Search found 851 matches

by Crow_T
April 29th, 2015, 8:56 pm
Forum: Art Workshop
Topic: Dabbling in sprites
Replies: 23
Views: 11422

Re: Dabbling in sprites

I would try a bowstring on there. Also, concerning the gambeson, you might want to give it a couple of straps across the front, and to do that you may need to move the quiver out of the way a bit. Also, the gambeson lacks readability in form, you might want to considering having it quilted like this...
by Crow_T
April 28th, 2015, 9:22 pm
Forum: Ideas
Topic: [mainline] Add Aragwaith to mainline
Replies: 69
Views: 19483

Re: [mainline] Replace Khalifate with Aragwaith

Just as a side note- if 5 more human factions were developed, what would matter more- that they were humans, or that they added something interesting to gameplay? It's a big world with many cultures!
by Crow_T
April 25th, 2015, 11:00 pm
Forum: Ideas
Topic: [mainline] Add Aragwaith to mainline
Replies: 69
Views: 19483

Re: [mainline] Replace Khalifate with Aragwaith

I'll just put in my useless +1 vote to include the Aragwaith in mainline, whether or not something else gets removed. They are just way too cool :geek:
by Crow_T
April 19th, 2015, 9:10 pm
Forum: Coder’s Corner
Topic: Very interesting talk on Random Number Generators
Replies: 15
Views: 12735

Re: Very interesting talk on Random Number Generators

i recall iceiceice looking into the RNG a while back, for similar reasons- the current RNG model being flawed in some manner. I wonder if he has seen this thread yet :whistle:
by Crow_T
April 18th, 2015, 6:40 pm
Forum: Art Workshop
Topic: Maks' art
Replies: 111
Views: 63372

Re: My images ;)

The latest sprites for the most part are really solid, awesome work. The last 3 are suffering from bodies that look tubular, they need more shape to the mid sections.

(The Akladians are super sweet :mrgreen: )
by Crow_T
April 4th, 2015, 7:54 pm
Forum: Off-Topic
Topic: UEFI secure boot and Linux
Replies: 14
Views: 6034

Re: UEFI secure boot and Linux

I always assumed this place was full of computer nerds- who buys brand name gear when it's so much more rewarding to get a custom rig :geek: :lol:

Sooner or later someone will figure out a way to bypass the lock out I'm sure, it's only code after all.
by Crow_T
April 3rd, 2015, 9:06 pm
Forum: Ideas
Topic: Golbin Rider
Replies: 10
Views: 3461

Re: Golbin Rider

An interesting thought, and easy enough to make happen.
In the goblin spearman unit cfg file change:

Code: Select all

advances_to=Goblin Impaler,Goblin Rouser
to

Code: Select all

advances_to=Goblin Impaler,Goblin Rouser,Wolf Rider
by Crow_T
March 23rd, 2015, 3:54 pm
Forum: Art Workshop
Topic: New Merman
Replies: 33
Views: 15367

Re: New Merman

You have a lot of options for sure- you could go with a highly mobile skirmishing unit (perhaps in water+swamp only) or a marksmen type which I think would be good additions. Think about the skills units have, like first strike, backstab, etc. and go from there.
by Crow_T
March 23rd, 2015, 2:45 pm
Forum: Art Workshop
Topic: Art by z5x1
Replies: 57
Views: 27944

Re: Art by z5x1

z5x1 wrote:finally completed yet apostate line :)
Those are pretty cool 8) You nailed the L1 and L2, the L3's right foot(the back one) looks like he is frozen in motion, tweaking it will make him look more stable. What do these guys do, light magic and melee damage?
by Crow_T
March 15th, 2015, 12:02 am
Forum: Game Development
Topic: My latest project -- a digital collectible card game
Replies: 136
Views: 229546

Re: My latest project -- a digital collectible card game

Well, doesn't work under Wine- is it too soon for Linux version/source code?
by Crow_T
February 26th, 2015, 12:03 am
Forum: Art Workshop
Topic: Maks' art
Replies: 111
Views: 63372

Re: My images ;)

Lookin' good here, love the progress
by Crow_T
February 23rd, 2015, 4:41 pm
Forum: Users’ Forum
Topic: alternative AMLA for more fun in long campaigns v19
Replies: 7
Views: 7340

Re: alternative AMLA for more fun in long campaigns v16

What a great idea, thanks for posting :geek:
by Crow_T
February 23rd, 2015, 2:06 am
Forum: WML Workshop
Topic: Biased Random Damage Mod
Replies: 14
Views: 17249

Re: Biased Random Damage Mod

A new version with some fixes is out, from Dugi: I have made an update to the biased random damage mod. It fixes the multiplayer desynch issue (uses the WML random number generator instead of the lua one as before, because the WML one is synched and the lua one isn't). I have also added support for ...
by Crow_T
February 8th, 2015, 2:29 pm
Forum: Art Workshop
Topic: Xudo art thread
Replies: 2
Views: 3073

Re: Xudo art thread

You have a good color base, but if you want to give the impression of shiny you need whiter highlights http://musicmassive.com/wp-content/uplo ... uark6z.jpg

http://www.3dm3.com/tutorials/noobs/chr ... ering1.jpg