Search found 106 matches
- February 6th, 2012, 7:18 pm
- Forum: WML Workshop
- Topic: Linking Custom Era to Custom Campaign
- Replies: 7
- Views: 1418
Re: Linking Custom Era to Custom Campaign
You define 1Infection as an empty macro, then attempt to include ~add-ons/1Infection/_main.cfg , which would be seen as ~add-ons//_main.cfg . Wrong. By PreprocessorRef , macro calls must have braces. So ~add-ons/{1Infection}/_main.cfg would be seen as ~add-ons//_main.cfg , but ~add-ons/1Infection/_...
- February 3rd, 2012, 2:16 am
- Forum: Multiplayer Development
- Topic: (1.10) A New Land Classic 0.14.4
- Replies: 33
- Views: 11828
Re: (1.10) A New Land Classic 0.14.2
Version 0.14.2 is now on the add-on server. Version 0.14.2: * README.rst now mentions Wesnoth 1.10. * For each option in "Get to Work!", if the cost is too high, then the option now becomes red. All red options are too expensive. * When workers destroy villages in swamp or water, or destro...
- January 26th, 2012, 10:13 pm
- Forum: Tournaments
- Topic: [Complete] TOURNAMENT: Conquest
- Replies: 184
- Views: 50906
Re: TOURNAMENT: Conquest
Read this: Where is my user data directory? Your saves should be in a folder named saves inside your user data directory.Lich_Lord wrote:No save yet, my new computer stores Wesnoth files in a different location than my previous one, so still looking for it.
- January 24th, 2012, 7:49 pm
- Forum: Multiplayer Development
- Topic: (1.10) A New Land Classic 0.14.4
- Replies: 33
- Views: 11828
Re: (1.9) A New Land Classic 0.14.1
Version 0.14.1 is now on the add-on server.
Code: Select all
Version 0.14.1:
* Nagas no longer refer to themselves as merfolk.
* The option to build an Orcish Keep now has an image for Orcish Keep,
not Underground Keep.
- January 23rd, 2012, 3:26 am
- Forum: Strategies & Tips
- Topic: Heir to the Throne - Loyals-Only
- Replies: 14
- Views: 5872
Re: Heir to the Throne - Loyals-Only
I couldn't find anything with a Search, so here I am: Has anyone been crazy enough to do a loyals-only run? I found this: Challenge: Not recruiting any unit During February 2005, forum user Monkey tried to play Heir to the Throne, easy difficulty, Wesnoth 0.8.10, while "not recruiting any unit...
- January 22nd, 2012, 6:29 pm
- Forum: WML Workshop
- Topic: Important v1.10 Syntax Changes (also applies to 1.9+)
- Replies: 11
- Views: 5286
Re: Important v1.10 Syntax Changes (also applies to 1.9+)
Also the macro CONDITION (a simple shortcut for the [variable] tag) stopped to work. (The macro worked with 1.8 because it was defined in \data\multiplayer\scenarios\ANL_utils\ .) The CONDITION macro has been removed. Wesnoth 1.10 has a new macro, VARIABLE_CONDITIONAL . It acts the same. [set_varia...
- January 17th, 2012, 3:01 am
- Forum: Multiplayer Development
- Topic: Assistance coding ladder for wesnothd
- Replies: 4
- Views: 1645
Re: Assistance coding ladder for wesnothd
db_query("insert into wesnoth.testing3 values ("+player1.str()+")"); What is value of string "insert into wesnoth.testing3 values ("+player1.str()+")"? I suspect that your string is not a valid database query. I am not sure (because I know not SQL), but you m...
- January 15th, 2012, 5:01 pm
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 218687
Re: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
This is a bug report. I am running Wesband 0.8.1 on Wesnoth 1.9.14+svn (52592). There is no "Get Item" command. Wesband Help describes a "Get Item" command (when I stand on an item), but I never see this command. Instead, I must use the "Manage Inventory" command to get...
- January 13th, 2012, 10:58 pm
- Forum: Multiplayer Development
- Topic: (1.10) A New Land Classic 0.14.4
- Replies: 33
- Views: 11828
Re: (1.9) A New Land Classic 0.14.0
Version 0.14.0 is now on the add-on server. Peasants, ruffians, goblin spearmen and walking corpses: get to work! Version 0.14.0: * Kernigh became maintainer and converted this add-on from Wesnoth 1.8 to 1.9. This add-on now requires Wesnoth 1.9. * The directory's name changes from A_New_Land to A_N...
- January 13th, 2012, 5:21 pm
- Forum: Multiplayer Development
- Topic: Hornshark Island (new)... something needed to be changed
- Replies: 29
- Views: 9044
Re: Hornshark Island (new)... something needed to be changed
Please make a bug report for this blocker: http://gna.org/bugs/?group=wesnoth No one has reported the bug. So I reported it as 19281 . I wrote, "To reproduce this bug, start Hornshark Island with Age of Heroes. I try this, and find that AoH Loyalists get extra units, but no other faction gets ...
- January 13th, 2012, 12:53 am
- Forum: Technical Support
- Topic: Very strange problem with many add ons.Please try to help
- Replies: 5
- Views: 1970
Re: Very strange problem with many add ons.Please try to hel
I think this problem has something common with "too much WML". Have too much WML? Try the following! Delete the cache. Read this post by SXC . Delete (or move away) the entire userdata/cache folder. (Where is userdata?) Increase the memory limit. I recommend at least 2 gigabytes for Wesno...
- January 12th, 2012, 11:22 pm
- Forum: Multiplayer Development
- Topic: (1.10) A New Land Classic 0.14.4
- Replies: 33
- Views: 11828
Re: A New Land Classic - Wesnoth 1.9
And what about of "Isle of domned Volcano"? I did read that as "Isle of Domed Volcano". Your map looks like a volcano, but it never uses the new Volcano terrain. (This terrain is unwalkable and puts lava on a mountain.) I did not want to use the word "volcano", so I en...
- January 6th, 2012, 2:39 am
- Forum: Multiplayer Development
- Topic: SXC Development
- Replies: 194
- Views: 238940
Re: SXC Development
Something is broken in SXC_ENEMY_UPGRADE - it doesn't create the variable new_trait The problem is from lines like this: {VARIABLE_OP new_trait format "creep.modifications.trait[$new_trait_i].id"} With Wesnoth 1.9, [set_variable]format= no longer exists. One must use [set_variable]value= ...
- January 5th, 2012, 7:07 pm
- Forum: WML Workshop
- Topic: a bug in 1.9.13? [store_side] creates 'colour'
- Replies: 5
- Views: 807
Re: a bug in 1.9.13? [store_side] creates 'colour'
Do not enable debug mode! When I tried debug mode, it spammed me with warnings about 'colour' being deprecated, because my add-on often uses [store_side]. Debug mode does almost nothing except spam these 'colour' warnings, so it is better to disable debug mode. Perhaps I should patch it to give war...
- January 5th, 2012, 2:51 am
- Forum: WML Workshop
- Topic: bug overload
- Replies: 2
- Views: 538
Re: bug overload
wesnoth is telling me i have a problem in core and not what the real problem is i have looked for it but cant find it :( Check WML passed to macros, such as IF_VAR. If you have code like {IF_VAR x greater_than 3 ( [set_variable] name=x add=1 [/wrong_closing_tag] )} then Wesnoth will error about a b...