Search found 534 matches
- November 23rd, 2014, 9:56 pm
- Forum: Coder’s Corner
- Topic: Yet another map generator (removed)
- Replies: 45
- Views: 27627
Re: Yet another map generator (templates)
Hi ! Do you ever dream to play Blackwater port in winter ? Now you can easily: :lol: BlackwaterM.jpg More seriously, here is a new feature of the generator: it can now use a plain Wesnoth map as a template and decorate it using the same options it has on generated map. For example, this crude draft:...
- November 20th, 2014, 1:20 pm
- Forum: Lua Labs
- Topic: lua random map generation
- Replies: 14
- Views: 14219
Re: lua random map generation
It's true that boost random may change of course, but if it did it would be to add new features or to fix bugs that broke this thing, i.e. if for some platform/compiler combination it didn't work, or went extremely slowly, or some other bug. For instance, here's the boost version: http://www.boost....
- November 19th, 2014, 2:04 pm
- Forum: Lua Labs
- Topic: lua random map generation
- Replies: 14
- Views: 14219
Re: lua random map generation
Standard rand gives different results on different platforms. Since I wanted to warrant the same result everywhere, I had to insert a random generator in my program. It's only a few lines of code, and it introduces no external dependency to a lib always subject to changes. There is no reason to bel...
- November 18th, 2014, 7:18 am
- Forum: Lua Labs
- Topic: lua random map generation
- Replies: 14
- Views: 14219
Re: lua random map generation
Pyrophorus: Sorry, I was just kidding when I wrote 'this is for you', I only meant that I added the ability to get mt19937 in lua in part because I remembered that you added it for your generator, presumably because you found "rand" inadequate for your needs (I think that's quite reasonab...
- November 17th, 2014, 1:21 pm
- Forum: Lua Labs
- Topic: lua random map generation
- Replies: 14
- Views: 14219
Re: lua random map generation
You can instantiate wesnoth's high-quality random generator (mt19937, much better than the "rand" used by lua's math.random) by using the table Rng to create an rng object, with seed and draw methods. See example code above. This is for you pyrophorus :) No, thanks... I have already one i...
- November 17th, 2014, 9:40 am
- Forum: Multiplayer Development
- Topic: Khalifate Era
- Replies: 118
- Views: 47354
Re: Khalifate Era
This campaign already exists: A new Order, by szopen. It's not the official version of the faction because he wrote stats of his own, but the way these people are described is very positive.
BTW, it is one of the best addons campaign and really worth to be played.
Friendly,
BTW, it is one of the best addons campaign and really worth to be played.
Friendly,
- November 16th, 2014, 11:26 am
- Forum: Coder’s Corner
- Topic: Yet another map generator (removed)
- Replies: 45
- Views: 27627
Yet another map generator (towns)
Hi !
Towns are here. They are some flat terrain surrounded with walls and populated with houses and decorations. They can be centered around a standard castle like these two:
or have a keep on the outer walls, like the two orcish towns in the left.
Friendly,
Towns are here. They are some flat terrain surrounded with walls and populated with houses and decorations. They can be centered around a standard castle like these two:
or have a keep on the outer walls, like the two orcish towns in the left.
Friendly,
- November 12th, 2014, 10:17 am
- Forum: Multiplayer Development
- Topic: Khalifate Era
- Replies: 118
- Views: 47354
Re: Khalifate Era
I second what Zookeeper says... It's not a matter of historical sense, but of what a name suggests today. The name "paladin" have been redefined and means today a pure white knigthy person and very few people knows exactly who they were (not people exclusively devoted to war against the Sa...
- November 10th, 2014, 9:38 am
- Forum: Multiplayer Development
- Topic: Khalifate Era
- Replies: 118
- Views: 47354
Re: Khalifate Era
I like the "Wassanids" idea.
By the way, we already have some sort of Arabic faction in "To Land Unknown" and AFAIK, there was not such conflict about it.
Friendly,
By the way, we already have some sort of Arabic faction in "To Land Unknown" and AFAIK, there was not such conflict about it.
Friendly,
- November 6th, 2014, 4:48 pm
- Forum: Multiplayer Development
- Topic: Khalifate Era
- Replies: 118
- Views: 47354
Re: Khalifate Era
pyrophorus: You seem to want to focus intently on specifics, but you lose sight of the basic fact that "Paladins" historically refers to religiously motivated warriors from europe who went to fight the muslims... Sorry, but this is false. The title "Paladin" means a close compan...
- November 6th, 2014, 3:19 pm
- Forum: Multiplayer Development
- Topic: Khalifate Era
- Replies: 118
- Views: 47354
Re: Khalifate Era
Many mainline wesnoth campaigns regard wars fought by or for the Kingdom of Wesnoth. A kingdom is a nation ruled autocratically by a king, who historically speaking declares himself to have the god-given right to command his subjects and sentence them to death should they disobey. One may try to ar...
- November 5th, 2014, 1:59 pm
- Forum: Multiplayer Development
- Topic: Khalifate Era
- Replies: 118
- Views: 47354
Re: Khalifate Era
Hi ! As for the faction name we should never change it to haradrims. Are you serious sir? How wrong is that! I mean Tolkien was guy who wrote silly stories for kids based on pagan germanic folklore. For sure we don't want to have such controversial influences in wesnoth as it plainly feels wrong. Fo...
- November 4th, 2014, 5:28 pm
- Forum: Coder’s Corner
- Topic: Huge map issues
- Replies: 3
- Views: 2452
Re: Huge map issues
Hi ! Currently, the maps are limited to 200 x 200 (according to the documentation). Actually, the map editor accepts much larger maps (I tried up to 1000 x 1000), but one can't expect it to work fluently on such huge things. Mainly because it's not only a mere matter of displaying the hexes images, ...
- November 4th, 2014, 5:07 pm
- Forum: Coder’s Corner
- Topic: Yet another map generator (removed)
- Replies: 45
- Views: 27627
Re: Yet another map generator (multiplayer aware beta)
Hi ! You can now find the map generator source code on github here . I fear it will not attract more contributors than earlier, but anyway, they would be welcomed. There's no executable updates because I mainly reworked the code architecture without adding functionalities. This to prepare further en...
- October 29th, 2014, 9:06 am
- Forum: Scenario & Campaign Development
- Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
- Replies: 487
- Views: 323871
Re: Abandoned Campaigns - Need Maintainers - Open to Anyone
Fine...Dugi wrote:I am porting Swamplings for 1.10 / 1.12 and I am mostly done. Just to let you know.
I'll send you the fr translation Boru hadn't the time to include in last version.
Friendly,