Search found 851 matches
- May 4th, 2015, 4:36 pm
- Forum: Ideas
- Topic: [mainline/UMC] Manual advancing and different AMLA system
- Replies: 5
- Views: 2731
Re: [mainline/UMC] Manual advancing and different AMLA syste
Regarding #2 this has potential http://forums.wesnoth.org/viewtopic.php?f=6&t=41653
- April 29th, 2015, 8:56 pm
- Forum: Art Workshop
- Topic: Dabbling in sprites
- Replies: 23
- Views: 11422
Re: Dabbling in sprites
I would try a bowstring on there. Also, concerning the gambeson, you might want to give it a couple of straps across the front, and to do that you may need to move the quiver out of the way a bit. Also, the gambeson lacks readability in form, you might want to considering having it quilted like this...
- April 28th, 2015, 9:22 pm
- Forum: Ideas
- Topic: [mainline] Add Aragwaith to mainline
- Replies: 69
- Views: 19483
Re: [mainline] Replace Khalifate with Aragwaith
Just as a side note- if 5 more human factions were developed, what would matter more- that they were humans, or that they added something interesting to gameplay? It's a big world with many cultures!
- April 25th, 2015, 11:00 pm
- Forum: Ideas
- Topic: [mainline] Add Aragwaith to mainline
- Replies: 69
- Views: 19483
Re: [mainline] Replace Khalifate with Aragwaith
I'll just put in my useless +1 vote to include the Aragwaith in mainline, whether or not something else gets removed. They are just way too cool
- April 19th, 2015, 9:10 pm
- Forum: Coder’s Corner
- Topic: Very interesting talk on Random Number Generators
- Replies: 15
- Views: 12735
Re: Very interesting talk on Random Number Generators
i recall iceiceice looking into the RNG a while back, for similar reasons- the current RNG model being flawed in some manner. I wonder if he has seen this thread yet
- April 18th, 2015, 6:40 pm
- Forum: Art Workshop
- Topic: Maks' art
- Replies: 111
- Views: 63372
Re: My images ;)
The latest sprites for the most part are really solid, awesome work. The last 3 are suffering from bodies that look tubular, they need more shape to the mid sections.
(The Akladians are super sweet )
(The Akladians are super sweet )
- April 4th, 2015, 7:54 pm
- Forum: Off-Topic
- Topic: UEFI secure boot and Linux
- Replies: 14
- Views: 6034
Re: UEFI secure boot and Linux
I always assumed this place was full of computer nerds- who buys brand name gear when it's so much more rewarding to get a custom rig
Sooner or later someone will figure out a way to bypass the lock out I'm sure, it's only code after all.
Sooner or later someone will figure out a way to bypass the lock out I'm sure, it's only code after all.
- April 3rd, 2015, 9:06 pm
- Forum: Ideas
- Topic: Golbin Rider
- Replies: 10
- Views: 3461
Re: Golbin Rider
An interesting thought, and easy enough to make happen.
In the goblin spearman unit cfg file change:
to
In the goblin spearman unit cfg file change:
Code: Select all
advances_to=Goblin Impaler,Goblin Rouser
Code: Select all
advances_to=Goblin Impaler,Goblin Rouser,Wolf Rider
- March 23rd, 2015, 3:54 pm
- Forum: Art Workshop
- Topic: New Merman
- Replies: 33
- Views: 15367
Re: New Merman
You have a lot of options for sure- you could go with a highly mobile skirmishing unit (perhaps in water+swamp only) or a marksmen type which I think would be good additions. Think about the skills units have, like first strike, backstab, etc. and go from there.
- March 23rd, 2015, 2:45 pm
- Forum: Art Workshop
- Topic: Art by z5x1
- Replies: 57
- Views: 27944
Re: Art by z5x1
Those are pretty cool You nailed the L1 and L2, the L3's right foot(the back one) looks like he is frozen in motion, tweaking it will make him look more stable. What do these guys do, light magic and melee damage?z5x1 wrote:finally completed yet apostate line
- March 15th, 2015, 12:02 am
- Forum: Game Development
- Topic: My latest project -- a digital collectible card game
- Replies: 136
- Views: 229546
Re: My latest project -- a digital collectible card game
Well, doesn't work under Wine- is it too soon for Linux version/source code?
- February 26th, 2015, 12:03 am
- Forum: Art Workshop
- Topic: Maks' art
- Replies: 111
- Views: 63372
Re: My images ;)
Lookin' good here, love the progress
- February 23rd, 2015, 4:41 pm
- Forum: Users’ Forum
- Topic: alternative AMLA for more fun in long campaigns v19
- Replies: 7
- Views: 7340
Re: alternative AMLA for more fun in long campaigns v16
What a great idea, thanks for posting
- February 23rd, 2015, 2:06 am
- Forum: WML Workshop
- Topic: Biased Random Damage Mod
- Replies: 14
- Views: 17249
Re: Biased Random Damage Mod
A new version with some fixes is out, from Dugi: I have made an update to the biased random damage mod. It fixes the multiplayer desynch issue (uses the WML random number generator instead of the lua one as before, because the WML one is synched and the lua one isn't). I have also added support for ...
- February 8th, 2015, 2:29 pm
- Forum: Art Workshop
- Topic: Xudo art thread
- Replies: 2
- Views: 3073
Re: Xudo art thread
You have a good color base, but if you want to give the impression of shiny you need whiter highlights http://musicmassive.com/wp-content/uplo ... uark6z.jpg
http://www.3dm3.com/tutorials/noobs/chr ... ering1.jpg
http://www.3dm3.com/tutorials/noobs/chr ... ering1.jpg