Search found 2229 matches
- December 5th, 2016, 11:06 pm
- Forum: WML Workshop
- Topic: [New feature, 1.13.7+] Optional macro arguments
- Replies: 13
- Views: 3862
Re: [New feature, 1.13.7+] Optional macro arguments
This new optional macro will be very useful! Thankyou for posting about it.
- December 5th, 2016, 10:40 pm
- Forum: Off-Topic
- Topic: Wesnoth - The Movie
- Replies: 11
- Views: 10381
Re: Wesnoth - The Movie
somebody get Uwe Bhol drunk and tell him about the idea, you'll get a cheap generic movie with bad acting (despite some well known stars who refuse to be associated with it afterwards), lazily written plot and bad fx which has nothing to do with Wesnoth except for the name. Likely cast: Samuel L. J...
- December 5th, 2016, 10:36 pm
- Forum: Art Workshop
- Topic: Lovecraft's Deep Ones (New here)
- Replies: 112
- Views: 35000
Re: Lovecraft's Deep Ones (New here)
@wussel - thanks for the portraits, not that many units have been made yet but for the created ones I will put in the placeholder portraits
@doofus01 - so far only the deepone hunter has been fully animated but if you download the deepones era addon you will see that it looks very good!
@doofus01 - so far only the deepone hunter has been fully animated but if you download the deepones era addon you will see that it looks very good!
- December 4th, 2016, 7:30 pm
- Forum: WML Workshop
- Topic: Unitmarkers [SP/MP modification for 1.14]
- Replies: 49
- Views: 49349
Re: Unitmarkers for 1.12/1.13
also i think it might be good to have a modification option in the multiplayer menu (using [modification] tags) so that players can choose to have this mod active or not This is because of the way that the add-on had to be implemented in 1.12. 1.13 now allows single-player modifications. (see also ...
- December 3rd, 2016, 10:54 pm
- Forum: Multiplayer Development
- Topic: Default AI (RCA)
- Replies: 7
- Views: 3085
Default AI (RCA)
Hello, recently i have tested the Default AI and noticed a few problems. 1- the AI doesn't make the best use of castles, for example multiple times i created maps that had castles very close to each other. Despite giving the AI 800 gold the AI would only recruit in the castle he started in. 2- the A...
- December 3rd, 2016, 10:44 pm
- Forum: WML Workshop
- Topic: Unitmarkers [SP/MP modification for 1.14]
- Replies: 49
- Views: 49349
Re: Unitmarkers for 1.12/1.13
Version 1.3 has been uploaded to the add-on servers! changes include: -reorganization of the leader overlays (there are now even more available) -multiplayer functionality. pretty untested, maybe i'll test it a bit when i get home and have my desktop computer, maybe not. Should not cause Oos errors...
- December 3rd, 2016, 10:12 pm
- Forum: WML Workshop
- Topic: add a [event] to a campaign through an add-on
- Replies: 7
- Views: 2411
Re: add a [event] to a campaign through an add-on
This code worked very well!! Thank you gfgtdf! Since it is fairly odd to write code like this is their a way to request a new tag [singleplayer_modification] be added to wesnoth 1.13 that does this? That would be very convenient for others who would like to do the same! Thank you, In 1.13 you can h...
- December 3rd, 2016, 9:34 pm
- Forum: WML Workshop
- Topic: add a [event] to a campaign through an add-on
- Replies: 7
- Views: 2411
Re: add a [event] to a campaign through an add-on
Thank you very much! I will give it a try and tell you how it works! Thank you! :D This code worked very well!! Thank you gfgtdf! Since it is fairly odd to write code like this is their a way to request a new tag [singleplayer_modification] be added to wesnoth 1.13 that does this? That would be ver...
- December 3rd, 2016, 9:18 pm
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 535
- Views: 243033
Re: 5 Lords Reign
1. HP:65, XP:205, Cost:58 Melee : 10-3 Lesser Backstab (increases damage by 50% instead of 100% like normal backstab) Ranged : 10-3 No weapon special that increases chance to hit 2. HP:69, XP:185, Cost:56 Melee : 8-3 Backstab Ranged : 7-3 Precision 3. HP:69, XP:200, Cost:58 Melee : 10-3 Backstab Ra...
- December 3rd, 2016, 8:43 pm
- Forum: Off-Topic
- Topic: Wesnoth - The Movie
- Replies: 11
- Views: 10381
Re: Wesnoth - The Movie
Hmm... Its hard to say which campaigns would make good movies. There are too many mainline campaigns and each are not quite related to each other. Personally i think that if a movie was to be made it would have to combine a few campaigns together. (For example: Under the Burning Black Eye, or The Ha...
- December 3rd, 2016, 8:14 pm
- Forum: Art Workshop
- Topic: Mechanical's art
- Replies: 524
- Views: 384610
Re: Mechanical's art
I love your units, and the animations are really good!
- December 3rd, 2016, 8:02 pm
- Forum: Writers’ Forum
- Topic: Some of my (back)story ideas
- Replies: 81
- Views: 28284
Re: Some of my (back)story ideas
firstly, i guess the nagas have some water spirits like merfolk do, but much weaker ones, that are almost inert, secondly, ice spirits, unlike their fire counterparts are slightly ideologically different. Think of it like this, where do the drake values/lawfulness/noblility come from? fire spirits....
- December 3rd, 2016, 7:29 pm
- Forum: Writers’ Forum
- Topic: Some of my (back)story ideas
- Replies: 81
- Views: 28284
Re: Some of my (back)story ideas
:doh: :augh: :evil: , IT'S DRAGONS! NOT DRAKES, THEY ARE DIFFERENT CREATURES FOR CRYING OUT LOUD!!! anyways, as we discussed before, dragons are much more lazy than their more bloodthirsty drake counterparts, and they tend to hibernate (sleep for a long while) a lot, since they don't have to worry ...
- December 3rd, 2016, 7:23 pm
- Forum: WML Workshop
- Topic: Unitmarkers [SP/MP modification for 1.14]
- Replies: 49
- Views: 49349
Re: Unitmarkers for 1.12/1.13
Great!Paulomat4 wrote:Okay then, Expect to see multiplayer functionality on from the next update!
- December 3rd, 2016, 9:03 am
- Forum: Writers’ Forum
- Topic: Some of my (back)story ideas
- Replies: 81
- Views: 28284
Re: Some of my (back)story ideas
1.i had an idea a long long long time ago, that there could have a huge hidden library on a some kind of island, which is inhabited mostly by dragons. Not the village raiding, maiden capturing kind :lol: ,but scholars,historians (#99%_not_stereotypical_dragons :D ) the library contains plenty of st...