Search found 498 matches

by Tad_Carlucci
January 18th, 2017, 3:56 pm
Forum: WML Workshop
Topic: Over complicated [have_unit] wml
Replies: 20
Views: 4344

Re: Over complicated [have_unit] wml

Sounds like a job for Lua. I did something similar scanning the entire map. It took almost a minute on a medium map and was almost instantaneous when rewritten using Lua, That would be great, could i have an example of the code you wrote since i don't have experience writing Lua? Thank you! :D HttT...
by Tad_Carlucci
January 18th, 2017, 7:07 am
Forum: WML Workshop
Topic: Over complicated [have_unit] wml
Replies: 20
Views: 4344

Re: Over complicated [have_unit] wml

Sounds like a job for Lua.

I did something similar scanning the entire map. It took almost a minute on a medium map and was almost instantaneous when rewritten using Lua,
by Tad_Carlucci
December 21st, 2016, 4:07 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.6
Replies: 197
Views: 78180

Re: Wesnoth 1.13.6

To me, the question shows how long its been since anyone cared enough about GNA to work on it. After 10 or 15 years of inattention, I'd expect there's been a lot of improvements.

https://en.wikipedia.org/wiki/Dolly_(sheep)
by Tad_Carlucci
December 20th, 2016, 8:53 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.6
Replies: 197
Views: 78180

Re: Wesnoth 1.13.6

Please file a bug report. Confirming a hang using 1.13.6+dev on Windows 10 and Linux. Linux console log shows: 20161220 14:52:44 error addons-client: add-on 'Water_Era' has an icon which cannot be found: 'projectiles/merman.png' 20161220 14:52:45 error display: ~BLIT(): image not found: 'hits/blade-...
by Tad_Carlucci
December 14th, 2016, 4:33 pm
Forum: Coder’s Corner
Topic: Scenario Builder Program
Replies: 10
Views: 4997

Re: Scenario Builder Program

If you ever want your project considered for mainline I would suggest:

1) C++
2) Use the Pango/Cairo and WML UI from the engine.
3) Integrate into the Map Editor (which already creates and edits basic scenario)
by Tad_Carlucci
December 14th, 2016, 4:29 pm
Forum: Heir to the Throne
Topic: Scenario 11: Ford of Abez
Replies: 74
Views: 88328

Re: Scenario 11: Ford of Abez

Already fixed.
by Tad_Carlucci
December 14th, 2016, 4:15 pm
Forum: Users’ Forum
Topic: Split from [is AI cheating?]
Replies: 25
Views: 9006

Re: Split from [is AI cheating?]

This qualitative and subjective approaches look really pointless to me. There are rigorous ways of testing randomness, looking at a string and searching for odd things certainly isn't one of them, especially if you haven't defined what is 'odd' in advance. The probability of having exactly that str...
by Tad_Carlucci
December 13th, 2016, 10:17 pm
Forum: Users’ Forum
Topic: Split from [is AI cheating?]
Replies: 25
Views: 9006

Re: Split from [is AI cheating?]

If you think the numbers being displayed are not correct, you could look at the code, it is all open source. The most significant issue in this regard in wesnoth 1.12 is that we use a much older random number generator, the C "rand" function. [...] Whether it makes a noticeable difference...
by Tad_Carlucci
December 11th, 2016, 11:30 am
Forum: Ideas
Topic: Recruitment
Replies: 39
Views: 11388

Re: Recruitment

The proposed new unit also sounds like something which could be spammed to harry and delay an opponent. Give it a couple more movement points and change its icon to a bat?
by Tad_Carlucci
December 3rd, 2016, 12:30 pm
Forum: Users’ Forum
Topic: Enemy Spotted stops Move Command
Replies: 5
Views: 2772

Re: Enemy Spotted stops Move Command

All that said, I'm adding the feature request to my personal Issues as a "maybe, someday" idea. Frankly, I agree with the OP. I've already considered possible enemy dispositions and pressing "t" is so automatic that the few times I should have not it was too late to stop the musc...
by Tad_Carlucci
November 13th, 2016, 5:49 pm
Forum: Lua Labs
Topic: Check for campaigns being loaded using [lua]
Replies: 9
Views: 4403

Re: Check for campaigns being loaded using [lua]

Not been reading, not sure what you're wanting to do or why, but it seems to me there's almost certainly a better place to handle a unit advancement issue than checking every turn.
by Tad_Carlucci
October 28th, 2016, 8:28 pm
Forum: Users’ Forum
Topic: Upcoming Music and Art licensing changes
Replies: 35
Views: 16652

Re: Upcoming Music and Art licensing changes

My sticking point is the "no NC" part, too. Frankly, I would think that some creators would balk at the idea that others can capitalize upon their freely-given work without even a by-your-leave being asked. Disallowing the prohibition of derivative works seems quite reasonable to me. At th...
by Tad_Carlucci
October 28th, 2016, 7:31 pm
Forum: Users’ Forum
Topic: Upcoming Music and Art licensing changes
Replies: 35
Views: 16652

Re: Upcoming Music and Art licensing changes

To be clear: Vultraz was not the author. He simply copy-and-pasted the article. Pydesigner was the original author. As I read it, the idea was to cut off at no more restrictive than CC-BY-SA. If we look at the hierarchy, https://creativecommons.org/share-your-work/public-domain/freeworks/ it would s...
by Tad_Carlucci
October 19th, 2016, 2:15 pm
Forum: Users’ Forum
Topic: Big Map Masters
Replies: 3
Views: 1961

Re: Big Map Masters

Cool! GIMP Masters. I would _never_ had thought to search for those.
by Tad_Carlucci
October 14th, 2016, 7:10 am
Forum: Coder’s Corner
Topic: tool for re-encoding addon texts into utf-8
Replies: 5
Views: 3138

Re: tool for re-encoding addon texts into utf-8

It's not a question of skill. What you're looking to achieve is provably impossible. If the person needing to convert from a codepage to utf-8 knows the codepage, and can tell your program that codepage, then, yes, your program will do it correctly. But, in that case, it would be faster, probably to...