Search found 162 matches
- April 8th, 2008, 2:35 pm
- Forum: Game Development
- Topic: OpenSource 3D RogueLike CellShaded SoULFU
- Replies: 18
- Views: 9376
Re: OpenSource 3D RogueLike CellShaded SoULFU
Well one may say that it does not help but also do not stop doing a derivative of the game. But pint 1 really do hinders me if i want do a derivative. 1. The title screen (WSPLASH), main menu (WMAIN), and "Be Nice" window (WMONEY) must remain intact and unchanged Especially i don't like th...
- April 8th, 2008, 2:28 pm
- Forum: Game Development
- Topic: "Fantasy Wars"
- Replies: 30
- Views: 11616
Re: "Fantasy Wars"
Screenshots don't make me feel much like wesnoth.
- April 7th, 2008, 1:20 pm
- Forum: Game Development
- Topic: "Fantasy Wars"
- Replies: 30
- Views: 11616
Re: "Fantasy Wars"
Is that "fantasy wars" a board game or a computer game? Are there any resources on the internet?
- April 6th, 2008, 9:23 pm
- Forum: Strategies & Tips
- Topic: Draw by repitition on Isar's!
- Replies: 10
- Views: 2972
Re: Draw by repitition on Isar's!
There would be 2 ways for the northie to win. Either try with assasin so that the helaing from village stops due to the poison. Or get a lvl3 himself. ( This is: attack with say 2 whelps, both get 3 xp, evben if one dies use 2 new whelps to attack and so on ) The 3xp will sum up as time goes by and ...
- April 3rd, 2008, 3:30 pm
- Forum: Ideas
- Topic: Lets be Friends
- Replies: 3
- Views: 924
Re: Lets be Friends
Friendslist is already supported by the game.
- March 30th, 2008, 10:51 am
- Forum: Game Development
- Topic: OpenSource 3D RogueLike CellShaded SoULFU
- Replies: 18
- Views: 9376
Re: OpenSource 3D RogueLike CellShaded SoULFU
eh ...5. The NICEWARE system must remain working and enforced - no "work
arounds" may be made. In order to access all character classes,
the player must type "I SWEAR I DID SOMETHING NICE" one time per
session.
- March 25th, 2008, 11:38 am
- Forum: Strategies & Tips
- Topic: How to Play Isar's Cross
- Replies: 79
- Views: 24623
Re: Re:
Of course you will have to fight at bad TOD. You said this yourself: you HAVE TO hold ALL your cities (with exception of water village perhaps). but you only need to hold (and cycle), not to fight/strike back. Don't mistake "fight" with attack. I never told you have to attack at bad TOD. B...
- March 22nd, 2008, 11:40 pm
- Forum: Ideas
- Topic: order nicklist caseinsensitive
- Replies: 2
- Views: 818
order nicklist caseinsensitive
The Nicklist in the Lobby is sorted alphabetically which i love but for some strange reason there comes first all names with capital letters and than all the rest
it looks like:
A
A
B
G
G
H
...
a
b
c
i would much apreciate to see it orderd like:
A
A
a
B
b
c
G
G
H
it looks like:
A
A
B
G
G
H
...
a
b
c
i would much apreciate to see it orderd like:
A
A
a
B
b
c
G
G
H
- March 21st, 2008, 3:06 pm
- Forum: Strategies & Tips
- Topic: How to Play Isar's Cross
- Replies: 79
- Views: 24623
Re:
Always respect time of day. If your team is chaotic then you must attack at night to win, this is the most basic strategy in wesnoth and is No different in Isar's. It is! Because you can't help of being forced into battle at unfavourable TOD. At larger maps you can at least avoid some fighting by m...
- March 18th, 2008, 1:06 pm
- Forum: Ideas
- Topic: loyal icon
- Replies: 41
- Views: 10396
Re: loyal icon
Don't forget the orb is there for some reason. It indicates wether a unit already moved and such.vicza wrote:Or the same heart, not with, but instead of orb.Simons Mith wrote:Change the shape of the orb? A diamond, perhaps?
- March 18th, 2008, 12:58 pm
- Forum: Ideas
- Topic: Are the Undead disadvantaged? unbalanced? destined to lose?
- Replies: 11
- Views: 2356
Re: Are the Undead disadvantaged? unbalanced? destined to lose?
This whole discussion is a proof of the good balancing of the undead. "It's hard to bring down a wose" -> Should it be easy to win over rebels? "Knalgans have a hard time killing ghosts" -> Should Knalgans win easy over Undead? Any faction has some way to counter any other factio...
- March 12th, 2008, 1:11 pm
- Forum: Multiplayer Development
- Topic: Defense of the Goblin II - A new version, a new world!
- Replies: 300
- Views: 70362
Re: Defense of the Goblin II - A new version, a new world!
Hey Baufo I was messing around with the numbers, it doesn't matter 3v3, peasants were stronger than even one skeleton with drain early on. Even with 10% health + 10, 6 gold per damage, and 38 per strike still. I set peasants to 22 per damage, 42 per health and I think 38 or 42 per strike. They alwa...
- March 11th, 2008, 10:56 pm
- Forum: Users’ Forum
- Topic: On what version did you first play Wesnoth?
- Replies: 305
- Views: 81136
Re: On what version did you first play Wesnoth?
0.7.8 it came preinstally shipped with my distro
and man i am glad they did this
and man i am glad they did this
- March 11th, 2008, 7:40 pm
- Forum: Game Development
- Topic: What should I do if I want to create a 0$ game?
- Replies: 13
- Views: 4689
Re: What should I do if I want to create a 0$ game?
Main difference is that Python is a scripting language while C++ is a "real" programming language which you do have to compile. This means: C++ is ( should be ) faster in execution once compiled and since this should be the number one choice if you are planning on a larger project. Python ...
- March 10th, 2008, 7:56 pm
- Forum: Game Development
- Topic: An unique idea for a stronghold alike game.
- Replies: 27
- Views: 6660
Re: An unique idea for a stronghold alike game.
This is how much browsergames work like.