Search found 973 matches

by inferno8
November 16th, 2023, 7:24 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 556200

Re: Era of Magic (EoMa) 4.3 - now on Ko-fi!

I want to know more details about Dark Prophets in Tharis faction, they will be arcane/cold damage? as I guess the idea is NOT adding more healers to Tharis No, Dark Clerics/Prophets won't be healers.I envision them as physically very weak, fragile even, but good at motivating others. That's all I ...
by inferno8
November 16th, 2023, 10:39 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 556200

Re: Era of Magic (EoMa) 4.3 - now on Ko-fi!

Yeah, Hejnewar is right. EoMa already has almost 300 units which is a huge number, if you think about it. :shock: Adding more would make balancing the era almost impossible in the long run. I also expressed that concern a few months ago. So at this point I'd like to add new units only where it is *a...
by inferno8
October 21st, 2023, 6:22 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 556200

Re: Era of Magic (EoMa) 4.3 - now on Ko-fi!

Era of Magic 4.3 has been released! eoma_4.3_promo.gif This highly anticipated update features 24fps standing animations for all Summoners faction units, unique healing animations for Abysmals, 3 new units, 2 new abilities, 4 new unit descriptions and many other improvements! This latest release br...
by inferno8
October 10th, 2023, 8:19 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 556200

Re: Era of Magic (EoMa) 4.2.1

@IPS: what do you think about adding a small leadership ability to Camel Masters (lvl3) affecting Camel Riders and Elite Camel Riders only? It doesn't even have to be the regular 25% bonus - it can be a smaller number like 15% or 10%. Many players find these units not very useful in TLU and recruit ...
by inferno8
October 4th, 2023, 5:46 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 556200

Re: Era of Magic (EoMa) 4.2.1

Something big is coming...
eoma_4.3_teaser1.gif
eoma_4.3_teaser1.gif (1.1 MiB) Viewed 5149 times
by inferno8
September 2nd, 2023, 3:16 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 556200

Re: Era of Magic (EoMa) 4.2.1

Era of Magic 4.2.1 has been released! This minor update includes fixes for several issues + some balance tweaks. The upcoming 4.3 is going to be far more interesting as it will feature 24fps standing animations for all Summoners units, so stay tuned! :D v4.2.1 changelog is here: ## Version 4.2.1 ##...
by inferno8
July 21st, 2023, 8:07 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 556200

Re: Era of Magic (EoMa) 4.2 - a big update including 24fps animations for all Destroyers

Era of Magic 4.2 is now available! eoma-bonesplitter.gif This big update includes 24 fps standing and healing animations for Destroyers. Each standing animation is different - Omens hover above ground in a circular way, Apocalypses glow in an eerie way, monstrous undead Piranhas flap their wings fr...
by inferno8
July 18th, 2023, 8:29 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.9
Replies: 1148
Views: 371706

Re: To Lands Unknown 3.8 - a huge update!

I have finished the campiagn on default mode a month back, I was wondering how big of a difference in missions and story does 'badass mode' add, whatever it's worth another playthrough this soon or should I wait more. The next update will probably feature an alternative (badass mode exclusive) fina...
by inferno8
July 15th, 2023, 8:50 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 556200

Re: Era of Magic (EoMa) 4.1 - new units and many improvements!

After examining the output from one of my key/value extractor scripts it looks like at some point in the past I made a mistake and assigned a non-existent usage=warrior to 22 units (including Rhami and many Destroyers units). That would explain why Summoners don't recruit Rhamis at all. Their recrui...
by inferno8
July 14th, 2023, 11:30 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 556200

Re: Era of Magic (EoMa) 4.1 - new units and many improvements!

I believe it is possible to force specific recruitment patterns with some WML coding like I did for EEaW many years ago. Also, I heard that GSE uses a custom AI recruitment pattern too. Might be a good idea to consult ForestDragon about it. It would be nice to instruct AI so that it could recruit a ...
by inferno8
July 9th, 2023, 12:48 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 556200

Re: Era of Magic (EoMa) 4.1 - new units and many improvements!

For the last few weeks I've been working really hard on making very cool 24fps standing animations for all Destroyers units. Below you'll find a sneak preview of some of them. These animations are still work-in-progress, but I am quite happy with most of them (they are already a vast improvement ove...
by inferno8
July 7th, 2023, 7:05 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.9
Replies: 1148
Views: 371706

Re: To Lands Unknown 3.8 - a huge update!

Perhaps add moveto with forced teleport in case unit stops at location while having enough mp for another movement and empty destination location. Yup, that sounds like a good idea. The current implementation is misleading + the narrator's note at line 501 is also unclear: "Use teleporting cir...
by inferno8
July 1st, 2023, 9:58 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 556200

Re: Era of Magic (EoMa) 4.1 - new units and many improvements!

My idea about guru's is not making them promotion or playable content (like in default there are units like Troll Hero that just exists but players can't use them in default era), but just about lore content about Sky Kingdom in other ages. Also mentioned about a lore explanation WHY in EOMA player...
by inferno8
June 28th, 2023, 3:37 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 556200

Re: Era of Magic (EoMa) 4.1 - new units and many improvements!

But main reason why I think that bone-splitter could be a good addition, more than to gameplay itself, I was aiming more specifically to lore. Lore is not that important. Era of Magic is primarily used for MP/RPG and because of that reason gameplay should be considered the most essential aspect of ...
by inferno8
June 27th, 2023, 1:34 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 556200

Re: Era of Magic (EoMa) 4.1 - new units and many improvements!

Will also much later work in a format for changelog to help inferno8 in transcribing all changelog as he commented me it was among hardest stuff for him to deal of all todo list. Yeah, that's a good idea. It would greatly speed up the process and make my life easier. As you've probably noticed, the...