like fire. I think that Rhyginig's method is still worth looking into, it dosen't have to be used with fire, e.g. Sleepwalker used the same m...
by Fog
September 30th, 2010, 12:31 am
Forum: Art Workshop
Topic: LightFighter's Art Thread
Replies: 20
Views: 6484

Re: LightFighter's Art Thread

Have you seen Rhyging's method of creating fire? I think that would help you, because right now it dosen't look very realistic. A forum search should yield results.
by Fog
September 30th, 2010, 12:28 am
Forum: Art Workshop
Topic: Dixie's Internet Meme Era Art Thread
Replies: 257
Views: 66145

Re: Dixie's Internet Meme Era Art Thread (Currently: Ninjas)

For some crit: I think it would be best to get rid of the smoke, I'm not sure, but it might be able to act separately as a halo with WML. Outlines are a necessity, no matter the situation. It help define specific areas. For going about this, you should choose a dark near black outline for surfaces i...
by Fog
September 29th, 2010, 9:36 pm
Forum: Art Workshop
Topic: OpenGameArt.org Sprite Builder -- Help us help Wesnoth! :)
Replies: 42
Views: 9925

Re: OpenGameArt.org Sprite Builder -- Help us help Wesnoth!

Wow, it's amazing how much detail you put into his features! The legs on the rear view however, are shaded as if they protrude from his abdomen. Some lighter shades on his gastrocnemii should help.
by Fog
September 29th, 2010, 9:26 pm
Forum: Art Workshop
Topic: Dixie's Internet Meme Era Art Thread
Replies: 257
Views: 66145

Re: Dixie's Internet Meme Era Art Thread (Currently: Ninjas)

I prefer the darker, It was fine then. It had contrast then, but when you brightened it it lost a lot of contrast.