Search found 138 matches
- March 27th, 2007, 1:14 pm
- Forum: Multiplayer Development
- Topic: Temples of the nagas -version 1.25 (NEW MAINTAINER!)
- Replies: 94
- Views: 52355
Sure, the berserker amulet is as absurdly overpowered as an item can be. But in the context of the scenario, it works very well, and adds to the strategy. How well your team uses that item once they get it has a large influence over how well you do. Regardless of the items's presence, so far only Ka...
- March 26th, 2007, 4:34 pm
- Forum: Website
- Topic: Web interface for the 1.3 add-on server
- Replies: 4
- Views: 2348
- March 25th, 2007, 3:17 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 236039
To me, the biggest problem with Nagas in the Era is that they are everywhere. Notherners, Steppe Orcs, Outlaws, and Chaos all use them. Too much duplication is bad, especially to someone that has never really liked the fact that in mainline, Loyalists and Rebels share the mage ;) A related problem i...
- March 24th, 2007, 8:47 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 236039
Temuchin: the Storm Wight has definate possibilities. It does fit the faction, and fill the need. If we were to make use of the Yuki-ona idea, we could base a new unit on the concept, but we should change the name, since I don't think its a good idea to mix Japanese mythology with an Elvish faction....
- March 24th, 2007, 2:36 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 236039
JW: Thanks. I haven't looked at Era of Myths in quite some time. I've adopted the Extended Era as a place to make contributions for some reason. Maybe after the Holy changes in the 1.3 branch have a chance to settle down, as for myself I doubt that issue has been completely resolved, I can give Era ...
- March 23rd, 2007, 9:40 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 236039
The Sidhe - do they need help?
I have been holding some discussions with players recently regarding the Sidhe. There is a consensus developing that the faction is lacking. There is also a consensus that the existing units of the faction are well-conceived, and have a flavorful, coherent theme. The theme of the faction is one of m...
- March 18th, 2007, 1:56 pm
- Forum: Multiplayer Development
- Topic: An Unnatural Winter (MP Campaign)
- Replies: 75
- Views: 27319
- March 12th, 2007, 9:42 pm
- Forum: Multiplayer Development
- Topic: An Unnatural Winter (MP Campaign)
- Replies: 75
- Views: 27319
Re: Some dialog to get us started
If there's no other leader in the fort, we could have an alternative dialogue by one of the leaders on the road (that they helped in Helmsfar, but are now there to help - but maybe they shouldn't be talking directly to the human leader in the fort because they're still some distance away - or reall...
- March 10th, 2007, 2:37 pm
- Forum: Multiplayer Development
- Topic: An Unnatural Winter (MP Campaign)
- Replies: 75
- Views: 27319
Some dialog to get us started
Here's a 1st try at some dialog. I have named some people and places, but these names are very tentative, and easily changed. I've explained as much as I could, without the talking going on forever.... I have also made the assumption that the Elf leader goes with the wardens, and that the human lead...
- March 9th, 2007, 2:51 pm
- Forum: Multiplayer Development
- Topic: An Unnatural Winter (MP Campaign)
- Replies: 75
- Views: 27319
plot questions
How does the neutrality of the Orcs in the 2nd scenario relate to the fact that they were already hostile in the 1st scenario? Does the Goblin leader being "strangely in league with the weather" mean he is somehow related to whoever is Behind It All, and would we need to know who that is t...
- March 8th, 2007, 2:49 pm
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 233765
- March 8th, 2007, 12:29 am
- Forum: Multiplayer Development
- Topic: A New Land addon - Wesnoth 1.4
- Replies: 172
- Views: 59818
A couple of prayers/suggestions. First, I think it would be great if temples/lotus came back. I enjoyed using them, and it gave peasants something viable to do besides incessant cash farming. A peasant swarm can produce absurd income, so getting players to spend money planting lotus and using peasan...
- March 6th, 2007, 11:21 pm
- Forum: Strategies & Tips
- Topic: Please give advice about The Rise of Wesnoth
- Replies: 3
- Views: 2035
It depends how much gold you have, and what you're recall list looks like. I think you are going to have to have somewhere around 7 to 8 hundred gold at the start of the scenario in order to sucessfully complete it. It takes some thought, but I found that some scenarios in the game don't have to be ...
- March 6th, 2007, 1:24 pm
- Forum: Strategies & Tips
- Topic: Can anyone consistently beat HttT scenarios on hard?
- Replies: 54
- Views: 16005
- March 5th, 2007, 2:06 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 236039