Search found 1796 matches

by ForestDragon
February 13th, 2024, 8:53 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 546195

Re: Era of Magic (EoMa) 4.6.1 - now on Ko-fi!

- BladeFury HP to 29 (+1), XP to 39 (-3) , now has pain-absorb(+1) Triple-strike being capped to 40% instead of chances higher harmed severely the cost efficiency of this unit, this is why the unit got buff. - ChainLady HP to 44 (+2) , XP to 65 (-10) , price to 29g (-2g) Very low HP and all-around ...
by ForestDragon
February 6th, 2024, 7:39 pm
Forum: Multiplayer Development
Topic: XP Bank (MP/SP modification for 1.12-1.18)
Replies: 37
Views: 26350

Re: XP Bank (MP/SP modification for 1.12/1.13)

released a small update (1.6.0) for XP Bank:
-sending xp to allies is now a toggleable mod setting, now disabled by default (since it is useless in singleplayer but useful in multiplayer)
by ForestDragon
January 31st, 2024, 12:44 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 546195

Re: Era of Magic (EoMa) 4.6 - now on Ko-fi!

But the rest of all other factions lacks of this type of OP units that are supposed to allow them in EOMA lore to be as powerful as the rest of other factions having these "mythical" units :shock: Well, such units would likely mostly be campaign units, but right now TLU is the only offici...
by ForestDragon
January 21st, 2024, 1:11 pm
Forum: Scenario & Campaign Development
Topic: Campaign EoMaifier Mod (1.16,1.18)
Replies: 2
Views: 1758

Re: Campaign EoMaifier Mod (1.16)

Released update 1.1.0 for campaign eomaifier! The mod has been adjusted to use eoma 4.6's new [resouce]/[load_resource] system instead of manually copying several events. This will ensure the mod is more stable, and will remain compatible with newer versions for much longer. Important: the mod now r...
by ForestDragon
January 15th, 2024, 9:18 am
Forum: Scenario & Campaign Development
Topic: Campaign Steppeifier Mod (1.16,1.18)
Replies: 1
Views: 1381

Campaign Steppeifier Mod (1.16,1.18)

This singleplayer modification allows you to recruit units from factions from The Great Steppe Era in any singleplayer campaign, similarly to my Campaign Eomaifier mod. WARNING: the mod may break campaigns. The more complex/different from mainline the campaign, the more likely it will be to break! I...
by ForestDragon
January 12th, 2024, 8:50 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 546195

Re: Era of Magic (EoMa) 4.5 - 2023 MP Report now available!

I'd like to cast some doubt on the meaning of faction popularity. I think it has only a partial correlation to the factions "effectiveness". A lot of players just get very tribal and support "their" faction because it appeals to them on a basic level. I've observed this from con...
by ForestDragon
December 24th, 2023, 1:41 pm
Forum: Scenario & Campaign Development
Topic: Campaign EoMaifier Mod (1.16,1.18)
Replies: 2
Views: 1758

Campaign EoMaifier Mod (1.16,1.18)

This singleplayer modification allows you to recruit units from factions from Era of Magic in any singleplayer campaign. Unleash the Tharis hordes against Asheviere, summon Destroyers as Mal-Keshar, expand Kapou'e's great horde with the Barbarians, upgrade your dwarves' arsenal from thundersticks to...
by ForestDragon
December 24th, 2023, 9:07 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 546195

Re: Era of Magic (EoMa) 4.5 - now on Ko-fi!

Got informed about you're working on option B for cyclops noble (Ritualist & Lorekeeper), sent valuable feedback to inferno8 about an alternative to buff lv3 cyclops lord while a very small nerf of -2 HP on the ritualist new line. Can consider adding a buff aura for lv3/lv4 ritualist because in...
by ForestDragon
December 22nd, 2023, 8:50 pm
Forum: Multiplayer Development
Topic: Leader Magic Mod v1.1.3(SP/MP Modification for 1.12/1.13)
Replies: 54
Views: 28158

Re: Leader Magic Mod v1.2.0 (SP/MP Modification for 1.16)

honestly im focus on making this feature into an addon --> https://forums.wesnoth.org/viewtopic.php?p=685339 if you know about that code, that would be helpful this is much much more important of basic design and usability of being able to play this game a basic type of feature that other games has...
by ForestDragon
December 19th, 2023, 6:12 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 546195

Re: Era of Magic (EoMa) 4.5 - now on Ko-fi!

The very first thing to mention is that the new kharosian unit looks so majestic!! :shock: , appart that infusing fire in swords was already seen in fireswordsman, WHICH suits perfectly to my previously suggested unit !! :mrgreen: , maybe both units could be related in their descriptions or idk :lo...
by ForestDragon
December 16th, 2023, 8:12 am
Forum: Faction & Era Development
Topic: GSE + EoMa Crossover (1.16,1.18)
Replies: 16
Views: 10792

Re: GSE + EoMa Crossover

Released update 1.1.0 for the crossover. Now the RPG variant of the era uses code from the newly-released EoMa RPG Unbalanced mode, added in EoMa 4.5. This ensures that abilities like summon will work properly in crossover RPG.
by ForestDragon
December 13th, 2023, 6:50 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.9
Replies: 1148
Views: 365406

Re: To Lands Unknown 3.8 - a huge update!

so ofc that means this campaign likely being better than all campaign including default campaign should be in the default game I agree that it is better, but it definitely won't be included in mainline (it would require adding all of Era of Magic to mainline too). But to be honest, it doesn't need ...
by ForestDragon
December 13th, 2023, 6:42 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 546195

Re: Era of Magic (EoMa) 4.5 - now on Ko-fi!

zombie map was tested and these errors happened this is for the zombie map for 'era of magic' that 'to lands unknown' installs when 'to lands unknown' was added mutiplayer > join offical server > zombie map the few addons that were re-installed were all fine this map specifically made these errors ...
by ForestDragon
December 12th, 2023, 7:53 am
Forum: Faction & Era Development
Topic: The Great Steppe Era (1.16,1.18 add-on server)
Replies: 148
Views: 94493

Re: The Great Steppe Era (1.16 add-on server)

What campaigns use GSE? Ogre Crusaders (playable both in singleplayer and multiplayer) and Deeds of Sir Swine (singleplayer only). Both campaigns are mainly about the Ogre Kingdom faction. Is there a timeline for the major races (history, powerful kings, ...) I recommend asking Mechanical about tha...
by ForestDragon
December 2nd, 2023, 9:24 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 546195

Re: Era of Magic (EoMa) 4.4 - now on Ko-fi!

- Barbarian Lord HP increase to 73 (+3) , ranged damage decrease to 8-2 It still hurts so much at ranged, and also extra HP will help him at being a better melee fighter. Seems reasonable - Goblin raider split fire damage increase to 10-2 In compensation of lossing first-strike in its main attack. ...